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Author Topic: Staggered Magi RTD [Turn 64: Plenty of Power, Lack of Control]  (Read 92360 times)

IronyOwl

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Re: Staggered Magi RTD [Turn 3: New Beginnings
« Reply #45 on: July 14, 2010, 07:22:38 am »

Hint: There's too many demons to get an accurate count. Certainly more than 20, probably not more than 50.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

wolfchild

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Re: Staggered Magi RTD [Turn 3: New Beginnings
« Reply #46 on: July 14, 2010, 07:41:58 am »

Hint: There's too many demons to get an accurate count. Certainly more than 20, probably not more than 50.

I stay in the tower and summon pathetic little animals

i need a better spell
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

HmH

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Re: Staggered Magi RTD [Turn 3: New Beginnings
« Reply #47 on: July 14, 2010, 07:55:48 am »

Hint: There's too many demons to get an accurate count. Certainly more than 20, probably not more than 50.

I stay in the tower and summon pathetic little animals

i need a better spell
Then go to the gates and learn how to conjure huge heavy things out of thin air.

Paranatural

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Re: Staggered Magi RTD [Turn 3: New Beginnings
« Reply #48 on: July 14, 2010, 07:57:39 am »

I make my way to where the Commander told us to go. As the demons advance, I'll try to create stone spikes in the ground before the fortress to point at them like lances, to hinder their attacks.

(I'm thinking stone spikes like a series of spears, not foot-spikes.)
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RandomNumberGenerator

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Re: Staggered Magi RTD [Turn 3: New Beginnings]
« Reply #49 on: July 14, 2010, 09:08:52 am »

I go where the commander told me to and pick up some stones.
If demons are at melee distance, I grab one of them and cast Shrapnel Shatter.
If not, I throw Fireballs at them.


You're planning on shattering a demon?

AWESOME!
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The end of the world is more fun then I expected.

Ochita

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Re: Staggered Magi RTD [Turn 3: New Beginnings
« Reply #50 on: July 14, 2010, 10:45:13 am »

Ice some demons
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Frelock

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Re: Staggered Magi RTD [Turn 3: New Beginnings
« Reply #51 on: July 14, 2010, 02:18:37 pm »

Go up to the walls, and try to create a bright light shining from the wall underneath where we're staning, to throw off any enemy archer/spitter's aim.
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All generalizations are false....including this one.

IronyOwl

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Re: Staggered Magi RTD [Turn 3: New Beginnings
« Reply #52 on: July 14, 2010, 05:57:56 pm »

Turn 4: Let There Be Light

Quote from: Tarran
Stand in the direct center of the top of the gate and exact vengeance on the demons that climb up.
The demons hurl themselves on the gate, but at seeing a target above, some try to climb up, ramming their claws into the wood for purchase. [4] They succeed in advancing within sword range. [1+2] vs [4-2]. You clip a demon's face, but it keeps coming.

Quote from: HmH
I go where the commander told me to and pick up some stones.
If demons are at melee distance, I grab one of them and cast Shrapnel Shatter.
If not, I throw Fireballs at them.
Stones [3] You gather up a few small rocks, but there's nothing large enough for a truly impressive Shrapnel Shatter. As it happens, a few demons are trying to make it up the gate. [1+1][Luck 2] Trying to combine several stones for a bigger effect, the magic doesn't take well, causing them to burst harmlessly into sand. You don't even think you got any in any demons' eyes.

Quote from: maxicaxi
study the demons so that i can figure out how to raise them later
[6] Fascinating, the demons seem to possess that odd combination of living being and automaton sometimes seen in undead. You're just suspecting to yourself that these forms might be shambling shells rather than their "true" bodies, almost like zombies, when one tries to grab your face. [1] vs [2]. You barely manage to pull back as the demon loses its grip. Uh, maybe you shouldn't have leaned in that close to study them.

Quote from: wolfchild
I stay in the tower and summon pathetic little animals
[5+1][Luck 1]. You summon a rather large boar, who promptly lashes out at you in fury. [5] vs [5+1]. You slam yourself into the wall avoiding its expert charge, but you're okay.
+1 Summoning

Quote from: Paranatural
I make my way to where the Commander told us to go. As the demons advance, I'll try to create stone spikes in the ground before the fortress to point at them like lances, to hinder their attacks.
[2+1][Luck 3]. You create several spike-ish protrusions, but they're pretty small and the demons mainly ignore them.
+2 Earth Magic

Quote from: Ochita
Ice some demons
[3][Luck 5] You sort of create some ice on a demon's face. Fortunately this blinds it, causing it to smash into the wall and disrupt its neighbors.
+2 Water Magic

Quote from: Frelock
Go up to the walls, and try to create a bright light shining from the wall underneath where we're staning, to throw off any enemy archer/spitter's aim.
[6][Luck 6] You bathe the entire lower walls in blinding light. Nobody on the wall can really see the demons, but at least the demons presumably can't see anything.
+5 Light Magic

Quote from: Archers
Uh, fire!
[3] The archers fire at the mass of blinding light, doing some damage.

Quote from: Demons
Kill!
[3-1] The demons attempt to flail at the walls and gates, but can't see well enough to do any damage.

Quote from: Reserve Archers
Fire!
The archers in the courtyard fire a volley high into the air. [1] A few land near the magi on the walls, but most scatter uselessly behind the demons.

Spoiler: Max Smith (maxicaxi) (click to show/hide)
Spoiler: Nathan (HmH) (click to show/hide)
Spoiler: Sargoth (Paranatural) (click to show/hide)
Spoiler: Ochita/Bel (Ochita) (click to show/hide)
Spoiler: Fre Ericson (Frelock) (click to show/hide)
Spoiler: Tarran (Tarran) (click to show/hide)
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

wolfchild

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Re: Staggered Magi RTD [Turn 4: Let There Be Light]
« Reply #53 on: July 14, 2010, 06:38:54 pm »

My summons seem to want to just kill me

I attempt to summon something huge and sluggish ABOVE the demons

heres hoping for demon pancake
« Last Edit: July 14, 2010, 07:01:13 pm by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Tarran

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Re: Staggered Magi RTD [Turn 4: Let There Be Light]
« Reply #54 on: July 14, 2010, 06:59:06 pm »

Apply my sword to the demons heads. DECAPITATE THEM!
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

HmH

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Re: Staggered Magi RTD [Turn 4: Let There Be Light]
« Reply #55 on: July 14, 2010, 09:43:36 pm »

I blast demons with lightnings.

Frelock

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Re: Staggered Magi RTD [Turn 4: Let There Be Light]
« Reply #56 on: July 14, 2010, 10:20:30 pm »

Theoretically, the point of bathing the lower walls in light was to ensure that the demons would be blinded looking at us, but we would see them very sharply illuminated.  Alas, a double 6 spoils all plans...

See if I can make a demon look like a human, in the hopes that it's friends will attack it.
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Paranatural

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Re: Staggered Magi RTD [Turn 4: Let There Be Light]
« Reply #57 on: July 14, 2010, 10:57:41 pm »

Create a golem made of stone to push the demons down the wall and cliff, to their deaths.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

maxicaxi

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Re: Staggered Magi RTD [Turn 4: Let There Be Light]
« Reply #58 on: July 14, 2010, 11:17:00 pm »

like zombies......

I use a custom control undead spell to take control of one of the demons
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Ochita

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Re: Staggered Magi RTD [Turn 4: Let There Be Light]
« Reply #59 on: July 15, 2010, 01:30:40 am »

Pick up a lage rock, inscribe that ice rune on it and get HmH to shatter onto the demons
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
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