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Author Topic: Wanderer's Friend [0.97b]: Now with elixirs.  (Read 108662 times)

Acanthus117

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #180 on: June 08, 2011, 08:15:26 am »

Fuck yes, can't wait to see what you'll cook up with the new update, Lofn.
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Tlc2011

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #181 on: June 17, 2011, 08:59:22 pm »

Hey, can you put in a Pre-Installed version for lazy people...Like me? If you haven't.. ???

Trapezohedron

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Thanks for the feedback, I will add metal item melting and leggings in the next Genesis release :).

You might as well borrow permission to that blacksmith's friend mod, since it was made to supplement this mod.
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Lofn

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #183 on: June 17, 2011, 10:05:07 pm »

Hey, can you put in a Pre-Installed version for lazy people...Like me? If you haven't.. ???

I won't be putting up a pre-installed version. Installing the mod is not a long or complicated process.
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LoSboccacc

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #184 on: June 19, 2011, 03:35:57 am »

I downloaded this again for another adventurer run but.. weren't there more reactions to make leather stuff, like robes and such?

I can't find them anymore in the crafting menu and can't remember if they came with the default wanderer friend or if they were from some other mod.
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Lofn

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #185 on: June 19, 2011, 09:27:57 am »

You may be thinking of Deon's Genesis mod. This one is still rather sparse in regards to creating armour.
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UristMcHuman

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #186 on: August 09, 2011, 03:18:42 pm »

I downloaded the mod, put the unzipped folder into the raw file folder for 31.24, made a new world and created an adventurer. I immediately hit the 'x' key and it only came up with the options to knap and butcher. What gives?
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The Master

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #187 on: August 09, 2011, 04:52:53 pm »

maybe because you're an idiot and can't read? it's for 0.31.25! HOW CAN A MOD MEANT FOR A NEWER VERSION WORK ON AN OLDER?! USE YOUR BRAIN! the ironic thing is that your making a mod just like this.
« Last Edit: August 09, 2011, 04:54:45 pm by The Master »
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UristMcHuman

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #188 on: August 09, 2011, 05:27:26 pm »

HOW CAN A MOD MEANT FOR A NEWER VERSION WORK ON AN OLDER?!

I'm using the Civ Forge mod, meant for 31.25, on 31.24, and guess what. IT WORKS PERFECTLY FINE!!!

maybe because you're an idiot and can't read?

Perhaps you're the idiot, and 31.24 is only one release older than 31.25. And I can read JUST GODDAMN FINE on my own!!!
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The Master

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #189 on: August 09, 2011, 09:11:19 pm »

take it easy! :'(
I really had no idea that was possible, next time i'm going to make sure I KNOW WHAT I'M SAYING before I post. fair?
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Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
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UristMcHuman

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #190 on: August 09, 2011, 09:47:51 pm »

Alright. But, seriously, what do I do? I put the unzipped folder into the raw folder, genned a new world, started playing and found only the vanilla DF reactions in the crafting menu. What gives?

your making a mod just like this.

I actually quit trying to make the same reactions in this mod from scratch. One guy on my post said "Trying to re-create the reactions in this mod is like re-inventing the wheel (but is good practice)".
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Lofn

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #191 on: August 09, 2011, 10:00:17 pm »

The Master: please refrain from calling people idiots in my thread. The mod is backwards compatible to a certain extent, except when the version change includes new tokens or bugfixes. We're all compatriots here, so there's no need to flip your shit at someone for asking a question.

That said, using the latest version of DF is ideal.

UristMcHuman: did you extract the files from the folder, or the entire folder itself? The raws from the mod need to go into the same directory as the vanilla raws. Failing that, could you check your error log and perhaps pastebin it if it seems relevant?
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UristMcHuman

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #192 on: August 09, 2011, 10:09:04 pm »

UristMcHuman: did you extract the files from the folder, or the entire folder itself? The raws from the mod need to go into the same directory as the vanilla raws. Failing that, could you check your error log and perhaps pastebin it if it seems relevant?

I extracted the entire folder itself and moved it to the raw file. I genned a new world with no FATAL ERROR windows, but saw no options to do anything other than butcher dead things and make a pointy rock in adventure mode. What do?
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Lofn

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #193 on: August 09, 2011, 10:10:03 pm »

Take the files out of the folder and put them in the same directory as the vanilla raws, ie. raw/objects.
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UristMcHuman

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Re: Wanderer's Friend [0.85b]: The potential to set yourself on fire!
« Reply #194 on: August 09, 2011, 10:12:52 pm »

OK. Will it work then?

'Cause I want to try starting off as an outsider and make my own clothing, weapons and armor. I.E, go down to the caves and live off of what they give.

Also, I've noticed that you didn't put a reaction to make blow-guns or blow-darts. Why?
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