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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 333494 times)

Funtimes

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #375 on: July 21, 2010, 09:34:43 am »

MY GOD that thins is huge we must build a swimming pool at the bottom level and let one of the dwarf jump from the top of that thing

23rd Timber:
     Urist McSwimmer: CANNONBAAAAAAAAAA-

1st Obsidian:
     Urist McSwimmer: AAAAAAAAAAAAAAAAA-

23rd Obsidian:
     Urist McSwimmer Died after doing an awesome cannonball


22nd Obsidian:
Urist McSwimmer has died of thirst.


Everyone cancels pool party: giblets everywhere.
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Hokan

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #376 on: July 21, 2010, 03:59:01 pm »

Urist Mcman cancels attend party: attending party.
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Valuing life seems too close to an aesthetic rule for me, I think.
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ShdwFlm

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #377 on: July 21, 2010, 04:07:50 pm »

Long time lurker, signed up just to post this.  :o

Hopefully it's stitched to your standards, gentlemen.

"Small":


Medium:
Spoiler (click to show/hide)

Large: [GIF; 293 kB]:
Spoiler (click to show/hide)

Large: [PNG; ~1.2 MB]:
Spoiler (click to show/hide)


Daaaamn.
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Dermonster

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #378 on: July 21, 2010, 04:09:08 pm »

oh god.

any word from the bird toad?
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MaximumZero

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #379 on: July 21, 2010, 05:12:17 pm »

Someone needs to make a website that slowly scans its way up the spire, whilst Also Sprach Zarathusa plays in the background.

Instant awesome overload. ^_^
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Thoth

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #380 on: July 21, 2010, 05:29:50 pm »

Long time lurker, signed up just to post this.  :o

Hopefully it's stitched to your standards, gentlemen.
curses you beat me to it ah well, i have a 25mb png if anyone really wants it, 4608 x 43092 pixels :P
here was my attempt i did a few hours ago but got hilariously sidetracked;
Right here we go, final stitch, its only linking to a low res version until i manage to find somewhere that doesnt auto downmix;
Spoiler (click to show/hide)
« Last Edit: July 21, 2010, 05:33:20 pm by Thoth »
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NightmareBros

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #381 on: July 21, 2010, 05:44:57 pm »

You know what this means?
1. Climb tower
2. build fort on top of tower
3. Mine Moon
4.?????
5. Fun.

Also, YOUR PICK IS THE PICK THAT SHALL PIERCE THE HEAVENS

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Rumrusher

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #382 on: July 21, 2010, 05:48:12 pm »

well to skip years of digging up you could warp your miners and dig downwards stairwell.
I can see a mega project being built on this like a large dwarven space station.
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Creamcorn

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #383 on: July 21, 2010, 07:03:00 pm »

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nbonaparte

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #384 on: July 21, 2010, 09:04:06 pm »

You know, you could probably memory hack a 2000 z-level max height at world-gen.
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dragnar

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #385 on: July 21, 2010, 09:08:27 pm »

Wait, does mining work as long as you don't touch the tower? If so, you could dig out everything around it to collapse the whole thing.
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goffrie

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #386 on: July 21, 2010, 10:05:18 pm »

Wait, does mining work as long as you don't touch the tower? If so, you could dig out everything around it to collapse the whole thing.

No, apparently the save is bugged to the point that no workers will pick up any tools (i.e. no mining).
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #387 on: July 21, 2010, 10:17:57 pm »

Wait, does mining work as long as you don't touch the tower? If so, you could dig out everything around it to collapse the whole thing.

No, apparently the save is bugged to the point that no workers will pick up any tools (i.e. no mining).
Which really sucks, because it would be so awesome to collapse that thing.
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Daywalkah

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #388 on: July 21, 2010, 10:22:23 pm »

I'm going to find a way to launch kittens at the spire until I collapse the thing. Though this is impossible, I will try it anyway.

FOR SCIENCE!!!
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Rose

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #389 on: July 21, 2010, 11:26:42 pm »

I think I know what could be the issue.

the entire area is counted as being teh underworld.


try makind down stairs, I think those work on slade.
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