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Author Topic: Staggered Magi RTD [Turn 64: Plenty of Power, Lack of Control]  (Read 91132 times)

Paranatural

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Re: Staggered Magi RTD [Turn 46: Not Quite Dead!]
« Reply #645 on: November 16, 2010, 11:22:53 pm »

With my luck so far, you're screwed.
Logged
The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

wolfchild

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Re: Staggered Magi RTD [Turn 46: Not Quite Dead!]
« Reply #646 on: November 17, 2010, 06:32:34 pm »

Focus hard and take controll of the remaining angel
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

IronyOwl

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Re: Staggered Magi RTD [Turn 46: Not Quite Dead!]
« Reply #647 on: November 18, 2010, 03:46:53 am »

Turn aaaaaaany day now. Be nice if I could say I was waiting on Para and wolfchild, but that'd make me a liar.

At least almost no one's dying this time.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

IronyOwl

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Re: Staggered Magi RTD [Turn 46: Not Quite Dead!]
« Reply #648 on: November 19, 2010, 12:15:52 am »

Turn 47: Feed The Worms!

Quote from: iceball3
FINISH HIM!!!
I leap at the angel and using both my mouth, bucket, and hands, i twist it's head right off and beat the rest of it's body to death with mentioned head. Do this as if I were a berserk Sam Fisher.
[4+1] vs [3] You leap onto the last angel in a frenzy, but find you can't brutalize it very much before it dissolves.
+2 Improvised Weapons

Quote from: HmH
Rest.
You recover from the intense battle. Your hands remain injured, however.

Quote from: Dwarmin
I cast bolster spirit on Frelock
Give Flagarus a magical IOU
[1][Luck 2] You thank Fre for saving you by infecting him with a spiritual parasite.
+3 Spirit Magic
New Spell: Spirit Worm

Quote from: Ochita
Healing rain!
[5-1][Luck 5] You create a pleasant healing rain, especially around Fre.
+5 Restoration
Now Apprentice Restoration
Friends receive moderate healing.

Quote from: RandomNumberGenerator
Try and realign myself with whatever is the source of magic in this world so I can cast spells without penalty again.
[3][Luck 2] You get the feeling being a battle spirit is somewhat incompatible with magic, but you're not sure why or if there's any way to fix it.

Quote from: Tarran
Don't do anything for this turn. Just let my body heal slowly.
You feel the shield's power leave you, but you're relieved to not die without it. You relax, and are soon as good as new.

Quote from: Flagrarus
Since it worked so well last turn, use Transfusion on the last remaining angel, and use it to heal whoever needs it most ( probably HmH Frelock )
With no angel to suck the life out of, you rest and recuperate instead.

Quote from: Paranatural
Hurl a boulder at the last angel.
[2+1][Luck 1] With no angel around, and already being as healthy as you'll ever be, you practice magic instead. It goes poorly, however.

Quote from: wolfchild
Focus hard and take controll of the remaining angel
[1+1][Luck 1] With no angel around, and already being as healthy as you'll ever be, you practice magic instead. It goes poorly, however.

Quote from: Frelock
Relax, and dream about something happy.
(Resist 2) You have a nightmare about being eaten alive by worms. You awake with a start, only to discover the sensation hasn't fully faded.
Take light damage, now Critically Wounded.


Spoiler: Nathan (HmH) (click to show/hide)
Spoiler: Sargoth (Paranatural) (click to show/hide)
Spoiler: Ochita (Ochita) (click to show/hide)
Spoiler: Fre Ericson (Frelock) (click to show/hide)
Spoiler: Tarran (Tarran) (click to show/hide)
Spoiler: Flagro (Flagrarus) (click to show/hide)
Spoiler: Dwareet'ik (Dwarmin) (click to show/hide)


Well, with that out of the way, I'm probably going to overhaul the armor system again, by which I mean copy RNG again. On the bright side, you'll actually know what your armor does relatively soon.

I'm probably also going to do something with spells, since I seem to have been handing them out to liberally. Not sure entirely what, but it shouldn't be too limiting.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tarran

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Re: Staggered Magi RTD [Turn 47: Feed The Worms!]
« Reply #649 on: November 19, 2010, 12:30:16 am »

Examine the tiny scroll in my cigar box.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

HmH

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Re: Staggered Magi RTD [Turn 47: Feed The Worms!]
« Reply #650 on: November 19, 2010, 12:57:13 am »

I use Enchanting to suck Frelock's Spirit Worm into my ring and trap it there.

Frelock

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Re: Staggered Magi RTD [Turn 47: Feed The Worms!]
« Reply #651 on: November 19, 2010, 01:00:39 am »

Cure Moderate Wounds on self
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All generalizations are false....including this one.

Dwarmin

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Re: Staggered Magi RTD [Turn 47: Feed The Worms!]
« Reply #652 on: November 19, 2010, 01:05:31 am »

If HMH's attempt fails, or if he infects himself, I try to transfer the worm(s) into Iceballs beetle companion.
Otherwise I rest.

Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

iceball3

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Re: Staggered Magi RTD [Turn 47: Feed The Worms!]
« Reply #653 on: November 19, 2010, 06:34:53 am »

Woah, I'm alive... So are you still mad Dwarmin?
Anyway now that we are sort of ok, medically assist worm guy by first taking my sticky paper rope and take it off/put it on really quickly in hopes of pulling the worm out of him. If it already has been removed, then with battle-beetle's consent, scribble on a couple of more runes to make it strong enough to have combat rolls instead.
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Flagrarus

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Re: Staggered Magi RTD [Turn 47: Feed The Worms!]
« Reply #654 on: November 19, 2010, 07:48:31 am »

Converse with the local flora, try to find out more about our surroundings.
Logged
I've had my name said wrong at least 10 times so far in my whole forum life.
Oh, HORROR! This is clearly a travesty of untold proportions! The typo gods truly have brought their wrath down upon this poor man!

Ochita

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Re: Staggered Magi RTD [Turn 47: Feed The Worms!]
« Reply #655 on: November 19, 2010, 08:38:49 am »

Make a rune of regen, if I make it carve it on the ground.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Paranatural

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Re: Staggered Magi RTD [Turn 47: Feed The Worms!]
« Reply #656 on: November 19, 2010, 10:04:53 pm »

Scour the area, looking for alchemical supplies.

After all the death and destruction around here there should be something I can use.
Logged
The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RandomNumberGenerator

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Re: Staggered Magi RTD [Turn 47: Feed The Worms!]
« Reply #657 on: November 19, 2010, 10:17:47 pm »

This requires a different approach...

Find a demon to kill, and see if I can absorb it's energy after killing it to restore health.
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The end of the world is more fun then I expected.

iceball3

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Re: Staggered Magi RTD [Turn 47: Feed The Worms!]
« Reply #658 on: November 19, 2010, 10:19:42 pm »

This requires a different approach...

Find a demon to kill, and see if I can absorb it's energy after killing it to restore health.

If we're lucky then we can fight another army of demons if he ovvershoots. :P
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Dwarmin

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Re: Staggered Magi RTD [Turn 47: Feed The Worms!]
« Reply #659 on: November 20, 2010, 07:35:30 am »

Woah, I'm alive... So are you still mad Dwarmin?

Actually, it's perfectly logical-instead of fighting the worms and trying to dispell them, I'm just transferring them, as an emergency measure in case HMH doesn't work out. I can still dispell them from your beetle you know, afterwards!

It will be much less difficult this way, with the majority of risk being to the NPC beetle.

EDIT: also, I'm not sure sticky paper will work here...lol. These are spiritual worms, more immaterial than physical.
« Last Edit: November 20, 2010, 07:37:34 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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