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After the intermissions, whom should we follow?

A kobold shaman, trying desperately to understand the meaning of a vision of blood.
- 16 (22.5%)
A freed elf slave, trying and failing to adjust to a life without chains, consumed by hunger for power.
- 9 (12.7%)
A human soldier, cast out from the military when the war came to an end, trying to make his way but gripped by avarice.
- 18 (25.4%)
A lone dwarf, trying to piece together meaning from the engravings of ancient ruins.
- 28 (39.4%)

Total Members Voted: 71


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Author Topic: Goblin Manor (Fortress) - Wardedhawks, The Home of Heroes  (Read 17893 times)

TALLPANZER

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Re: Goblin Quest (Adventure) - Spurting Murder
« Reply #90 on: July 25, 2010, 01:22:36 pm »

The Elf will spread Rakust's legend and make him sound like a heroic Demon slayer. For once, the credit would go to Rakust.
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

Iituem

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Re: Goblin Quest (Adventure) - Freedom to Live
« Reply #91 on: July 25, 2010, 01:30:17 pm »

Rakust hefted his spear and flung it with a frustrated howl.  The tip pierced the soft flesh of the earth by Imimi's foot.  The elf made no move to dodge, but merely placed his hands together in a gesture of peace.  Rakust hobbled over to the spear and yanked it out of the ground.  Without further comment, Rakust limped away, leaving the two elves alone with their dead.  He stopped only to cut a piece of bone from the sheep devil's shattered skull.



Hushedpoison, 14th Felsite, 367

Nguslu Hellgully stared out across the valley from the fortress' edge.  She wasn't entirely alone; guards now watched the corridors beneath her.  As she contemplated the countryside, she helped herself to a goblet of sacramental wine, freshly pillaged from a human temple.  Goblins might not have much taste for the grail berries it was brewed from, but they did appreciate alcohol just as well as dwarves.

"Looking for someone?"

Nguslu would have turned, but for the piece of sharpened bone pressed against her throat.  She swallowed, and her collarbone nicked the blade's edge.  Nguslu glanced down at the hand holding the knife; it was decked with bone rings.

"You're quieter than I would have expected, Rakust," she said.

"I'll take that as a compliment," said the goblin holding the blade.  "Your pet gives his regards."

"I just wanted a little assurance that Imimi wasn't going to get away.  Where is he, anyhow?  I'd have expected him back before you."  The hand holding the blade wiggled a finger which conspicuously bore one more ring than she had remembered from the last time she saw it.  "Ah."

"I'm sure he'd have dealt with all your problems," Rakust growled.  "And hey, maybe if he'd jumped me before trying to storm a retreat full of elves he'd have done me in, too.  Tough sheep to slaughter, that one."

"Rather the point," sighed Nguslu.  "And is Imimi dead?"

"Imimi's power is broken," said Rakust.  "Your devil did his job well.  But I've lost the appetite for murder now.  Well, nearly."  He pressed the demon-bone blade further into Nguslu's flesh.  She could feel it cutting into her skin.

"If you kill me," she said, "you'll never find out who betrayed you."

"You don't understand.  I'm going to kill you because you betrayed me.  The only thing stopping me is the chance that you'll tell me who betrayed me first."  Nguslu did not immediately answer, so Rakust pressed harder with the knife.

"Alright, alright," she said.  "The one who betrayed you was your own master, the Dark Lord of the Ruthless Scourge."  Rakust's fingers stiffened at the news.  He let out a mirthless chuckle.

"And to gain that vengeance I would have to slay another whole people to get to him, and our race would fall even further into shadow.  Well played, your Darkness.  Well played."  Nguslu let out a snort of derision.

"And now you'll kill me because I'd kill me," she said.  "But before you do, grant me this knowledge.  What will you do with your freedom?"

"What I said I would," promised Rakust.  "Build.  Carve out a life of my own.  Escape from the cycle of vendetta.  Be free."

The blade was withdrawn from her neck.  Nguslu turned, drawing her own poisoned blade from her belt, and caught a brief glimpse of a goblin decked in wolfskin furs before his fist collided with her temple and everything turned to grey.  By the time she awoke she was alone again.




15th Felsite, 367

Freedom is a terrible thing.  I was cast out from the Ruthless Scourge upon my freedom, renounced of my ties with not even the clothes upon my back.  As a slave, I knew wealth and success, but I fell foul to betrayal by own master.  When I left, I was friendless and alone.

In some ways I still am.  If I were to think on it, there is but one person in all my journeys I could call a friend, Innu of Dellpets, and the tragedy is that I gained his friendship by the loss of his wife.  I go now to him, to hold him to the promise he gave freely, and to hold a dwarf to a promise enforced.  These last five months I have travelled from east to west and back again, I have slain great and terrible beasts and I very nearly became one.

Freedom is a terrible thing, because it comes with the choice to determine your own life.  Nobody can tell you what is right, what you must do.  Many will try, but the essence of freedom is making those choices for yourself.  So I write this as a free man, free from the anger that consumed me, free from the violent cycle of revenge.  I know who betrayed me now, but I surrender my vengeance so that I may yet live.

My name is Rakust Wardedhawks, and I am free.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Goblin Quest (Adventure) - Freedom to Live
« Reply #92 on: July 25, 2010, 03:31:45 pm »

Act I of the Venturer story has come to a close with Rakust's retirement to Dellpets and, in time, his mansion.

The intermission will loosely follow the construction of his new mansion, as well as some other happenings in the world of Koloborid in which his tale was set.

Act II will not follow Rakust, but a different character with their own goals and motivations.  Voting is now open for what this character shall be.


--------------------

Okay, so it turns out that Strapnights is a brilliant embark site.  It's the meeting point of three Mirthful, Terrifying and Untamed regions.  This mansion might be getting more fortifications than expected.




(If you're wondering about the black regions, those are forests.  It's a bug caused when you have duplicate raws for trees, which I accidentally did when I renewed my version to 31.12 and had two copies of the plant_standard tree raws.)
« Last Edit: July 25, 2010, 04:22:03 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

OmnipotentGrue

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Re: Goblin Quest (Adventure) - Freedom to Live
« Reply #93 on: July 25, 2010, 05:03:37 pm »

Aww man, everyone is picking the kobold. So boring.
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TALLPANZER

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Re: Goblin Quest (Adventure) - Freedom to Live
« Reply #94 on: July 25, 2010, 05:05:07 pm »

Kobolds are awesome!
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

OmnipotentGrue

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Re: Goblin Quest (Adventure) - Freedom to Live
« Reply #95 on: July 25, 2010, 05:08:49 pm »

Maybe so, but now this is going to make another kobold story.
« Last Edit: July 26, 2010, 12:28:58 am by OmnipotentGrue »
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Symbiode

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Re: Goblin Quest (Adventure) - Freedom to Live
« Reply #96 on: July 25, 2010, 06:07:04 pm »

Thank you, Iituem, this story is/was great! Will you be continuing the second act in the same thread? I don't want to miss it!
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Solifuge

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Re: Goblin Quest (Adventure) - Freedom to Live
« Reply #97 on: July 25, 2010, 08:16:52 pm »

I'm impressed that you managed to achieve a great narrative cycle using Dwarf Fortress as a backdrop. I'm pleased with how it came out in the end as well. Fine writing.

Out of curiosity, would you mind sharing what mods you happen to be using? It sounds like a rather interesting set, and I might like to play around with them as well.
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Canuhearmenow

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Re: Goblin Quest (Adventure) - Freedom to Live
« Reply #98 on: July 26, 2010, 01:50:28 pm »

Kobold is overdone and, frankly, the more obvious choice due to the fact it's inherently non-obvious (thus people commonly choose it because it's supposedly "unique.")

I recommend doing the Dwarf, especially if there are ruins that contain Adamantine weapons/armor from previous fortresses, even an artifact you might chase after.
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Iituem

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Re: Goblin Quest (Adventure) - Freedom to Live
« Reply #99 on: July 26, 2010, 02:53:13 pm »

Either kobold or dwarf will require me to do a whoooole bunch of 'ruins' during the intermission.  But that's fine, I was going to anyway.  This does mean that the next adventure will probably happen ~13 years after Rakust's tale.  And that is also fine, because Rakust will feature in the next chapter.

Also, it doesn't matter too much if we take the obvious or generic choice - I'll do my damnedest to write it as well as I can and make it work.


Raws-wise, I use the Wanderer's Friend mod, a rather weak library mod based off the Wizard Tower mod concepts, an elf mod (this file also contains the gun raws), a stone age mod complete with HFS (to my annoyance there are no kobold civs in the world I genned for these adventures or we'd be getting kobold sites built) and my revamped version of Boksi's Plant Mod (this will replace plant_standard for balance reasons.  If you want to keep standard df plants, do not install plant_trees).


Edit:  Wow, fps shot right down trying to use that amount of space.  Going to try 5x5 instead...
« Last Edit: July 26, 2010, 03:46:39 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Mephansteras

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Re: Goblin Quest (Adventure) - Freedom to Live
« Reply #100 on: July 26, 2010, 03:27:14 pm »

I'm impressed with how well you managed to make a story out of adventure mode. Bravo!
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Iituem

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Re: Goblin Manor (Fortress) - The Home of Heroes
« Reply #101 on: July 26, 2010, 04:18:01 pm »

1st Granite, 368

Dear Master Wardedhawks,

We have arrived at Strapnight.  We apologise for the delays but as you know there were difficulties these past few months in gathering the necessary support - as you are unfortunately aware, the Guild likes to lay on the red tape with any sort of new venture.

As requested, we have brought seeds for your garden and initial supplies.  Due to the budget restraints experienced, we will be following your design to gather as many resources for the project from the surrounding area as possible.  The timescale for the project is two years, subject to the approval of further Guild employees for additional manpower.  We may run into three if too many obstacles present themselves.

As we set to work today, we saw a herd of unicorns pass by.  Surely a fortuitous sign.

Wish us luck, master Wardedhawks!

-Rane Wipedsnack, Foreman
The Wealthy Labours




7th Granite, 368

Miss Wipedsnack,

As I have told your masters time and time again, there would be more money for my mansion if they didn't insist on such extortionate hire costs and export tarriffs for materials!  You will receive further aid later in the year once your boot-licking, back-stabbing accountants release my money.  Until then, you are stuck with the materials you have on hand.  Make do.

-Rakust Wardedhawks

P.S.  I have at great personal expense purchased the body of Smospe Warbronze, the Ignited Warrior, from the Soundpost collection at Prairiemerchants.  It should arrive sometime in the next week.  Take care of it.

P.P.S.  Also, the elves may have something to drop off as a memento of my previous engagements with them.




14th Granite, 368

Dear Master Wardedhawks,

When you informed me as a passing postscript that elves would be delivering a 'memento of your previous engagements', I was expecting a package.  Possibly something along the lines of a sapling, or a ceremonial spear.  I was not expecting ten complete elf skeletons and two partial human and dwarf ones.  What exactly were you intending for me to do with these bodies now that I have them?

Kind regards,

Rane Wipedsnack, Foreman
The Wealthy Labours




21st Granite, 368

Miss Wipedsnack,

Bury them.

-Rakust Wardedhawks

« Last Edit: July 26, 2010, 04:25:28 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

OmnipotentGrue

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Re: Goblin Manor (Fortress) - Wardedhawks, The Home of Heroes
« Reply #102 on: July 26, 2010, 05:13:13 pm »

An update! An awesome one, at that. Can't wait to see what happens.
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noodle0117

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Re: Goblin Manor (Fortress) - The Home of Heroes
« Reply #103 on: July 26, 2010, 10:07:42 pm »

Rane Wipedsnack: When you informed me as a passing postscript that elves would be delivering a 'memento of your previous engagements', I was expecting a package.  Possibly something along the lines of a sapling, or a ceremonial spear.  I was not expecting ten complete elf skeletons and two partial human and dwarf ones.  What exactly were you intending for me to do with these bodies now that I have them?


Rakust Wardedhawks: Bury them.

Gotta sig this.
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Lawec

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Re: Goblin Manor (Fortress) - Wardedhawks, The Home of Heroes
« Reply #104 on: July 27, 2010, 01:58:05 pm »

This is an awesome story. One of the best I've read on the forum so far, and I vote for a human adventurer being the next one! And the human would then be a daughter of Innu? :P
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In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.
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