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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 333484 times)

Mason11987

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #195 on: July 16, 2010, 07:16:39 am »

I was able to open it and view the spire, but after doing a designation it crashed.

what's cool is that it isn't just a tower, it doesn't just go straight up, it weaves around on the x-y as it goes up.

Rose

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #196 on: July 16, 2010, 07:18:21 am »

ok, that was not cool.
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Тoady One

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OneOfNone

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #199 on: July 16, 2010, 09:32:43 am »

So how high up is it so far?
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Urist Imiknorris

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #200 on: July 16, 2010, 10:02:28 am »

2000+ zlevels. With 27000 zlevels above.
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Haspen

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #201 on: July 16, 2010, 10:51:05 am »

Sometimes I'm happy that I joined this community and I'm able to witness such things.

Pure Awedeminade, or whatever.

It must be from the category of 'Random Special and Unique Occurences', like Cacame.

Have someone made a page about it on wiki?
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Orkel

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #202 on: July 16, 2010, 11:53:51 am »

2000+ zlevels. With 27000 zlevels above.

27,000 Z-levels? Is that even possible?
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MaDeR Levap

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #203 on: July 16, 2010, 12:03:07 pm »

My unofficial name for this... thing...: one loop too far. For loop, to be exact. ;)

Very nice glith, by the way! Seems it is not reproducible (at least not fully), judging from other reports.
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breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #204 on: July 16, 2010, 12:15:33 pm »

I posted this image elsewhere on the forum but...

It has an adamantine cage containing this:


Note the person standing next to it.

Is...is that concept art of the Boost Ball Guardian on Steroids?  :o

Oh god, don't open it!  You'll release Dark Torvus Bog, the worst zone in all of the Metroid Prime series, onto your dwarf's world!
Nah, I think it's concept of the Ing Warrior. I hate those bastards.
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Ricky

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #205 on: July 16, 2010, 12:21:18 pm »

got bored, drew this

Spoiler (click to show/hide)
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Akura

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #206 on: July 16, 2010, 12:23:14 pm »

I'm surprised. Not at the giant adamantium pengis sticking out of the world, but that nobody has openly wondered what dropping an elf or goblin off the top of it would cause. I'm guessing a goblinite crater.



Any word from Toady_One on this?
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Re: 2212 z-level above-ground Adamantine Spire
« Reply #207 on: July 16, 2010, 12:27:17 pm »

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denito

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #208 on: July 16, 2010, 12:28:25 pm »

The save works for me on 64-bit Linux - I even get 15 FPS!  Yeah I have a badass computer...

I wonder if it's lack of RAM that is crashing it on people's Windows machines?  I have 8 gig of RAM, on the other hand DF is probably 32 bit so can't access all that, but on the third hand a 64 bit OS may be able to hand a 32 bit program as much 32 bit address space as possible.  Or it could have something to do with since the bug was generated on a Linux machine, you need a Linux machine to run it - for some reason.  Like, maybe in the process of generating the map it overwrites past its allowed RAM, and on Windows what is overwritten was important but on Linux what was overwritten was unused.

Can't dig anywhere but I was able to smooth and carve fortifications into the adamantine spire, so that's something.  Is it just me or will they not cut wood either?

As for a name for the wiki page, I think Slink was onto something:  We should call this the Adamantine Space Elevator.

(Actually adamantine is a perfect candidate for space elevator material:  fantastically light, super strong, and it's made of strands!  Yep, definitely a space elevator.)
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breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #209 on: July 16, 2010, 12:50:48 pm »

Jesus. Linux's are fucking insane.
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