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Author Topic: Modding in a "Wizard's Workshop" that uses Concentration?  (Read 1201 times)

GaxkangtheUnbound

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Modding in a "Wizard's Workshop" that uses Concentration?
« on: July 13, 2010, 10:36:52 am »

I was thinking, "Hey, wouldn't magic use concentration to transmute/polymorph/whathaveyou one item into another?"
Also, can somebody provide the 3x3 workshop raws for this build?I also need the dwarf to stand on the gem. O=Open Space G=Gem(Cut) W=Wall
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shadowclasper

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Re: Modding in a "Wizard's Workshop" that uses Concentration?
« Reply #1 on: July 13, 2010, 12:49:58 pm »

As far as I can tell friend, you designate how the workshop looks when you make it, and which things are passable or unpassable at the same time. So you just have to look up what the gem is supposed to look like, make it the right color, and allow it to be stood on, and you'll be fine ^^

edit: Also, make it an alchemist's work shop :P think it's the only labor that has nothing attached to it right now.
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GaxkangtheUnbound

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Re: Modding in a "Wizard's Workshop" that uses Concentration?
« Reply #2 on: July 13, 2010, 12:52:57 pm »

As far as I can tell friend, you designate how the workshop looks when you make it, and which things are passable or unpassable at the same time. So you just have to look up what the gem is supposed to look like, make it the right color, and allow it to be stood on, and you'll be fine ^^

edit: Also, make it an alchemist's work shop :P think it's the only labor that has nothing attached to it right now.
Exactly what I was going to do.
I might even include vials in some of the reactions.
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Patchouli

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Re: Modding in a "Wizard's Workshop" that uses Concentration?
« Reply #3 on: July 13, 2010, 03:08:35 pm »

Referencing Wizard Tower could help quite a bit.

You can use Custom Workshop Workshop to help you choose the tiles that will make up the workshop.

Also, I'm not sure how well ingredients-in-vials work in reactions.
« Last Edit: July 13, 2010, 03:10:55 pm by Patchouli »
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