Turn 34: Gilligan's RulePull my sword out of the demon if it's still in it/it's body. Then run to Frelock, grab him and run a decent distance from the plant monster.
[1] You attempt to dash to Fre, only to trip in Nathan's hole. Nice going, wizard.
Sick of the wind elemental fighting back, i conjure a stream of fire and fling it at the combo elemental, hoping to strengthen my loyal fire elemental
[5-1][Luck 5] You fling a stream of fire at the elemental, empowering the fire aspect. In addition to being stronger overall, it should have an easier time overpowering its wind rival.
+5 FireNew Spell: Fire EmpowerFire elemental empowered.I run to Sargoth and help him get out.
[4] You successfully dash to Sargoth. [1][Luck 1] You land on him, putting yourself in the same bad position and probably hampering his escape.
+3 GilliganCure Critical Wounds on self.
[3][Luck 4] You channel a fairly large amount of healing magic into yourself. It's not as intense as it should have been, but it'll do.
+3 RestorationNew Spell: Cure Serious WoundsHeal heavy damage, now Lightly Wounded.I cover myself in a thick armor of ice. Magic it so then I can still move
[1-1][Luck 2] You encase yourself in a tomb of frigid ice. You're no longer bleeding, but you can't move and are freezing and suffocating to death.
+4 WaterEntombed in ice.GLORY TO THE PLANT
Noted.
Use my magic to have the earth maw open up, and accept HmH's help.
[4-1][Luck 2] You manage to get the earth maw to open a bit more, but it continues to grind.
+1 EarthUtilize the rainstorm to call down a giant Pillar of Lightning on the plant monster.
[2-2][Luck 5] You call down the wrath of the heavens with some truly
indiscriminate justice, pounding yourself with a pillar of lightning the size of a small room. Grounding [1][Luck 5] You somehow manage to channel it deeper within yourself, causing you to glow like... well, like lightning. The inevitable discharge will likely be
very bad for both you and whatever it targets.
+6 LightningLiving BatteryThe combo elemental once again wrestles for control of itself. [3+2] vs [5+2] The newly empowered fire elemental soundly beats down its wind twin and attempts to scorch the plant. [2][Luck 1] It sputters uselessly, drawing attention to itself.
The wyvern and angel dive at each other again. [2] vs [4+2], [3+2] vs [1]. The angel nicks the corner of the wyvern's mouth before drawing a long gash in its side. The wyvern bellows in rage.
Wyvern takes heavy damage. Now Heavily Wounded.The plant roars and surveys possible targets. Fre is an easy choice. [5+1] vs [6] More staff-parrying.
Sick of this immortal staff monk bullshit, it attacks Seymore. [6+1] vs [4+1] Seymore takes light damage from the plant's thrashing, but avoids the worst of it.
Seymore takes light damage, now lightly injured.Common Sense [1] It next attacks the shiny. [3+1] vs [3+2] While it fails to deal direct damage, Thorontur is forced to use his halberd to deflect the attack, which means that all hell breaks loose.
Thorontur: [5][3][4] vs [5][6][1]
Plant: [4][4][4] vs [1][3][2]
Thorontur cackles with glee as he carves the plant with lightning, rather than just his halberd. He's still glowing somewhat and smoking a lot more than he used to, however.
Thorontur takes heavy damage, now Heavily Wounded.Plant monster takes hideous damage, now critically wounded.Living Battery effect greatly lessened.
Desperate, the plant calls upon its slave. [5-1][Luck 1] His meaty life-force disrupts the massive plant heal, but he at least bleeds a bit of power into the plant.
Flagro takes damage, now Moderately Wounded. Plant healed a bit.The earth maw continues to churn.
Sargoth: [1] vs [4]
Nathan: [1] vs [2]
Both inhabitants somehow avoid being ground into paste.
Slightly short man with a long amethyst ponytail and eyes. Medium complexion, birthmark on left hand.
Lightly WoundedCurrent Location: Tainted Lands
Expert Summoner (2/40)
Novice Claw User (0/10)
Dabbling Earth Magic (2/10)
Dabbling Fire Magic (9/10)
Summon Spirit AllySummon WildlifeSummon Angel of MercySummon GrinderSummon Earth GliderSummon EarthmakerSummon WyvernWave of GlueCrystal FlurryFire EmpowerClaw Gauntlets
Reinforced Leather Armor
Linen Tunic
Rugged Leather Pants
Leather Boots
---
Camping SuppliesCombo elemental serving as either enemy or ally
Tall, swarthy, long-fingered arabic man with a short black beard and long arms.
CRITICALLY WOUNDEDCurrent Location: Tainted Lands
Adept Destruction (21/30)
Novice Enchanter (5/10)
Dabbling Dagger User (2/10)
Dabbling Pain Tolerance (4/10)
Lightning BlastFireballImbue Concussion BombShrapnel ShatterDetonateFiery DetonateDissipationDagger Focus StanceMinor DispelSlightly Broken Steel Dagger
Dark Grey Robe of Weeping WaterDark Grey Wizard's Hat
Bone Ring
---
Spellbook
Broad-shouldered man with green eyes and black hair.
CRITICALLY WOUNDEDCurrent Location: Tainted Lands
Adept Earth Magic (26/30)
Novice Alchemist (4/10)
Dabbling Diplomat (5/10)
Dabbling Scavenger (2/10)
Dabbling Restoration (3/10)
Dabbling Butcher (2/10)
Dabbling Fire Magic (2/10)
Dabbling Light Magic (1/10)
Earth WaveEarth SlamPotion of StoneskinEarth CrushStonefistMonolith PrisonMonolith PillarsHammerfallIron Skullcap
Reinforced Leather Armor
Soft Wool Tunic
Soft Wool Pants
Soft Wool Socks
Leather Shoes
Walking Stick
---
Hand Axe
Knife
Blanket
Waterskin (2)
Dried Beef
2 Gold Coins
Three
Demon EyesCrystalline white stones
Tiny Red GemTiny Yellow GemMystery Potion
Small White JarUnremarkable looking man with brown hair and eyes.
Heavily WoundedEntombed in ice.Current Location: Tainted Lands
Apprentice Runecrafter (17/20)
Adept Water Magic (6/30)
Dabbling Swordsman (3/10)
Dabbling Restoration (6/10)
Rune of Weeping WaterRune of Water's FlowAir FrostCure Minor WoundsRune of Frozen WaterIce LanceWater DrawDroughtfrost**
Healing MistsRune of Growing FrostSummon RainstormField FreezeRobe
Shoddy Oak Staff of Erratic WaterHooked Belt
Linen Pants
Leather Shoes
---
Frozen LongswordSketchbook+Pencil
Frozen Demon EyesCoin of Growing FrostCheap Iron Scale MailBroken SwordRunecrafting KitA short, moderately-girthed man with brown hair, piercing blue eyes, and a short but full red beard. Jolly demeanor, wearing very simple clothes.
Lightly WoundedCurrent Location: Tainted Lands
Adept Restoration (18/30)
Apprentice Light Magic (8/20)
Major MendingCure Light WoundsEye FlashCure Moderate WoundsSolar FlareLife TransferSoothing MendRainbow ShieldFaith HealingLaserMass Cure Light WoundsFiend-Cudgeling StanceCure Serious WoundsApplewood Staff
Brown Friar Robes (includes hood and rope belt)
Brown Linen Pants
Hemp Sandals
---
Backpack
Bedroll
Traveling Rations
Small Medical KitFairly tall, decently muscled, clean-shaven man with black hair and dark blue eyes. Seems a bit distant or distracted sometimes.
Heavily WoundedCurrent Location: Tainted Lands, near but apart from group
Apprentice Swordsman (13/20)
Novice Destruction (1/10)
Dabbling Medic (2/10)
Dabbling Ranger (5/10)
Dabbling Treasure Hunter (2/10)
Dabbling Priest (7/10)
Dabbling Feint (2/10)
FrostballDiamond CutterSteel Longsword
Shield of the GodsStudded Leather Armor
Shredded Linen TunicLeather Pants
Leather Boots
---
Book of Destruction Magic
Ornamental OrbCopper PoleNice Cigar Box (contains small yellow gems and tiny scroll)
Tiny Scroll (in cigar box)
Tall, slightly tanned elf with brown hair and golden eyes. Armored but not particularly muscular.
Heavily WoundedLiving BatteryLocation: Tainted Lands
Apprentice Polearms (2/20)
Apprentice Lightning (11/20)
Dabbling Dancer (3/10)
Dabbling Meditation (1/10)
Dabbling Sprinter (4/10)
Lightning EdgeGrounding Nova StanceCall LightningHerd ThunderstormBasic LightningSlightly Fancy HalberdChainmail Hauberk
Chainmail Chausses
Iron Cap
Cotton Tunic
Cotton Pants
Leather Boots
Leather Bracers
---
Backpack
Waterskin
Bedroll
Flint & Tinder
Torch
Travelling RationsTall, somewhat older-looking man with dark brown hair and eyes.
Lightly WoundedPlant SlaveCurrent Location: Tainted Lands
Adept Plants (5/30)
Novice Runecrafting (0/20)
Dabbling Demonologist (1/10)
Seed BurstGentle DirectionRune of Plant's CommandSeeking SeedsEnergizeRoot DrawRune of Plant's PuppetPlant Puppet ReversalBamboo Staff
Robe
Backpack
---
Big Box of SeedsTinderbox
FlareBook of Botanic RitualsReally want to give Frelock staff skill or something for those rolls, but the rules are you can't get experience for something you don't use an action on.
As far as enemy magic is concerned, it varies. I don't want to bog down the system with resist rolls everywhere, but I dislike autodamage, even if it's damage someone had to run the luck gauntlet for. I'm also considering just letting magic skill act as armor against appropriate (or
maybe magic in general) schools.