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Author Topic: How realistic worldgen really is  (Read 42378 times)

Sensei

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Re: How realistic worldgen really is
« Reply #60 on: August 09, 2010, 02:59:56 pm »

I think the Olympics moved south a lot.
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NW_Kohaku

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Re: How realistic worldgen really is
« Reply #61 on: August 09, 2010, 04:33:41 pm »

OK, I just genned, and threw away the first result immediately due to glaciers in Cuba.

Second gen, and I have a reasonably good-looking map.  It's Nitom Gometh, the Legendary Land.  Appropriate. The Missisippi looks like it swings a little too far east, but it's OK.  I don't think there's acutally a river that big draining out of Canada into Oregon, though, and the Western US looks a little too full of brooks and heavily forested for a desert in general...

Anyway, then it generated good/evil, and apparently, the Atlatnic Ocean (and hence, the Gulf of Mexico) is good, while the Pacific Ocean is Evil (and so are the great lakes - Too much pollution from the steel mills, everything's now a zombie?).  I wonder why oceans are so much more likely to be Good or Evil than everything else.

Besides that, a swath of heavily forested land from Louisiana all the way up through to Michigan is evil... and a forest in the middle of the Great Plains.  (In general, I think that DF needs to have a little more attention payed to rainshadows...)  There's also a stretch of evil around the Alabama / Georgia / South Carolina area.  (Heh, So at least DF got THAT part right...)

Some parts of Canada are also evil... really, besides the Atlantic, it's hard to find anything GOOD about America.  (Ba dum tsh!)

OK, the east of the continent country is pretty much Elftopia.  (I guess I should just consider them Native Americans... now where's my smallpox-riddled blanket?)  Heck, EVERYWHERE is Elftopia, this place is too forested for its own good.  They pretty much own Canada entirely.  There's only a single pocket of humans in the west, just east of the Rockies.  They did expand a bit, though, although they stopped past about 100 years in, which is weird, because the Great Plains area is pretty much no-man's land, ripe for the taking.  Dwarves and Goblins are, of course, restricted to their mountain ranges, which are fairly small by DF standards, so they don't even really have a chance at stopping the elves.  Mexico's full of Goblins and Dwarves right next to each other.  California's got Dwarves up in the mountains, but elves fill the coast and the valley.  (So that fits real life...)   Elves in Alaska... didn't see that coming.

Oh, wait a sec, I found out where I live IRL... and THE ELVES BUILT A RETREAT DIRECTLY ON IT!  (It's even on the correct side of the river...  well, at least A river... the brooks don't really look right close-up, and tend to do silly things like cross each other in an "X" pattern instead of flowing towards the ocean) As Bugs Bunny always said, "Of course you know, this means war."  Fortunately, there's a dwarven fortress just off to the west (well, at the closest mountain range, at least) of where I live IRL, and apparently, the civ also owns a Dark Tower it took from the goblins.

I also apparently live on an aquifer covering some igneous rocks (two of the top four are obsidian). Funny, I thought it was supposed to be Limestone...  And the top soil layer is peat... eww. 

Going to legends mode to learn more about these dwarves.  (Although that might make me from a bunch of coal miners, that's not exactly appetising.)

Oops, I forgot to take out some of the special mods I did for the last fort... Gee, that'll probably mess with things, won't it?

It's been a Golden Age (so I guess my modded dwarves killed all the megabeasts)

For some odd reason, there's about 3000 entries for the year 69 about building some kind of bridge as part of a road to the goblin tower the civ conquered, but nothing after that... looking up more...
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nbonaparte

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Re: How realistic worldgen really is
« Reply #62 on: August 09, 2010, 04:38:35 pm »


Oops, I forgot to take out some of the special mods I did for the last fort... Gee, that'll probably mess with things, won't it?

You mean the giant dwarves designed to clear out HFS?
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Shagomir

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Re: How realistic worldgen really is
« Reply #63 on: August 09, 2010, 05:14:00 pm »

Nice! Is the Grand Canyon there, or is that a bit beyond what worldgen comes up with?

The grand Canyon is a bit much to hope for, but it could happen on some of the world gens where the river cuts through some mountains.

OK, I just genned, and threw away the first result immediately due to glaciers in Cuba.

Second gen, and I have a reasonably good-looking map.  It's Nitom Gometh, the Legendary Land.  Appropriate. The Missisippi looks like it swings a little too far east, but it's OK.  I don't think there's acutally a river that big draining out of Canada into Oregon, though, and the Western US looks a little too full of brooks and heavily forested for a desert in general...

There is a river coming out of Canada and going into Oregon, and it is pretty massive. It's called the Columbia River, and it is a Major river of western North America. The Mississippi starts in the Iron Ranges in northern Minnesota instead of the moraine-derived hills and lakes of north-central Minnesota because of worldgen limitations. The only place with too many rivers and brooks is the Basin and Range in the southwest, but it is a desert or barren hills for the most part. Otherwise the Rockies are quite heavily forested and wet, so I am ok with the plethora of rivers.

If you want fewer rivers, you can change the [RIVER_MINS:800:800] in the worldgen file to [RIVER_MINS:800:400], which should halve the number of rivers on the final map, but this can cause the Mississippi and other major rivers to look very funny.

OK, the east of the continent country is pretty much Elftopia.  (I guess I should just consider them Native Americans... now where's my smallpox-riddled blanket?)  Heck, EVERYWHERE is Elftopia, this place is too forested for its own good.  They pretty much own Canada entirely.  There's only a single pocket of humans in the west, just east of the Rockies.  They did expand a bit, though, although they stopped past about 100 years in, which is weird, because the Great Plains area is pretty much no-man's land, ripe for the taking.  Dwarves and Goblins are, of course, restricted to their mountain ranges, which are fairly small by DF standards, so they don't even really have a chance at stopping the elves.  Mexico's full of Goblins and Dwarves right next to each other.  California's got Dwarves up in the mountains, but elves fill the coast and the valley.  (So that fits real life...)   Elves in Alaska... didn't see that coming.

When I gen, Elves go crazy in the boreal forests and the east coast, as well as in the jungles to the south in Mexico. The Human civilizations are all over the Great Plains, and typically the Great Lakes region as well. I usually see a Human civilization break across the Appalachians and take over Elf-land on the east coast, and sometimes I see a similar situation in California. The Dwarfs should concentrate in the Rockies, but this can change if too many Goblin civilizations are spawned down there. I sometimes see a single Dwarf civilization placed in the mountains to the east, but they rarely survive worldgen over there.
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FuzzyDoom

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Re: How realistic worldgen really is
« Reply #64 on: August 09, 2010, 08:04:28 pm »

I wish my computer could handle large maps without taking forever. This is amazing!
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Shagomir

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Re: How realistic worldgen really is
« Reply #65 on: August 09, 2010, 10:00:34 pm »

I wish my computer could handle large maps without taking forever. This is amazing!

I recently re-did the whole thing from the heightmap up to address some issues I was having with the landscape being about 90% hills and forests. I will add a medium and small version as well, but strange things might happen.

Should be up sometime tomorrow after I get done with work!
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Dood

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Re: How realistic worldgen really is
« Reply #66 on: August 10, 2010, 02:01:57 am »

Anyway, then it generated good/evil, and apparently, the Atlatnic Ocean (and hence, the Gulf of Mexico) is good, while the Pacific Ocean is Evil (and so are the great lakes - Too much pollution from the steel mills, everything's now a zombie?).  I wonder why oceans are so much more likely to be Good or Evil than everything else.

My guess is that DF considers a whole ocean to be evil when a single tile of it is in an evil zone.
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Starver

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Re: How realistic worldgen really is
« Reply #67 on: August 10, 2010, 05:50:45 am »

OK, I just genned, and threw away the first result immediately due to glaciers in Cuba.
Sounds like another anti-Castro CIA plot, to me... *nodnod*
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Quantum Toast

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Re: How realistic worldgen really is
« Reply #68 on: August 10, 2010, 06:08:26 am »

OK, I just genned, and threw away the first result immediately due to glaciers in Cuba.
Sounds like another anti-Castro CIA plot, to me... *nodnod*
I thought it sounded more like God's diary.
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mipe9

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Re: How realistic worldgen really is
« Reply #69 on: August 10, 2010, 07:42:05 am »

Quote
map of Europe

*Notices that the map doesn't have Finland*

:(
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dwarfguy2

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Re: How realistic worldgen really is
« Reply #70 on: August 10, 2010, 07:59:02 am »

Someone do this with another big country.
i don't get it...
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tps12

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Re: How realistic worldgen really is
« Reply #71 on: August 10, 2010, 10:51:25 am »

This is such a fun idea. My region has goblins controlling the Hudson River Valley and SW Connecticut, dwarves ruling the Alleghenies, and a bunch of human and elven Long Island commuter towns for the human cities in Staten Island and Manhattan.
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FuzzyDoom

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Re: How realistic worldgen really is
« Reply #72 on: August 10, 2010, 11:06:14 am »

Couldn't this be possible on a smaller scale such as States or countries...hell, maybe even state counties.
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Dwarf

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Re: How realistic worldgen really is
« Reply #73 on: August 10, 2010, 11:19:56 am »

Someone do this with another big country.
i don't get it...

It's a joke about particularily ignorant Americans believing Europe is a country. As in, whole Europe.

Atleast I hope it's a joke.
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NW_Kohaku

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Re: How realistic worldgen really is
« Reply #74 on: August 10, 2010, 12:05:10 pm »

Couldn't this be possible on a smaller scale such as States or countries...hell, maybe even state counties.

The problem with that is that DF worldgen will always form glaciers on either the north or south end of the map.  So if you made a map of Texas, the Gulf of Mexico might be freezing while the border with Oklahoma would be a blisteringly hot desert.
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"And no Frankenstein-esque body part stitching?"
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