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Author Topic: Victoria 2 Thread  (Read 63189 times)

Loud Whispers

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Re: Victoria 2 Thread
« Reply #195 on: August 30, 2021, 11:29:49 am »

America is such ez mode it's not even funny. You go to sleep and wake up a superpower

Uristides

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Re: Victoria 2 Thread
« Reply #196 on: August 30, 2021, 04:18:28 pm »

America is such ez mode it's not even funny. You go to sleep and wake up a superpower

I made it a bit of a past-time of mine to try and club them into being irrelevant in my observer runs. It's incredible just how difficult it can be. Slashed their population down until most provinces were sub 1k, reduced literacy to ~10%, zeroed out prestige, drained their cash, and... they still manage to make it back to at least #6 by the late game more often than not. Cheating Mexico into being a superpower kinda helps keep them down, but even then it's not 100% guaranteed.

Does anyone here use mods, and if so then which ones? I switched from HPM to GFM (Greater Flavor Mod). Bored of vanilla. But with mods it's probably my favorite Paradox game.
ccHFM is probably the best pure/vanilla esque mod out right now, in that it takes a bunch of newer hpm and multiplayer developments and packages it into hfm, minus railroading. Plus, it has hpm great war capitulations, which are great. If you haven't tried it, I recommend you to.
https://github.com/moretrim/ccHFM

I had no idea this existed, looks really neat. The main reason I've been keeping to HPM is that it was the less railroady option out there and, since I'm mostly doing observer runs now, I actually want wildly unhistorical scenarios to play out more often than not.
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EuchreJack

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Re: Victoria 2 Thread
« Reply #197 on: August 30, 2021, 07:43:03 pm »

Ironically, importing a EU game into Victoria 2 should generally lead to a weak United States (if it exists).  Might also lead to a non-UK #1.  Of course, it all depends on how the game ended in EU, but those two things should generally be "different", if nothing else.

Because I like Alternative History: https://github.com/ParadoxGameConverters

Loud Whispers

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Re: Victoria 2 Thread
« Reply #198 on: August 31, 2021, 05:54:45 am »

Ironically, importing a EU game into Victoria 2 should generally lead to a weak United States (if it exists).  Might also lead to a non-UK #1.  Of course, it all depends on how the game ended in EU, but those two things should generally be "different", if nothing else.

Because I like Alt History: https://github.com/ParadoxGameConverters
I always mod the pop defines to remove the automatic bonuses to immigration attraction that Oceania and the Americas get. In one beautiful EU4 MP -> to Vic2 MP, my friend had a Scottish Empire which stretched from Pacific to Atlantic whilst I controlled almost all of Asia as the mighty Yuan Empire. Whereas Scotland had a super-tall Caribbean which nearly had more population than all of the German region, all of my Asian superstate had "just" 50,000,000 pop because I had deliberately razed & lowered development as much as possible (in essence, I had wiped out 80% of Asia's population). Amusingly there were millions in the Siberian-Mongol industrial belt. Complete mindboggle

When you remove the automatic bonuses to immigration that O+A get, you see some really fun immigration cycles and chains. Young mongol aristocrats disaffected with the Mongol Monarchy were immigrating to Scotland where they were attracted by the bountiful political, press & health reforms. Educated Scottish miners and farmers who were being made unemployed by the Scottish industrial revolution were immigrating to Asia where there were abundant employment opportunities.

One universal constant is that even in this scenario, without the automatic bonuses to immigration, the Americas still remain the premier destination for migrants. The insane +1000% bonus to RGO tile size, the head start on political reforms and unique bonuses like the Statue of Liberty mean that there'll always be a net flow of migration to the Americas for as long as there are no rebels or wars.

I made it a bit of a past-time of mine to try and club them into being irrelevant in my observer runs. It's incredible just how difficult it can be. Slashed their population down until most provinces were sub 1k, reduced literacy to ~10%, zeroed out prestige, drained their cash, and... they still manage to make it back to at least #6 by the late game more often than not. Cheating Mexico into being a superpower kinda helps keep them down, but even then it's not 100% guaranteed.
Whenever my friends and I try to hold a concert of Europe we find even with three European GPs it can be a nightmare to face the USA and their millions of conscripts. Even if there is a strong Confederate States it'll get crushed by the North's superior population in the first war unless a significant European expeditionary power like France or GB gets involved; even then, a divided USA still powers on to GP status. It's such a monumental beast that it's horrifying when the USA starts getting involved in European crises because they never peace out! It's like fighting a more extreme version of GB. Bigger island, bigger navy, bigger water to cross.

Getting a coalition of great powers to snipe all of their big pop states and help Mexico & the CSA feels like a more extreme version of trying to keep Prussia or Italy down. It's very doable, but you're going to have to keep doing it all game.

EuchreJack

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Re: Victoria 2 Thread
« Reply #199 on: September 08, 2021, 08:23:28 pm »

I haven't had much luck with converters, haven't tried the EU4 to Vic 2 yet, primarily because I discovered that I actually never played EU4.  So now distracted by EU4, LOL.

Anyone have any interesting Vic2 alternate starts they would like to share, for those of us that either have had issues with the converters or just haven't gotten around to it?  I figure anything without MegaBlob USA would be a different game.

Culise

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Re: Victoria 2 Thread
« Reply #200 on: September 09, 2021, 01:35:10 am »

Divergences is a full alternate-history mod with the underlying principle being to break up major blobs and unite some smaller countries.  From a TL verisimilitude perspective it's rather results-driven rather than organically descending from a point of departure, but it does work to break up major blobs like the US, Russia, Germany, and China, and the ones it unites like Gran Colombia (assuming it survives), Scandinavia, Burgundy, and the Dual Monarchy of England and France don't typically be quite the same scale.  I haven't touched it or its descendants (Divergences of Darkness, HPM rework) in quite some time, but I do remember it somewhat fondly. It might be worth a whirl if you're looking for a start without the US.
« Last Edit: September 09, 2021, 01:37:16 am by Culise »
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Flying Teasets

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Re: Victoria 2/II Thread
« Reply #201 on: February 08, 2023, 06:20:45 pm »

Any of y'all still play this?
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EuchreJack

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Re: Victoria 2 Thread
« Reply #202 on: February 09, 2023, 08:46:46 pm »

Yup

Lidku

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Re: Victoria 2 Thread
« Reply #203 on: February 12, 2023, 05:04:47 am »

Damn.

It's sad going to the very beginning of this thread and checking the accounts that don't post anymore. Like a graveyard..
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Loud Whispers

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Re: Victoria 2/II Thread
« Reply #204 on: February 14, 2023, 10:43:20 am »

Any of y'all still play this?
Yeah Victoria II remains ultra kino and when the stars align, my friends and I still get together to do concerts of Europe. And by concerts of Europe, it always ends up with our metagamer playing the UK or Germany and bullying everyone whilst our larper fails upwards into making the monarchy of America #1 GP and I try to survive into the 20th century as absolute monarchy Austria

EuchreJack

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Re: Victoria 2 Thread
« Reply #205 on: February 14, 2023, 03:58:23 pm »

It's a link in my MegaGames that combine Crusader Kings 2's random world generator with HOI4. I love the HOI4 mechanics, but the stage is too set for me.

Flying Teasets

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Re: Victoria 2 Thread
« Reply #206 on: March 01, 2023, 11:15:14 am »

So Paradox decided to apply a privacy license agreement wall to my copy of Victoria II months after I bought it. Can't play it now. Nothing said they had the right to unilaterally change the agreement.
« Last Edit: March 01, 2023, 11:37:18 am by Flying Teasets »
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a1s

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Re: Victoria 2 Thread
« Reply #207 on: March 01, 2023, 01:19:34 pm »

They did what? And it makes it unplayable why?
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Flying Teasets

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Re: Victoria 2 Thread
« Reply #208 on: March 01, 2023, 02:05:54 pm »

They did what? And it makes it unplayable why?
When I launch the game an unavoidable popup says I must agree to a new license and privacy policy before playing the game I legally licensed and installed months ago. Since I don't accept the new license, the game is unplayable without hacking the game or Steam launcher itself. They haven't made any changes to the game since about 2020-early 2021 and nothing in previous agreement said they could change the license.
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EuchreJack

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Re: Victoria 2 Thread
« Reply #209 on: March 01, 2023, 04:09:44 pm »

First rule of software: You have no rights.

Although you could probably successfully sue them in Stockholm.  The EU is BIG on software rights.

(I just clicked "OK, I know I have no rights" and moved on with my life)
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