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Author Topic: Wanderer's Friend [0.97b]: Now with elixirs.  (Read 108676 times)

Scow2

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #330 on: September 21, 2012, 08:46:53 pm »

I noticed that the craft gauntlet reaction does craft two gauntlets (One usually of better quality than the other)... is it not possible to have it craft a left-handed gauntlet and a right-handed gauntlet instead of two identical items? Or as two completely unique items NOT created as a set?

I don't know anything about reactions :(
« Last Edit: September 21, 2012, 08:48:53 pm by Scow2 »
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Putnam

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #331 on: September 21, 2012, 11:08:12 pm »

It is not.

nomad

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #332 on: September 22, 2012, 07:55:37 am »

Okay, I give up. I need some help making arrows. I just keep getting bundles and then it turns the bundles into bundles again, but ow do I get them to arrows. I kept pressing buttons but I got bolts, not arrows. This crafting business is so confusing.

my guess is that you are crafting arrowheads, not arrows, you need to craft arrowheads (produces 'bundle of arrowheads') and then use those to craft arrows

i also noticed an error in the version of the mod i downloaded(i think it's the most recent): the clean feathers reaction was missing a ']' which caused it to not use up it's base material and not need a tool
also obviously the unusable gauntlets, which should probably be taken out until handedness can be defined in custom reactions
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FluxX

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #333 on: October 23, 2012, 02:31:05 pm »

Hi. Is this mod still being developed? I've noticed you can shorten the reaction list (possibly) by adding custom tags to the raws. Would that allow "Decorate item with:1,2,3,4,5,6,7" 7 different items to just be "decorate items with small objects:1". For example you no longer need to list "gem" and "pearl" and "shell", you only need to list "natural gems" or something. It would shorten the list and allow more reactions to fit on screen.

My example worked in this thread:
http://www.bay12forums.com/smf/index.php?topic=117450.0

I reduced my crafting list from 5 different materials to craft from (bone, leather, tooth, cloth, metal), to 2 (non metal items, metal items). The results are the same, just gives a shorter list in the menu to select from. A similar thing could be done here I hope.
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EvilTwin

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #334 on: November 14, 2012, 02:10:08 pm »

Hey, will you be updating this mod for the next version? :)
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Crabs

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #335 on: December 02, 2012, 11:52:05 am »



A question: If I play with a home made race that has a size of 50k, will the crafted armor have the fitting size then?
« Last Edit: December 02, 2012, 12:13:14 pm by Crabs »
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Putnam

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #336 on: December 07, 2012, 12:52:21 am »

Crafted armor always fits to the crafter's size, methinks.

MoloMowChow

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #337 on: December 12, 2012, 07:26:25 pm »

Does this mod still work with the latest DF adventure mode?
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Putnam

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #338 on: December 12, 2012, 08:04:02 pm »

There shouldn't be any issue. I'd say yes.

Ruttiger

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #339 on: February 02, 2013, 09:53:25 pm »

I just tried to install this and there are no new things to do in the "x" menu.  I opened each folder and extracted the contents to data/raw/objects to install.
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Putnam

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #340 on: February 02, 2013, 10:02:46 pm »

data/raw/objects? It should just be raw/objects, and you have to gen a new world.

Lofn

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #341 on: March 24, 2013, 03:23:22 am »

My hiatus appears to be over. Would people be interested in this mod being picked up and updated again?
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Deon

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #342 on: March 24, 2013, 07:26:51 am »

Do it along the Advfort and it's going to be awesome. Otherwise it won't be able to achieve its potential :).
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Lofn

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #343 on: March 24, 2013, 08:12:26 am »

I'm not sure what you mean. Advfort is a DFHack plugin, isn't it?
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Meph

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #344 on: March 24, 2013, 08:20:43 am »

AdvFort allows your adventurer access to the fortress mode menu, more or less. You can dig, build workshops and run reactions. Essentially it ports every mod and building for advmode. You can even dig down into hell. Deon is working quite a lot with it, if I understood it correctly.
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