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Author Topic: Community Fort - Prison "SpineDemons"  (Read 4760 times)

Jetsquirrel

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Community Fort - Prison "SpineDemons"
« on: July 14, 2010, 04:59:35 am »

I saw the prison succesion fort thing and i liked the idea of making a prison fort, because it seems that it is a challenge and i got bored of making normal fortresses. This ain't going to be a succesion game because i already have a awesome design for the fort. So now claim your dwarves!
Spoiler: Taken! (click to show/hide)
Spoiler: Taken! (click to show/hide)
Spoiler: Taken! (click to show/hide)
Spoiler:  Taken! (click to show/hide)
Spoiler: Taken! (click to show/hide)
Spoiler: Dwarf 6 (click to show/hide)
Spoiler:  Taken! (click to show/hide)


I will follow the rules of the succesion fort prison but they maybe will get booze
Quote
I will just summarise them ...

1) The first 7 dwarves and all migrants that would come for the first year are prison guards. They were sent by king to build the most hardcore dwarven prsion. Thus means, that we have 1 first year to build the working prison system.
2) Every migrant (even children) later will be considered as notorious and infamous criminals. I haven't decided yet, if we can pick 1-2 most useful migrants to decrease the difficulty (let's pretend that they are escort guard)
3) Prison shouldn't give prisoners anything but raw plump helmets, fish, low-quality meat, a bed per person and .... water. No booze. At all. They are goddamn rapers, burglars, thieves and just maniacs - why the hell should we do something good for them?
4) Despite of all this, dwarven justice system is compassionate one and all prisoners should be kept alive. At least guards shouldn't be involved directly in their deaths.



« Last Edit: July 17, 2010, 09:53:41 am by Jetsquirrel »
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Aglathan

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Re: Community Fort - Prison "SpineDemons"
« Reply #1 on: July 14, 2010, 07:35:59 am »

Uhhh, great idea, it smells like prisioners rebellion to me! (the nobles will be imprisioned too? or will be part of the prision staff? maybe dwarves that make good contributions to the fortress (helping against invasions and things like that could be pardoned?)

well, count me in

"Impeding Death" Lolorkoman showing up for the job sir, now i'm a paper work dwarf sir, im a great booker and negotiator;
I used to be a caravan guard, you see, and a great one,but lost my eye in action, protecting the best diplomat from the mountain home.... from a crazy dwarven baron...

So they gave me this "promotion" (well, attacking a baron, IS a crime, even when he is batshit insane, I'm lucky they didn't kill me on the spot), they say  i will get honor and probably fortunes, maybe even a pardon and a trip back to the mountain homes.... if I work hard for it....
But i feel.... i feel... that the only thing i will get.... is to be wrestled to death by a prisioner.....
But if im lucky,someday the baron will have to pay for his crimes too.... and i will be here... waiting for him... since "acidentally" killing a prisioner... is not such a big deal...
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dwarfguy2

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Re: Community Fort - Prison "SpineDemons"
« Reply #2 on: July 14, 2010, 07:41:28 am »

dwarf seven. lokum daggerhearts. the warden.
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Jetsquirrel

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Re: Community Fort - Prison "SpineDemons"
« Reply #3 on: July 14, 2010, 08:40:39 am »

Uhhh, great idea, it smells like prisioners rebellion to me! (the nobles will be imprisioned too? or will be part of the prision staff? maybe dwarves that make good contributions to the fortress (helping against invasions and things like that could be pardoned?)

well, count me in

"Impeding Death" Lolorkoman showing up for the job sir, now i'm a paper work dwarf sir, im a great booker and negotiator;
I used to be a caravan guard, you see, and a great one,but lost my eye in action, protecting the best diplomat from the mountain home.... from a crazy dwarven baron...

So they gave me this "promotion" (well, attacking a baron, IS a crime, even when he is batshit insane, I'm lucky they didn't kill me on the spot), they say  i will get honor and probably fortunes, maybe even a pardon and a trip back to the mountain homes.... if I work hard for it....
But i feel.... i feel... that the only thing i will get.... is to be wrestled to death by a prisioner.....
But if im lucky,someday the baron will have to pay for his crimes too.... and i will be here... waiting for him... since "acidentally" killing a prisioner... is not such a big deal...

Some nobles yes, but not the DM,and some other guys or any of the rulers, The nobles will be gang leaders/Mafia bosses/Illigal traders ( since they have high connections). and they will rot in those prison cells.
and btw you can rename the dwarfs

Jetsquirrel

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Re: Community Fort - Prison "SpineDemons"
« Reply #4 on: July 15, 2010, 08:06:23 am »

The first quick part as i jsut started and need to go quickly to school to pick up some forms.


Dwarf fort logbook
2nd Granite 139
STRIKE THE EARTH!

3rd Granite 139
We arrived at quite a beautiful location; there is quite much wood here and hell of lot water. The warden walked up “Don’t stare you lazy dogs, get to work there is still much to do.” Everyone wen’t working on their given tasks, without too much hassle. Impeding death quicky wen’t fishing because that’s the only thing he is good at and his trusty co-worker waiting to clean the fishes for food. While fishing Impeding Death thought that he heard monkey screams but that’s just his imagination. The miner went digging  out the farms, and the woodcutter to fell trees while the 2 lazy bums the farmer and mason just sat and drank booze. But ofcourse the warden watched the whole operation going on and warned them to not slack off too often.

9th Granite 139
Our miner was digging while “Lokum! Sir come down here!” Lokum came down and asked “What’s the problem?” “I have struck some shiny stone! Here look at this piece” Lokum looked at the piece “By Armok you have found platinum! The king will be pleased, maybe this land has more unfold riches! But for now get back to work” And the miner continued to make the farms.
Spoiler (click to show/hide)

breadbocks

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Re: Community Fort - Prison "SpineDemons"
« Reply #5 on: July 15, 2010, 08:14:46 am »

Prisoner miners! Do it now!
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dwarfguy2

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Re: Community Fort - Prison "SpineDemons"
« Reply #6 on: July 15, 2010, 08:15:09 am »

platinum before the first bedroom?

SWEET.
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boyofcheese

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Re: Community Fort - Prison "SpineDemons"
« Reply #7 on: July 15, 2010, 09:05:27 am »

Hey, sign me up for dorf number 1, "Boyofcheese"
« Last Edit: July 15, 2010, 09:27:13 am by boyofcheese »
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noodle0117

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Re: Community Fort - Prison "SpineDemons"
« Reply #8 on: July 15, 2010, 09:12:42 am »

Me wants to be super meanie prison guard too!
Just name me "TheNoodleMan"
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Jetsquirrel

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Re: Community Fort - Prison "SpineDemons"
« Reply #9 on: July 15, 2010, 09:38:29 am »

Prisoner miners! Do it now!

they are just guards tht work prisoners come after year 1

breadbocks

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Re: Community Fort - Prison "SpineDemons"
« Reply #10 on: July 15, 2010, 09:40:01 am »

Mod in globin farmer-slaves. You need all your guards on duty for a max security prison.
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NewsMuffin

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Re: Community Fort - Prison "SpineDemons"
« Reply #11 on: July 15, 2010, 11:06:01 am »

Dwarf three, Kol Jewelbasements. Chief Prison Doctor, eventually. Right now just have him do random odd jobs like masonry and carpentry, and mining if you need the extra hand.
« Last Edit: July 15, 2010, 11:08:01 am by NewsMuffin »
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Jetsquirrel

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Re: Community Fort - Prison "SpineDemons"
« Reply #12 on: July 17, 2010, 08:18:19 am »

15th Granite 139
While everyone was working the dwarf look up in the sky and saw dark clouds collect, you could hear some thunder noises in the distance. While the clouds appeared it started raining slowly, and then harder and harder. Until it was raining like no tomorrow, the dwarf never seen such a big rain and some were annoyed as they needed now to work IN rain, OUTSIDE.

25th granite 139
Ahh… the farm layout is finished and we now can start making farms, our grower quickly rushed down and started setting up the still, farmer workshop and the farms which will grow our plants from which we can make sweet booze.

4th Slate 139
Some of the dwarfs like our fisherman got nervous of the Monkey sounds and thieves, so they went to Lokum.  2 Dwarfs approached Lokum who watched “ehm.. Sir?” Lokum looked and responded “What is it Impeding Death and your co-worker?” “We heard some monkey screams and are afraid they might come into our base and I heard at our great Mountain home that Really Big apes live around these areas” Lokum looked and said”That looks like a problem, go tell our miner to dig a channel around the base and our mason to make a retractable bridge” Impeding Death became relieved and answered “Yes, sir!”. Impeding Death quickly rushed to the miner and his co-worker to the mason.

6th Slate 139
The monkey screams are getting harder and Impeding Death jumped from surprise as he saw Fish that walked on LAND! He as a dwarf went closer to check if it’s dangerous, but it wasn’t. It’s just some fish that walks on land and eats bugs. While bringing back the fish to the food barrels his co-worker saw movement by the barrels, he quickly rushed to it to only see RATS! My god rats are eating our food!

13th slate 139
Finally! A day off! Every dwarf went to take a snack and drink a good ‘ol mug of booze while slacking off, even the warden did it.

16th slate 139
[No roleplay here] I forgot about the muddying of the farms and can’t plant any seeds, so I made a easy irrigation system to muddy them.

26th Felsite 139
Our miner was digging around while he struck some stone and sparks appeared, he stopped mining and took a piece to the warden. “Lokum! I have found some easy flammable stone, can you identify it?” Lokum took the stone and inspected it “Ahhhh! You have found lignite, this can indeed come in handy. Good work miner, you will definitely get a good room!”.

1st Hematite 139
Hurraaay!! It’s summer according to our calendar, and it’s still raining! I have never seen such a thing before it just never ends!

26th Hematite 139
While every dwarf worked Lokum heard some sounds, it weren’t the monkey ones. He went closer to the channel and listened “Hello? Anybody here? We are the extra workforce the king sent!”. Lokum realized it were dwarf voices he shouted “COME CLOSER TO THE SHORE WE WILL HOIST THE BRIDGE!” the immigrants came closer and came inside. The workforce consisted of  a
–Mule (TKEN!)
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Spoiler: Taken!(cook) (click to show/hide)
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Spoiler: Miner (click to show/hide)
-
Spoiler: Woodcutter (click to show/hide)
« Last Edit: July 17, 2010, 10:31:59 am by Jetsquirrel »
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Ochita

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Re: Community Fort - Prison "SpineDemons"
« Reply #13 on: July 17, 2010, 08:25:04 am »

I call cook
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Jetsquirrel

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Re: Community Fort - Prison "SpineDemons"
« Reply #14 on: July 17, 2010, 08:48:56 am »

I call cook

info coming right up!

and btw the mule can be taken also :P
« Last Edit: July 17, 2010, 08:56:18 am by Jetsquirrel »
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