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After the intermissions, whom should we follow?

A kobold shaman, trying desperately to understand the meaning of a vision of blood.
- 16 (22.5%)
A freed elf slave, trying and failing to adjust to a life without chains, consumed by hunger for power.
- 9 (12.7%)
A human soldier, cast out from the military when the war came to an end, trying to make his way but gripped by avarice.
- 18 (25.4%)
A lone dwarf, trying to piece together meaning from the engravings of ancient ruins.
- 28 (39.4%)

Total Members Voted: 71


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Author Topic: Goblin Manor (Fortress) - Wardedhawks, The Home of Heroes  (Read 17892 times)

Iituem

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Goblin Manor (Fortress) - Wardedhawks, The Home of Heroes
« on: July 14, 2010, 05:26:21 pm »

My name is Rakust Wardedhawks, and I am free.

Freedom is, truthfully, a terrible thing.  I was cast out from the Ruthless Scourge upon my freedom, renounced of my ties with not even the clothes upon my back.  As a slave, I knew wealth and success.  I was a book-smang, a learned slave trusted to the keeping of secrets for my masters.  I fell foul of a power play within the fortress, however, and was cast out.  Now I must make my way in the world, friendless and alone.

The question is this; should I seek reconciliation with my masters, or vengeance?  Or should I strive to carve my own path, independent of the two?
« Last Edit: July 26, 2010, 04:42:04 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Daywalkah

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Re: Goblin Quest (Adventure)
« Reply #1 on: July 14, 2010, 11:11:31 pm »

I voted carving out a life of his own. Vengeance would be too easy. How many times have people created a skilled adventurer and slaughtered entire civilizations? Beaten down lords and masters? Too easy, in my opinion.
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Magma cancels flow; interrupted by Ironblood.

cappstv

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Re: Goblin Quest (Adventure)
« Reply #2 on: July 14, 2010, 11:16:36 pm »

REVENGE
But feel free to throw in as many side distractions as possible
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

Iituem

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Re: Goblin Quest (Adventure)
« Reply #3 on: July 15, 2010, 01:14:05 pm »

13th Granite, 367

I wandered for a time until I found myself caught in a heavy blizzard.  I struggled through it until I could travel no further, at which point I dug a hole in the ice and sheltered for the night.  I awoke to find that I had stumbled into the sacred grove of an elven commune.  Fortunately, the craven god-killers seem unalarmed by my presence.  I enquired as to their capital, and it turns out that this snow-covered glade is what passes for a capital amongst elves.  I am sorely disappointed and feel this place could do with a few more towers and possibly a lake of magma.  Unfortunately, it does not solve my most significant problem - I am without clothes and equipment.  What little fruits I have are even littler from the cold.


14th Granite, 367

I travelled south of the elven capital to a place where the ice was less thick and managed to knap a rough chert knife.  I was on the hunt for a small, furry creature when a whopping great sasquatch leapt out of hiding and began pursuing me!  By a stroke of luck, I was able to evade it.  I later spotted some deer and was able to cut some wood from a nearby chestnut tree and whittle a spear.  With luck, I may have some success in obtaining food and clothing - I am already growing weary with hunger.


15th Granite, 367

What a resounding failure.  Not only did I fail to kill the deer, the deer kicked me in the chest and then broke my ngoxa ear.  Then I got chased half a mile by that sasquatch again.  Then I got jumped by wolves.  I managed to duck most of them, but the alpha got up to me, whereupon I realised that my chert spear did nglosu all against it and just bruised it vaguely.  I ended up grabbing the damned creature by the head and strangling it until my fingers cut through the flesh and it started bleeding out through its neck. 

Travelled back to the green patch of forest, rinsed and repeated the strangling technique with a fox.  Working out pretty well, but not really enough for any long term work.  I ended up building something of a workshop out of the materials on hand - mostly rocks - and spent the afternoon scraping out the wolf skin and cleaning off the fur.  I've used a bit of willow bark for the tanning process (saving the brains for food) so those should be ready by the morning.


16th Granite, 367

My first day with a full belly since I achieved my freedom.  I dined well this morning on wolf flesh, and to my satisfaction both stretches of hide have cured nicely.  It was a hard choice as to whether to use my hard-won hide on a pack or clothing, but I decided that it was more important for me to be able to carry my tools and provisions around.  Made a cloak out of the fox fur, but didn't fit right.  I'll probably try and sell it later.

Finding myself content for the first time since my expulsion, I began to think about my plans for the future.  Vengeance held a strong pull, I must admit.  The very thought of sinking my fingers into the throat of the ones who did me wrong stirs my blood, but I have seen too many fail and die in such pursuits, and those who gained victory often found themselves lost.  No, I will carve out a future of my own.  But what sort of future should I seek?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Goblin Quest (Adventure)
« Reply #4 on: July 15, 2010, 03:25:15 pm »

17th Granite, 367

I ventured north, seeking shelter from the storms.  Wolves caught up to me once again, hungry, desperate creatures.  I still bear the scar from their previous efforts to slay me.  I tried first to fire my newly crafted bow at them, but the alpha was upon me by the time I had loosed the arrow, so I switched to a mixture of tactics new and old - I caught the creature by the neck and thew it to the ground, then began stabbing at it with a spear I had crafted, poetically enough from the bone of the first wolf I had slain.

The second and third wolf of the pack caught up to me, the remainder falling behind.  I backed away from my bleeding, unconscious victim until one of them, a she-wolf, was ready to lunge at me.  I caught and felled her as the alpha, stabbing her thrice to keep her down before I ducked the advances of the third.  I tripped him and stabbed until an artery was severed and began spraying blood, then turned to my prior victims and repeated the same.

When all three were felled I paused to admire my handiwork.  The blood from the bodies had already frozen solid in the winter ice, thin sheets of crimson amidst the snow.  I set to work carving up the corpses - I needed materials for my archery practice.  Sooner or later I'd run across a foe I wouldn't want to get close to.



20th Granite, 367

I decided in the end that I would be my own master, free and unbound by the laws and requirements of society.  Though the promise of wealth appealed and so did the lure of power that comes with servitude, I have had enough of service in my life.  I decided that I would follow the path of an adventurer, carving out a legend to outlast me.

A far cry from a naked goblin with a wolfbone spear and a death wish, mind.  Still, I needed to figure out to whom I would first sell my services.  The elves, so close at hand?  The dwarves might provide better equipment for an adventurer.  The humans, with their merchant guilds, would pay best of all.  Or would I risk a return to goblin society as a free, to peddle my skills amongst my fellows?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Goblin Quest (Adventure)
« Reply #5 on: July 16, 2010, 05:52:00 pm »



22nd Granite, 367

I decided that equipment and provisions would be my best allies, as would the steel-armed mercenaries of the dwarven realms.  To that end I turned west across the frozen Forest of Minds in search of fortune.  I spent time practising with the bow and arrow, shooting simple flint-headed shafts until my aim was true enough to risk hunting with them.  My wounds healed harshly without a shaman's care - I bear numerous tiny marks from the efforts of my would-be predators.  Of course, I also bear their skin on my back and chest and one of their skulls atop my head, fashioned into a helm.  So I think we're even on that score.

I stopped briefly in Skirtslegends, another forest retreat, to gather information about my surroundings.  To the southeast I can find human settlements and blessed fields, supposedly the home of those terrifying creatures; unicorns.  I think I might stay away from such fields for now.  There is a settlement to the north called Moistnesshorns, apparently another elven retreat.  Not much help for me, but I might get better directions there.


23rd Granite, 367

More raw materials - I mean, wolves - attacked me upon leaving the retreat.  Seems the forest here doesn't much appreciate visitors.  One of the trio got away wounded, unfortunately, but I managed to rip out the tooth of one of the others while fighting.  It made a rather pleasant thumb ring.  I am beginning to think that if I am going to continue making my own weapons I should get a bit more acquainted with bone carving.  Regardless, I made a new shield from wolfbone and fur, which should be useful if I have to keep engaging in close combat.


I made it to Moistnesshorns, where I heard tell of a dwarf called Eshtan Anvilshadows living in a place called Razorfinders, a day's travel to the west.  Apparently it's a dwarven citadel built into the Everseeing Spines, the local mountain range.  Seems as good a place as any to start.


24th Granite, 367

Got chased by the bleeding sasquatch again trying to get to Razorfinders.  Bloody ape-men.  As usual, wolf ambushes - three bitches and an alpha.  Fought one atop a frozen pond at noon - got off the ice just in time, because it cracked a moment later and drowned the bitch I was fighting.  Before those I got jumped by cougars - one of them snuck up while I was butchering the other.  It's like the entirety of nature is out to kill me.  Did I do something to piss off the Elves while I was there or what?

I made it to Razorfinders in the end, after much bloody (literally bloody, often up to my elbows in wolf gore) ado.  The first fellow to greet me was the bleeding militia commander, of course.


-------


"Now you just stay right there," said the dwarf, levelling her crossbow at Rakust, "and tell me where the rest of your pack is."

Rakust held his spear to one side and his shield away from him in what he hoped was a peaceful gesture.

"I come in peace," he said as slowly and clearly as he could.  Dwarfish was a bugger to pronounce correctly, but the fortress had had more than a couple of dwarven slaves that needed instructing.  "I am just here to trade."

"And I'm the Queen of the Palisade of Ticks," snorted the dwarf.  "Where are the rest of your raiders?"

"Really, I mean it.  I'm just here to trade and offer my services.  I heard there was a dwarf called Eshtan Anvilshadows here?"

"I'll say there is," laughed the dwarf, the crossbow not moving an inch.  "He's the bloody King.  But you won't be seeing him.  Ohhh no.  You, sunshine, are coming down with me to get processed."

Unwilling to start a fight with the very people he was hoping to serve, Rakust agreed to temporary surrender his spear and bow and accompany the militia commander, whose name he learned was Cilob, down into the Mountainhome.  He just hoped that if things went bad his carving knife would prove to be enough.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Goblin Quest (Adventure)
« Reply #6 on: July 16, 2010, 07:21:36 pm »

28th Granite, 367

I was led down a narrow smoothed stone gulley, its edges carved out with steps, until I reached a descending rampart.  A narrow, winding set of staircases into the mountain's belly followed, frog-marched every step of the way by that tight-arsed commander.  I was brought before the mountainhome's general, a skinny dwarf with braided hair and a bad attitude.  To his credit, though, he believed me, chiefly because none of his scouts could find my presumed 'associates'.  I was to be given a task by the kingdom's representatives in Beakpaint, an outpost to the west, before I would be judged worthy to be allowed into the capital.  To avoid the same problems occurring again, I was given a slate that proved my identity as a permitted traveller in dwarven lands.

Upoin reaching Beakpaint I was ushered straight to the mayor, a heavily muscled dwarf who it turned out had been in political office all his life, so how he came to achieve such muscles I have no idea.  The problem, it turned out, was that they actually had no need of an adventurer in Beakpaint at all, and once again I was moved along.  This surprises me, given the long history of animosity and abduction between our peoples.



3rd of Felsite

I reached Prairiemerchant unmolested, something of a relief given my previous difficulties with travel.  It turns out that Prairiemerchant is part of a separate kingdom, the Lenses of Igniting.  Some legend about burning up an army of goblins with a giant piece of glass.  Really made me feel welcome, but it seems they're willing to take my identity slate.  I had a talk with their outpost liason, who gave me some work on behalf of the Queen.  I did briefly catch a glimpse of the Queen, possibly the most unnerving dwarf I've ever seen.  Copper skin, silver hair and eyes like solid gold.  And here I thought they just liked those metals for their rarity.  Yeesh.

Not an especially simple task, though.  I've been contractd to kill a frigging hydra, Narena Topraw, who they call the Sculptures of Brilliance.  I think I might have to put this one back until I have some allies.  On the subject of allies, time to start recruiting the local souls here.


Later...


I was able to recruit a dwarven gunslinger calling himself "Daywalker" Ganzas, in reference to his abnormal fondness for surface travels (at least for a dwarf).  Bronze pistol in one hand, bottle of rum in the other, Ganzas assures me that he's a crack shot.  I guess we'll find out when we inevitably get ambushed by wolves.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Goblin Quest (Adventure)
« Reply #7 on: July 17, 2010, 04:52:50 am »

4th Felsite, 367

Talked with Daywalker a little while we walked.  He has a wife and extended family, but no children, it seems.  I suggested that maybe he should have had the children before trying to go fight a hydra.  He disagreed, saying that he wants something to tell his children about.  Like all dwarves, he is perpetually drunk, but this seems to have had no effect on his skill with a gun.

We went hunting buzzards for dinner.  Getting a lot better at my archery, managed to shoot one down.


5th Felsite

All the big cats are teaming up on us.  We got jumped by a jaguar and leopard simultaneously today.  Worryingly, it seems Daywalker is completely out of bullets and resorted to thwacking the creature on the head with his pistol instead.  Oh dear.  At one point while fighting the leopard I managed to slash its belly open with the head of my spear.  Its guts popped right out!  So, for a little fun, I dropped my shield and grabbed the slimy things with my free hand and squeezed.  You've never heard a leopard scream until you've wrung its innards out.  I pulled them until they were all the way out, then whipped the creature with its own intestines until it died.  It was glorious.



7th Felsite

We reached the human town of Braidedplunge today, a part of the Celebrated Society, after being attacked by a trio of lions.  One of them managed to latch onto my leg with its jaws.  It was terrifyting; the creature just kept shaking me about, mangling my leg as best it was able.  I couldn't break its grip, so I just kept stabbing until it became a contest of who would pass out first from bloodloss.  I won, and I've turned its bleeding teeth into a ring around my finger.


Upon reaching the town, we were met by the warlord of the local government, Onust Itkekamca, who informed us that we were close to Nerena Topraw's nest at Waxshafts.  Disconcertingly, though, he also informed us of a skinless devil in the area, the manifestation of one of their gods.  It seems that not everyone is happy with their lord and mistress, however - the warlord offered me wealth and soldiers if I would rescue them from her torment.  I suspect that, aside from it being a suicide mission of itself, her 'loyal followers' might turn out to be more loyal than expected.  We might leave this one be for now.

Besides, they got the town doctor to look at me.  He says I'll never walk again, that the lion got something deep in my leg.  Both my ear and my leg are infected, too, but we can't pay the doctor's fees to treat them.  Daywalker's faith in me is broken - he said he'd make his own way north to slay the hydra without me.


I tried moving north - without even so much as a crutch - but a cheetah spotted me and thought me prey.  I may have lost the use of my leg, but I'm not dead yet.  I strangled the beast to death and ate my dinner.  Then a leopard tried to strike me down, so I pulled out its teeth one by one until it was gumless and left it to live in agony.  It seems that, disabled as I have become, I must still fight on.


---------------


Somehow I managed to lose Daywalker while travelling through the savannah, and now I can't find him again.  Oh well.  Also, that lion severed motor and sensory nerves in Rakust's leg - he really will never walk again.
« Last Edit: July 17, 2010, 05:34:17 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Goblin Quest (Adventure)
« Reply #8 on: July 17, 2010, 06:49:41 am »

9th Felsite, 367

It turns out all those beasts I've been killing are worth something.  I got over a thousand coins' worth of currency from a shopkeeper for the bone figurines I've been making, which has put me in good stead for getting some more serviceable weaponry and defences.  Not to mention hiring a few good mercenaries.  I ended up spending most of it on bronze-tipped arrows, in anticipation of a face-off against the hydra.  The remainder was spent on hiring a mercenary swordswoman named Conu to aid me in the fight.



10th Felsite, 367

The stars are out, and I can feel the pull of destiny.  Win or lose, I'll fight this beast tonight, if only to prove that I can.


------


They approached the cave, spear and sword in hand, ready to tackle its winding depths in seach of the beast.  There was no need.  The hydra awaited them at the entrance, greeting them with a terrible screech from its seven mouths.  All the stories of this beast became apparent - it had slain the hero Irene Fogsmile, it had slaughtered the beasthunter Necalo Dentboar the Languishing rags.  It had slain others, and now it would slay them.

The hydra, Narena, rushed the more immediate threat at once, ripping into the human with all seven of his heads.  Conu screamed as she fought back, slashing at the creature's necks in desperation.    Conu slashed hard at the beast's legs, fracturing them enough to give Rakust a sliver of a chance.  The goblin, screaming in desperation, launched himself onto the Hydra's back and started stabbing wildly with his wolf bone spear.  The fight became a confused tussle as Rakust tried to wrap his arms and legs around Narena's necks, binding them so he could still fight with his spear.  Time and time again, the wolfskin shield blocked the hydra's blows while his own rained down upon its scaly golden hide.

Time was what it took.  Powerful as Narena was, she was not indefatigable.  Long after the swordswoman she thought to be the greater threat had run, the ragged little creature with the game leg wore her down with its attacks until she could stand no longer.  As it became clear the beast could no longer withstand their attacks, the rather pale-looking Conu returned to help finish the creature off.


-----

The disturbing part was just how long it took for him to bleed out, in the end.  There was a whole lot of blood in that body.  In the end Conu got the finishing blow in.  She's gloating about how she killed the beast, craven wench.  Never mind the fact that I did most of the legwork, and I don't even have both functioning legs any more.  I'll bet she even expects me to drag the bloody carcass back as proof.

Well, I know I slew it, and that's enough for me.  And I did it without getting a bloody great chest wound in the process.  I really hope that doesn't get infected, or I'll have to hire more mercs.  We'll harvest the corpse back in Braidedplunge and take the heads as trophies back to my dwarven masters in Prairiemerchant.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Goblin Quest (Adventure) - Slayer of Hydras!
« Reply #9 on: July 17, 2010, 08:08:44 am »

11th Felsite

I returned to the armourer in town to purchase some new equipment in return for hydra parts, only to find the man had been slain by an errant warthog.  I killed the beast, but in the end had to settle for coin for my prize.  Such is life.




13th Felsite

On our way back to Prairiemerchant, we got repeatedly attacked by alligators, perhaps as some sort of vengeance for slaying the hydra.  I got separated from Conu, trying to defend myself against the alligator horde.  They just kept coming, I must have counted almost a score attacking me, though I had to let some escape simply to keep on the move.

In the end I killed some ten aligators, plus a crocodile who wandered in to watch the show.  Conu is lost, though.  I don't know if she's dead or simply ran too far to find me again.  Either way, this is my show again.

I swear, though, this shield is blessed.  It seems like nothing can get through it.  I hope I'm not wrong about that.


----


Rakust threw the bundle of boiled hydra skulls onto the table in front of the outpost liason, Sadir Soundpost.

"It's done," he said.  "I've killed it."  The dwarf studied the heads for a moment.

"No you didn't," he said.  "Some human girl killed it, I heard so this morning."

"What?  No, I killed it.  I stabbed it with my spear until it bled to death."

"I hear otherwise.  Apparently this girl, Conu something-or-other, killed the beast."

"That's a filthy lie!  I did the work, she just jumped in at the last minute and stole the glory!"  The dwarf raised an eyebrow.

"Is that jealousy I hear?" Sadir asked with a smirk.  "That someone got to the hydra before you did?  That all you had left to pick up were some old boiled skulls to try and pretend you did the job yourself?"

"For the gods' sake, I bloody well-!"  Rakust gasped his fingers into fists, trying to restrain the boiling rage swelling inside him.  Remember, he thought, these are your employers.  Keep your cool, okay?  "Look, the beast's dead.  That's all that matters.  Where's my money?"

"What money?" the liason asked, puzzled.

"My money.  My reward."

"Oh, your reward is citizenship, goblin.  We will of course give the monetary reward to the girl who slew the beast - assuming she ever comes to collect."

"I killed the beast, you stumpy, underfed-!"  Rakust steamed for a moment, trying to calm himself down.  He wished he was allowed to wipe the dwarf's smug grin off with his spear.

"Still, if we can't pay the money out to her because she doesn't come to collect, I'm sure we could provide it to another worthy soul," said Sadir, leaning back in his chair.  Rakust's anger abated slightly at the promise of wealth.

"Oh?" he asked.  The smug grin broadened further.

"Just as soon as that worthy soul carried out another task for us, that is."

Rakust broke into a scream.


----


14th Felsite


So now I'm to slay a dragon.  Faaaan-tastic.  I have to fight one of the largest, most terrible creatures in existence who, let us not forget, can breathe fire and bring back its head just so I can get paid for a job I already did.  Whoever said this mercenary shtick was worthwhile was a filthy liar and I'm going to stake him on a pole when I find him.

I just realised I've killed more than thirty things with this spear, this wolfbone spear.  I was thinking of calling it wolfbone, but given the irony of its first acts, I think I'm going to call it Wolfbane instead.  That seems suitably auspicious.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Iituem

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Re: Goblin Quest (Adventure) - Slayer of Hydras!
« Reply #10 on: July 18, 2010, 09:13:10 am »

16th Felsite

Sasquatc----.....



Later

So, five sasquatches jumped me.  Turns out my shield isn't that good when I'm surrounded.  It's pretty ngosu hard to back away from a crowd when you can't use your legs.  Getting pretty used to it, though - I have a nice new set of sasquatch bone rings to add to my collection.  The irony of all this is that I'm probably stronger and faster than nearly any other goblin, but I just can't walk.  Gods above, this is frustrating.



21st Felsite

After a bloody journey, I've reached the elven retreat of Mothnuts, in the hope of resting and gathering information before I head on.  Not a lot of help, which doesn't surprise me, but the dragon definitely lives in that cave.  Guess I'd better head on.


22nd Felsite

I'm at Strapnight, and it is, fittingly enough, night.  I seem to have all my really big battles at night for some reason.  Now that I'm here, I'm beginning to wonder if this was such a brilliant idea.  For one thing, there is something in the cave that's glowing, and I doubt it's friendly.  Oh well.  Here goes nothing....


OHSHITFAIRIES---

-----


Rakust ducked out of the way of the annoying buzzing creature and into the winding tunnels.  He had just managed to swat the creature when he heard a distinctive scrabbing from behind.  He turned to find a tiny black gnome scrabbling down the path he had descended.  Rakust readied his spear, but the gnome simply scurried straight past him and further down the rabbit hole.  Realising the issue of light in the cave, even with his excellent eyesight, Rakust jammed the fairy's still-glowing corpse onto one of his rings and used it to light his way.

"Odd creature," the goblin muttered.  He followed the gnome further and further down until he reached a dead end, whereupon the stumpy creature let out an unintelligible scream and launched itself onto him.

"Gagh!" Rakust yelled, thrusting with his spear.  The spearhead caught the gnome on her wrist, severing the little girl's hand.  Subsumed by bloodlust, the gnome kept trying to bite and punch Rakust, even as blood sprayed freely from her stump.  Another couple of stabs and the gnome collapsed to the ground and stopped moving.  After a moment, even the blood stopped flowing as well.  Grimacing, Rakust tried to wipe off his face where the blood had sprayed.

Rakust descended further into the catacombs, dragging his useless legs through brilliant olivine chambers sparkling with veins of jasper opals.  For several levels of his descent, green seemed to be the theme; serpentine, olivine, garnierite clusters.  Then quite suddenly he ended up in a bright yellow tunnel of orthoclase, giving way to plain old diorite walls.  Realising it had been a while since the lizard he had caught and eaten earlier in the day, Rakust drank from his waterskin and ate a bit of wolf flesh before continuing.

One further level descended, and Rakust came face to face with Ertal Heatedgem, the Treasures of Flame.  The great winged reptile turned her black eyes on the goblin.  Her iron-hard green scales shone almost as bright at the solid gold walls of the chamber itself.

Rakust was the first to recover from the surprise, throwing himself with his good leg toward the dragon and thrusting his spear into her belly.  The spear glanced off the scales, but Ertal let out a cry of pain from the impact to her gut.  She began to shudder, her body quivering in strange motion.  Suddenly, she vomited half a gremlin carcass over Rakust's shield.

"Oh gods, dragon puke," Rakust wailed, stabbing upward with his spear.  Ertal drew in a breath and Rakust pulled his useless legs in behind the broad cover of his shield as flames cascaded over it.  Peering out from behind the flaming barrier (upon which the gremlin remains had been char-broiled) he struck again.  Rakust's luck persisted, as the spearhead went through a chink in the dragon's armour and nicked her lung.

Ertal, used to a steady diet of slow cavern creatures and passing livestock and adventurers, found herself woefully unprepared for the exertion required to defend herself.  She batted at the goblin with her wings but soon became so tired that she simply passed out.

Seeing the great beast collapse, Rakust saddled himself on her neck and let go of his spear.  He began tearing out her teeth one by one, then turned to rest on her tail and began the bloody work of ripping off her toes.  He managed to tear away five of them before Ertal awoke and threw him off her tail.  Seizing his spear once again, Rakust drove it into the chest until it almost reached the heart.  Almost, but not quite.  Ertal roared and blasted the cavern with dragonfire once again until the front of Rakust's shield was blackened with char and the gold on the walls had begun to seep.  The pair traded blows once again until the exertion became too much for the dragon, who slumped to the ground once again.

Rakust continued pulling off toes for a while out of sheer sadism, laughing in maniacal glee.  It soon became apparent the dragon was starting to run out of blood, so he twisted its nose off and readied his spear for one last stroke.  In the end, he settled for a femoral artery, cutting it free so that the last of the dragon's blood spilled out onto the chamber floor.


-------

It's done.  Nobody can say this one wasn't me.  I've taken some of her teeth as proof, but I'm too tired to cut up the body and it's too gods-damned far to drag it.  I travelled a bit further down into the catacombs - they extend a lot further than the dragon's golden chamber.  I don't know how far down it really goes.  At one point I reached this long, descending tunnel that just went straight down in a sort of winding fashion.  There's a maze of natural caverns at the base - I got jumped by a troll when I started exploring.  There's too much down there for me to see this time around and by the time I got back to the surface it was already early afternoon, but I think I'll need to go back here someday.  Now, though, I have my payment to collect.



1st Felsite, 367

Just realised I'd been writing the wrong month in my journal for the last month; one of the dwarves here at Prairiemerchant just informed me of the correct date.  The population here's been rather heavily reduced, it turns out - apparently some sort of deadly mountain goat attack.  Dwarves, it seems, are much less hardy than I was led to believe.  Even their general's dead.  The liason isn't, to my deep regret.


----


"She's dead," said Rakust, throwing the fangs onto the table in front of Savir.  "Pay me."  The liason had no trace of the smug grin from before - if anything, he looked worn and ragged.  He picked up the teeth and inspected them.

"Looks like alligator teeth to me," said Savir.

"No, trust me, they're dragon's teeth.  Now pay me."

"Why didn't you bring back the head?" Savir asked.

"Do you have any idea how big a dragon's head is?  It's massive, there's no way I could have dragged that all the way here."  At that moment, a young dwarf burst into the room.

"Savir, Savir!" he cried.  "We have news from the elves!"

"What kind of news?" Savir asked.

"The dragon of Strapnight is dead!" the messenger explained.  "Ertal Heatedgem, the Treasures of Flame, is no more!"

"Really?" Savir asked, raising an eyebrow.  Rakust allowed himself a smug grin of his own.

"Indeed!" said the rather excitable young dwarf.  "The elves have slain it!"

"What?!" Rakust yelled.  The messenger let out a tiny yelp, but Savir urged him to continue.

"One of the elves there brought back the creature's head - it took two of them to carry.  He's been telling everyone how he slew it with his bow."

"He didn't slay it with a bow!" Rakust roared.  "I slew it with a spear!  With this spear right here!"  Rakust unslung Wolfbane from its sheath on his back and brandished it in the direction of the young dwarf.  Savir stood up and clapped his hands together sharply.  In moments, three rifledwarves had appeared at the door, weapons levelled on the goblin.

Rakust, seething with rage, lowered Wolfbane carefully to the table.  Savir reached for the spear, but Rakust clamped his hand down over the shaft.

"You so much as touch her, I'll tear off your fingers one by one while you watch," he growled.  Savir withdrew his hand.

"It seems that once again you jealousy has gotten the better of you, goblin," said Savir.  "Elves have slain the dragon and you arrived too late.  Or perhaps you were too craven, like the rest of your kind, and simply hid until you heard of the deed yourself, then plucked the teeth from an old, dead alligator you found, and sought to deceive us?"

Rakust raised his left fist, so that the rings he wore, made from the bones of those he had defeated, were clear.

"Mark my words," he promised.  "One day I will wear you as I do Ertal and Narena, and the wolf whose bones made my spear.  But right now, I just want my money."

"There is no money."  Rakust's eye twitched.

"What do you mean, there is no money?" he demanded.

"It was spent," said Savir.  "Have you seen the state of our home?  The goat horde attack ruined it, slew dozens of our people.  We suspect Elven influence, but that is besides the point.  All the reward gathered for the slaying of Narena has already been spent on repairs.  Fortunate, then, that the real slayer of the hydra never came to collect."

Rakust's grip tightened on Wolfbane until his knuckles turned a light green.  Just before his will broke and he started tearing into the liason, Savir raised a hand.

"But, her Majesty is a generous soul and in celebration of the dragon's death, is inclined to grant you a plot of land.  Not, of course, as any sort of reward, but out of mercy for your wretched goblin life."

"That's more like it," said Rakust, trying to ignore the slur.  "Whereabouts?  Somewhere with good fields?  Good hunting grounds?  Mineral veins, perhaps?"

"Even better," said Savir, his grin growing malicious.  "You can have the very plot of land upon which Ertal Heatedgem was slain."  Rakust's face fell.

"That's on Elven land," he said.  "You can't give me land that belongs to the Elves."

"And yet, we have.  Who knows, perhaps the Elves might even honour our arrangement?  I'm sure you'll be very happy with your plot."

Rakust hefted Wofbane once again and the three marksdwarves cocked their rifles.  With exaggerated care he replaced her in her sheath and turned to leave.

"But it doesn't seem fitting for a goblin to live in a shack who, against all proof, considers himself such a champion," said Savir.  "When our repairs are completed here, we will no doubt have a surplus of builders and materials.  Would you perhaps be interested in having some hired help to complete your home?"

Rakust stopped at the door and looked back.

"What's your price?"

"Let me tell you about Smospe Warbronze, the Ignited Warrior..."
« Last Edit: July 18, 2010, 09:24:41 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

TALLPANZER

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Re: Goblin Quest (Adventure) - All he wants is to get paid.
« Reply #11 on: July 18, 2010, 11:36:15 am »

Ok, these guys jerked you about long enough. Go forth to the humans, make a ton of cash, then come back here and buy the whole place!
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell

calrogman

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Re: Goblin Quest (Adventure) - All he wants is to get paid.
« Reply #12 on: July 18, 2010, 12:45:26 pm »

Spoiler (click to show/hide)
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Iituem

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Re: Goblin Quest (Adventure) - All he wants is to get paid.
« Reply #13 on: July 18, 2010, 12:48:46 pm »

Rakust already has a ton of cash from selling hydra parts.  Too much to spend, in fact, since nobody seems to stock decent spears and he's grown too attached to Wolfbane to get rid of her.  But without dwarven allies to fill in the required forms, he can't get the necessary labour!  Dwarven bureaucracy is a stickler like that.  Also he lacks the required rep to get human workmen to travel all the way across the mountains.  At least, right now.

Following the general 'carve out your own destiny' plan, Rakust is currently headed towards getting enough money and influence together to buy/build a place of his own.  Does this seem a reasonable plan, or do we have better suggestions?

Also, if there's enough support for it, Rakust will just start trying to get help from the humans instead.  After all, they're much more susceptible to gold.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

TALLPANZER

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Re: Goblin Quest (Adventure) - All he wants is to get paid.
« Reply #14 on: July 18, 2010, 01:05:53 pm »

These Dwarfs are ripping you off man. Even the goram elves were better then this. Now they want you to kill a demon for them! They'll probably just give the credit to someone elts again! At least find an employer that will recognized your work and not try to give you land they don't even own! They think you are a chump! Go human, and maybe start some fires before you leave.
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"So while a handful of psychopaths in lab coats are turning Japan into a land of mythological beasties to bang, the USSA's drowning in stupidity, China doesn't exist anymore, and Canada's just sitting there waiting for all this shit to blow over so they can go back to being Canada. Oh, and South Korea think they're Zerg now." <-Slag explains fallout in a nutshell
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