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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 333564 times)

dragnar

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #330 on: July 18, 2010, 06:23:52 pm »

Not to mention their world is flat. There is no such thing as "orbit" on a flat planet.(unless gravity is REALLY weird when you get high enough up.)
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #331 on: July 18, 2010, 06:24:14 pm »

So it's just a lot more pressurized, and probably has more oxygen.
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Porpoisepower

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #332 on: July 18, 2010, 06:58:50 pm »

Orbitting works pretty much the same way it does IRL.

Do we even know the world is flat?  Anyone start an adventurer out as far east west as you could, and then try to walk off the edge?

Assuming the world is flat it is not without depth.  For all we know the planet could be a cube. 
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That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #333 on: July 18, 2010, 07:25:34 pm »

Or it could be any 3D shape, as long as it has at least one square face.
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Untelligent

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #334 on: July 18, 2010, 07:48:49 pm »

Or it could be a partial region from a sphere that just seems flat to us.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #335 on: July 18, 2010, 07:55:11 pm »

That's nonsense, Untelligent. We live on an infintagonal prism. That is how we have so many different wrolds.
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Creamcorn

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #336 on: July 18, 2010, 08:10:02 pm »

Orbitting works pretty much the same way it does IRL.

Do we even know the world is flat?  Anyone start an adventurer out as far east west as you could, and then try to walk off the edge?

Assuming the world is flat it is not without depth.  For all we know the planet could be a cube.

Tried it, can't be done but the fact that there is a sun and moon rising everyday is fact enough to say the world is round. It's not just implemented. Also, I think Toady_One's getting a kick out of reading our speculation on this marvel.

This spire, it's just like Energizers.
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breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #337 on: July 18, 2010, 08:31:32 pm »

Orbitting works pretty much the same way it does IRL.

Do we even know the world is flat?  Anyone start an adventurer out as far east west as you could, and then try to walk off the edge?

Assuming the world is flat it is not without depth.  For all we know the planet could be a cube.

Tried it, can't be done but the fact that there is a sun and moon rising everyday is fact enough to say the world is round. It's not just implemented. Also, I think Toady_One's getting a kick out of reading our speculation on this marvel.

This spire, it's just like Energizers.
Again, infinitagonal prism.
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Clearly, cakes are the next form of human evolution.

dragnar

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #338 on: July 18, 2010, 08:33:29 pm »

Of course, if the worlds are a prism with an infinite number of sides, then this spire must be visible from a good quarter of all genned worlds!
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #339 on: July 18, 2010, 08:39:04 pm »

Nonsense! This a Dwarf planet we are talking about here.
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Christes

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #340 on: July 18, 2010, 09:01:15 pm »

... and the groans were audible.
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #341 on: July 18, 2010, 09:11:24 pm »

You should be sent to the Underworld for not knowing what a dwarf planet is.
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Porpoisepower

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #342 on: July 18, 2010, 09:14:13 pm »

It just occured to me that  THE Red Dwarf is a MINING ship.  Silly me, thinking it was named a after a star.
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That's what DF needs, The gutbuster brigade.  Screw that elf and his cat. Thibbledorf Pwent is the real hero.

breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #343 on: July 18, 2010, 09:23:54 pm »

I'm in the dark here. Who is groaning and why? What's the "Red Dwarf"? Who didn't know what a Dwarf planet is?
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ECrownofFire

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #344 on: July 18, 2010, 09:27:02 pm »

I'm in the dark here. Who is groaning and why? What's the "Red Dwarf"? Who didn't know what a Dwarf planet is?
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