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Author Topic: Stickman Fanasty RTD-No exuse for laziness  (Read 15374 times)

dwarfguy2

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Re: Stickman Fanasty RTD-Toasty!
« Reply #105 on: July 30, 2010, 07:05:44 am »

fireball! burn burn burn! BURN!
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Vertigon

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Re: Stickman Fanasty RTD-Toasty!
« Reply #106 on: July 30, 2010, 11:57:51 am »

fireball! burn burn burn! BURN!

Did you even look at the rest of page 7? We're debating negotiation.
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USEC_OFFICER

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Re: Stickman Fanasty RTD-Toasty!
« Reply #107 on: July 30, 2010, 02:49:31 pm »

fireball! burn burn burn! BURN!

Also, I'm reworking magic. Mostly to prevent people from fireballing everything in sight. (It's a very powerful spell.)
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USEC_OFFICER

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Re: Stickman Fanasty RTD-Toasty!
« Reply #108 on: July 30, 2010, 02:53:31 pm »

i can't see the turn

Here you go, directly from the image itself: (I'm sure you can find out who is who.)

Spoiler (click to show/hide)
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USEC_OFFICER

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Re: Stickman Fanasty RTD-Toasty!
« Reply #109 on: July 30, 2010, 02:54:25 pm »

I cast charm on a bandit.

Now, normally, I would ask you who exactly, but judging by your present state...

EDIT: Worked on magic. Tell what you think. I didn't add effects for obvious spells like charm or heal.)
« Last Edit: July 30, 2010, 03:05:46 pm by USEC_OFFICER »
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dwarfguy2

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Re: Stickman Fanasty RTD-Toasty!
« Reply #110 on: July 30, 2010, 04:50:58 pm »

fireball. burn burn burn. if they try anything funny.
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USEC_OFFICER

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Re: Stickman Fanasty RTD-Toasty!
« Reply #111 on: July 30, 2010, 04:51:44 pm »

You already casted it, remember?
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dwarfguy2

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Re: Stickman Fanasty RTD-Toasty!
« Reply #112 on: July 30, 2010, 04:55:23 pm »

fine, magic missile then.
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Nirur Torir

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Re: Stickman Fanasty RTD-Toasty!
« Reply #113 on: July 30, 2010, 05:11:44 pm »

I cast charm on a bandit.
Now, normally, I would ask you who exactly, but judging by your present state...
Precisely.

EDIT: Worked on magic. Tell what you think. I didn't add effects for obvious spells like charm or heal.)
Better then it was before, but I don't don't understand, logically, why certain spells would have a cool-down timer. Personally, I would replace it with some/all of the following:
-Mana
-Some spells needing more concentration to cast (With a penalty if they're cast in a distracting situation. It's hard to preform a summoning ritual while dodging a guy with a battleaxe)
-Some spells needing concentration to maintain, limiting the possible amount, either per-spell or total (IE, summons and enchantments)
-Some spells needing preparations (Depending on the power, this might be automatically and freely done after battle. Fire-blast, for example, might need a complex spell-phrase mentally prepared, charged, and stored in that silly incorporeal pocket that D&D wizards have. Preparing a second spell of the type might be possible in battle, by taking an extra turn to cast it.)
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wolfchild

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Re: Stickman Fanasty RTD-Toasty!
« Reply #114 on: July 30, 2010, 05:33:55 pm »

Thanks USEC, but by that time the problem had fixed itself already, also where would i find the magic changes?
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Azrathud

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Re: Stickman Fanasty RTD-Toasty!
« Reply #115 on: July 30, 2010, 05:57:30 pm »

Hersus Camaque

On second thought, negotiation it probably the best option. *He grumbles..*
Back away from the door, Stow the torch, and secretly ready my shurikens.
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Burnt Pies

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Re: Stickman Fanasty RTD-Toasty!
« Reply #116 on: July 30, 2010, 07:08:59 pm »

I'll start Healing the Burned guys. Or Cleansing them, if that helps.
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I can read box now
Also, I am a bit drunk
Refrigerator

Motigg

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Re: Stickman Fanasty RTD-Toasty!
« Reply #117 on: July 31, 2010, 02:43:35 am »

Well since we're negotiating now,

I attempt to introduce myself and apologize for bursting down the door.
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Vertigon

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Re: Stickman Fanasty RTD-Toasty!
« Reply #118 on: July 31, 2010, 04:31:41 am »

I then step forward and explain that the local townspeople don't really like the bandits, and they sent us to solve the problem.

"Perhaps we could persuade you to leave?"
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USEC_OFFICER

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Re: Stickman Fanasty RTD-Toasty!
« Reply #119 on: July 31, 2010, 02:45:42 pm »

Better then it was before, but I don't don't understand, logically, why certain spells would have a cool-down timer. Personally, I would replace it with some/all of the following:
-Mana
-Some spells needing more concentration to cast (With a penalty if they're cast in a distracting situation. It's hard to preform a summoning ritual while dodging a guy with a battleaxe)
-Some spells needing concentration to maintain, limiting the possible amount, either per-spell or total (IE, summons and enchantments)
-Some spells needing preparations (Depending on the power, this might be automatically and freely done after battle. Fire-blast, for example, might need a complex spell-phrase mentally prepared, charged, and stored in that silly incorporeal pocket that D&D wizards have. Preparing a second spell of the type might be possible in battle, by taking an extra turn to cast it.)

Right. I will be changing the spells even more now. Spells needing concentration to maintain will only be for ones that affect everybody (i.e. inspire or blizzard) and (powerful) summoned monsters that you must control. Regular summoning and enchantments don't need to be maintained. (But require lots of mana.)

Wizards already have concentration to cast. (That's why inspire has -1 to spells. It's too loud.) It just hasn't come up yet.

I like everything else though. Will work on it.
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