I would much like the ability to make bags. Containers have restrictions in how many items can be put in them, so I've been cheating by having a few bags in my backpack and storing items in those. Also helps me keep my inventory somewhat sorted. I suppose I could just use backpacks for the same effect, but bags feel neater somehow.
Great minds think alike, I just did that. For the same reasons, no less.
[REACTION:CRAFT_LEATHER_BAG_ADV]
[NAME:sew leather bag]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:TOOL:ITEM_TOOL_NEEDLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE]
[REAGENT:C:1:THREAD:NONE:NONE:NONE]
[PRODUCT:100:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:LEATHERWORK]
[REACTION:SEW_CLOTH_BAG_ADV]
[NAME:sew cloth bag]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:THREAD:NONE:NONE:NONE]
[REAGENT:B:1:TOOL:ITEM_TOOL_NEEDLE:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:100:1:BOX:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WEAVING]
Please note the [PRODUCT] is a BOX, not a BAG. If you use leather or cloth, it'll be a bag. As such, there are two different reactions. Trying to use BAG led to crashes. Had to consult the wiki.
Unfortunately, one cannot use for reactions items that are in a bag on the ground, although one *can* get an item from a bag on the ground. Thus defeating half of the purpose. I keep all of my crafting supplies in separate bags, so that I can drop the whole bag at once. Still saves a few key punches, but gripe-gripe, anyway.
Also, Lofn, in addition to these, I come bearing another gift: gem cutting.
[REACTION:CUT_LARGE_GEM]
[NAME:cut large gem]
[ADVENTURE_MODE_ENABLED]
[REAGENT:large gem:1:GEM:NONE:NONE:NONE]
[REAGENT:hammer:1:TOOL:ITEM_TOOL_HAMMER_SIMPLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:awl:1:TOOL:ITEM_TOOL_AWL:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:100:1:SMALLGEM:NONE:GET_MATERIAL_FROM_REAGENT:large gem:NONE]
[PRODUCT:100:1:SMALLGEM:NONE:GET_MATERIAL_FROM_REAGENT:large gem:NONE]
[PRODUCT:100:1:SMALLGEM:NONE:GET_MATERIAL_FROM_REAGENT:large gem:NONE]
[PRODUCT:100:1:SMALLGEM:NONE:GET_MATERIAL_FROM_REAGENT:large gem:NONE]
[SKILL:CUTGEM]
I see all those large gems in the stores, but not one stinking rupee with which to decorate my *steel shield*. So, now one can take one large gem, a simple hammer, and an awl (see below), and produce four small gems. It's quite nice, and fully tested.
The awl:
[REACTION:MAKE_STONE_AWL_ADV]
[NAME:knap stone awl]
[ADVENTURE_MODE_ENABLED]
[REAGENT:tool stone:1:ROCK:NONE:NONE:NONE][NO_EDGE_ALLOWED]
[REAGENT:hammerstone:1:ROCK:NONE:NONE:NONE][PRESERVE_REAGENT][NO_EDGE_ALLOWED]
[PRODUCT:100:1:TOOL:ITEM_TOOL_AWL:GET_MATERIAL_FROM_REAGENT:tool stone:NONE][FORCE_EDGE]
[SKILL:KNAPPING]
[ITEM_TOOL:ITEM_TOOL_AWL]
[NAME:awl:awls]
[TILE:'|']
[VALUE:5]
[SIZE:30]
[MATERIAL_SIZE:1]
[HARD_MAT]
Also, as skirts ought to be easier to produce in the field than pants, I included a few extra clothing reactions:
[REACTION:SEW_LEATHER_SKIRT_ADV]
[NAME:sew leather skirt]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:TOOL:ITEM_TOOL_NEEDLE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE]
[REAGENT:C:1:THREAD:NONE:NONE:NONE]
[PRODUCT:100:1:PANTS:ITEM_PANTS_SKIRT:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:LEATHERWORK]
[REACTION:SEW_CLOTH_SKIRT_ADV]
[NAME:sew cloth skirt]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:3000:THREAD:NONE:NONE:NONE]
[REAGENT:B:1:TOOL:ITEM_TOOL_NEEDLE:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:100:1:PANTS:ITEM_PANTS_SKIRT:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CLOTHESMAKING]
[REACTION:SEW_CLOTH_SKIRT_LONG_ADV]
[NAME:sew cloth long skirt]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:3000:THREAD:NONE:NONE:NONE]
[REAGENT:B:1:TOOL:ITEM_TOOL_NEEDLE:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:100:1:PANTS:ITEM_PANTS_SKIRT_LONG:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CLOTHESMAKING]
I do hope that you find these worthy of the next release of your mod. Thanks for a great experience!