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Author Topic: Wanderer's Friend [0.97b]: Now with elixirs.  (Read 108547 times)

Lofn

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #240 on: December 09, 2011, 12:00:08 pm »

Just copy the following into your reaction_wanderer file.

Code: [Select]
[REACTION:TAN_A_HIDE_ADV]
[NAME:tan a hide]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_MAT]
[REAGENT:B:1:TOOL:ITEM_TOOL_SCRAPER:NONE:NONE][PRESERVE_REAGENT]
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_MAT]
[SKILL:TANNER]
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Jimmitheking

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #241 on: December 09, 2011, 12:18:43 pm »

Ok thanks, gonna try it and give you feedback!
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Lofn

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #242 on: December 09, 2011, 12:32:57 pm »

Thanks a bunch! :D
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Jimmitheking

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #243 on: December 09, 2011, 01:01:33 pm »

well, thanks i managed to fix it with your advices.
That said, you should update the readme.txt, because it tell in the limited installation instruction to only extract wanderer_reaction and wanderer_items into raw/objects.
Well, otherwise it works and its great! :)
But you should find a way to fix the dry_gut issue (i heard it only work with wolfs intestines and boar intestines, and i think its true)

Just giving feedback, im not your boss or anything, just some little advice to help you making it better :)
I sound too rude on forums... But its most my intent :(

Well, i hope you'll release an update soon!

EDIT: also, i just noticed that i cant "combe fleeces" with a moose's hair, so it appears i cant make thread at all :(
It would be nice to see this fixed in the next release...
regard, jim
« Last Edit: December 09, 2011, 02:09:48 pm by Jimmitheking »
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Edmus

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #244 on: December 28, 2011, 02:11:58 am »

I have your mod installed and I think i mucked up my raws as i can no longer create or import high boots in fortress mode, any idea?
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Deon

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #245 on: December 28, 2011, 12:52:22 pm »

High boots may be missing from an entity at random, even in vanilla.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Hugo_The_Dwarf

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #246 on: December 28, 2011, 01:50:24 pm »

I like that you will be includeing alchemy, I just can't wait to lay contact poisons on the floor and letting creatures and people without shoes to run through it and die horribly :P
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Dr.Propz

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #247 on: December 31, 2011, 09:23:06 pm »

How effective are bone swords? I have a bone longsword and a copper shortsword and I have no idea which one is more effective.
Also, how can you make a character from a pre-generated world be able to make items? It works fine on new worlds, but I kinda want to keep my dude who's nearly legendary with swords
« Last Edit: December 31, 2011, 10:12:56 pm by Dr.Propz »
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Raptor_a22

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #248 on: January 16, 2012, 10:10:40 pm »

Would it be possible for you to explain what you changed in the vanilla raws? Especially creature_standard.
I just want to make sure it wont conflict with my mods.

I have a tendency to create entirely new raw files though, even for very minor changes, so I dont have to keep ten million backup files. (Also helps when changing versions)
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Lofn

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #249 on: January 17, 2012, 04:29:15 am »

The only changes made to the creature raws are the removal of several generic tokens and replacement with creature variations from which the new materials are derived. Check out the how-to section in the readme for a more specific example.
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Sallen

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #250 on: February 12, 2012, 07:44:51 am »

This mod makes the adventure mode fun again!
Could you add making crutches please?

Glanzor

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #251 on: February 16, 2012, 05:16:02 pm »

I used to like this mod a lot.

Lofn, are you going to update it to the newest version soon or are you waiting for the bugfix to come out?
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Lofn

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #252 on: February 16, 2012, 11:25:13 pm »

I'm waiting on a few bugfixes and getting to know the interaction raws before I start putting any real work into an update, but I fully intend on having one out shortly.
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Deon

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #253 on: February 17, 2012, 06:27:25 am »

Make sure to check my witchcraft mod, I have working potion making there, it may be useful to reduce the amount of guessing/work for you.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Lofn

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Re: Wanderer's Friend [0.9b]: Mostly minor fixes.
« Reply #254 on: February 17, 2012, 06:42:56 am »

Possibly very buggy release up, I haven't had time to do much extensive testing.

Quote
0.95b - This is basically just an update. A much bigger, more involved release will follow this one, after Toady lets out a few bug relases. I have a lot planned!
- Updated the creature raws.
- Changed wool/hair, feathers and gut to generalized reactions to save manually altering every creature that needs them.
Scale, fur and chitin must still be applied via variations.
This means all hair can be spun into thread.
- Added [CONNECTS] to FEATHER tissue template.
- Added crutch-carving reaction to Adventure mode reactions.
- Added four very unfinished magician variants - mentalists, geomancers, psykers and pyromancers.
Mentalists build towers and raise undead, but the others may be quite difficult to find in the world.
- Added SEMIMEGABEAST_HEART to Troll, Ogre, Unicorn, Giant, Cyclops, Ettin, Minotaur, Yeti, Sea Serpent.
- Added MEGABEAST_HEART to Dragon, Hydra, Sea Monster.
These variations aren't used for anything currently, but will be in the next release.
- Eating the heart of a dragon will now give you fire breath! (it won't make you fireproof, though)

@Deon: cheers, I'll take a look.
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