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Author Topic: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.  (Read 38940 times)

Silophant

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #135 on: December 13, 2010, 05:07:19 pm »

Is there anyway to make the hobgoblins always hostile, like goblins are in Vanilla? Right now, despite their entire caravan being killed every time they show up, they keep sending caravans 4x a year, filled to the brim with leather that inexplicably isn't in bins.
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Captain Mayday

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #136 on: December 18, 2010, 05:46:15 am »

I'll be trying to do that in the near future, yes. I have an idea what'll do it, but I feel that it'd have to remove them from the list of those races viable for adventure mode, due to other concerns.
I believe [LOCAL_BANDITRY] will be the problematic token, there, and I have placed a bug report regarding it. However it won't be until we have another release that I'll be able to know whether the issue has been fixed.

Currently I can't spend a lot of time looking at a computer screen, so I'll try and fix it up (albeit removing them as adventure mode options) for another release.

As for the current updates of things, I'm pleased to see the eggs and wool will become available. That'll be quite wonderful, given all the chickens. It'll also make a henhouse a pretty reasonable source of food.
I'm starting to become concerned at the ease with which it'll be possible to raise food. It's still quite easy to start a very prolific farm, and to gather the plants to supplement it if you want your dwarves to have an all vegetable diet. It's also very easy to raise vast numbers of animals to butcher.
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mrbobbyg

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #137 on: December 18, 2010, 08:31:20 am »

In other news: my fishing elf just caught a raw giant gray panther. I did not expect those to be hiding out in my murky pool :).
Great work on the mod btw, looking forward to updates.

Get it together and start mining for panthers now!!!
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!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

Bralbaard

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #138 on: December 19, 2010, 04:41:22 pm »

Captain Mayday, this is amazing!

I just want to thank you for how much work you have done and how much it has improved my DF experience.  I've been using your tilesets since 40d, and they really are impressive.

Also, for data sake, my accomplished herbalist in a mixed wilderness/joyous wilds biome is only harvesting "mangrove" for what it's worth.

I can confirm the mangrove herb thing, this time in an evil biome. My herbalist seems to harvest quite a few of them, but they are not put in the food stockpile like other herbs ( I managed to find one brass berry, that is properly stored).
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Captain Mayday

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #139 on: December 19, 2010, 09:03:01 pm »

I can honestly say that I have no idea why that's happening.
Neither the Mangrove nor the herbs show anything that would confuse the two.
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Phyroks

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #140 on: December 30, 2010, 07:16:36 am »

3rd world, elfs again !!! Had break from df and 2010 1st releases were so boring with no ll, now i cant get world made where i woulf be dwarfs! D:
4th better work :<

Anyways thanks for making LL, enjoyed it in 40d hopefully 2010 will be good.
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Captain Mayday

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #141 on: December 30, 2010, 11:11:08 am »

I'm mainly holding out on Toady releasing with eggs and such before I make another release of LL. Hopefully it won't be too much longer.
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Thundercraft

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #142 on: January 19, 2011, 12:59:25 pm »

I've searched through the LL object files, but I did not find the llama creature. I guess this was not one of the creatures imported from Chariot's Zoo Mod.

Were llamas intentionally left out due to their exotic nature? Also, are there any plans to convert more creatures from Chariot's Zoo Mod into VBASE format?

(I'm asking about llamas in particular because, strangely, I'm having a very hard time finding a recent [i.e., for 0.31.18] mod that includes them.)
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Captain Mayday

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #143 on: January 19, 2011, 07:16:31 pm »

I mainly felt that they didn't really add enough to carry them across. I could always convert more... it isn't hard but it is time consuming.
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EnDSchultz

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #144 on: February 07, 2011, 10:01:37 pm »

Dunno if this is a known bug but Celestium (and likely other custom stones) is simply showing up as a "Stone" wall/floor, although mining it does produce Celestium nuggets.
« Last Edit: February 07, 2011, 10:27:42 pm by EnDSchultz »
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Captain Mayday

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #145 on: February 08, 2011, 01:40:18 am »

It certainly is a bug. I've fixed it for the next release.
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Silophant

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #146 on: February 16, 2011, 01:09:07 am »

I've searched through the LL object files, but I did not find the llama creature. I guess this was not one of the creatures imported from Chariot's Zoo Mod.

Were llamas intentionally left out due to their exotic nature? Also, are there any plans to convert more creatures from Chariot's Zoo Mod into VBASE format?

(I'm asking about llamas in particular because, strangely, I'm having a very hard time finding a recent [i.e., for 0.31.18] mod that includes them.)

You've probably found them by now, and in any case the new version coming out in a few days (knock on wood) probably includes them, but Ironhand's graphics pack includes llamas.
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Pwnzerfaust

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #147 on: February 16, 2011, 03:38:34 am »

... I just had a really weird bug. I tried starting a fortress, and whenever I tried to use the location finder, DF crashed. But I figured, okay, fine, I can deal with that, and ended up manually finding a nice quiet spot to settle. And then when I hit embark and went to prepare for the journey, my "Dwarves" were... forgotten beasts. Eyeless, six-legged crocodile forgotten beasts.

Oh, nevermind, I found my problem. I copied the directory wrong. Instead of outright replacing the raw/object folder, I just copied over it.
« Last Edit: February 16, 2011, 03:46:51 am by Pwnzerfaust »
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Give an elf a fire and he's warm for a night. Drop an elf in magma and he's warm for the rest of his life.

Thundercraft

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #148 on: February 16, 2011, 04:38:43 am »

... I just had a really weird bug. I tried starting a fortress, and whenever I tried to use the location finder, DF crashed...
then when I hit embark and went to prepare for the journey, my "Dwarves" were... forgotten beasts. Eyeless, six-legged crocodile forgotten beasts.
Interesting...
But when you said you "copied the directory wrong", were you referring to trying to install Legendary Lands?
« Last Edit: February 16, 2011, 04:41:55 am by Thundercraft »
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Deon

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Re: Legendary Lands 1.01 for 0.31.18. Now you will know why you fear the night.
« Reply #149 on: February 16, 2011, 04:47:15 am »

It definitely was. Probably he didn't read a few posts above and didn't remove original files, which caused duplicate errors.
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