Turn 61: Dodging ResponsibilityImbue life transfer with necromancy to create life funnel! (does not require both sides to be willing). Test on small insects/animals nearby and fowl abomination, going from the former to the latter
[4] You locate a small, strange animal of some sort. [2-1][Luck 1] You somehow manage to funnel both your own life force and that of the fowl abomination into the small animal. The fowl abomination collapses, adding its poisonous undead essence to the mix. As the toadlike creature grows larger than a dog, you're forced to wonder just why it's so damn easy to create eldritch abominations.
Fowl Abomination slain!Helltoad appears!+4 NecromancyStart pushing the HmH group and Frelock in the general direction of our next goal. Also, give Ochita-HmH-Flagrarus my longsword as a free action.
[5][Luck 6] You expertly shovel the group back towards that cave that oozed malice and dread. You're still not sure it's wise to go in there, but you're not really sure what your next goal would be otherwise. Besides, this allows you to outrun the toad-thing.
+4 LeadershipWEll then give me your sword. I'll give it the frozen effect aswell as a small cause wound spell or something.
[2][Luck 5], [5][Luck 6] You fail utterly to imbue any frost in Tarren's sword. Instead, you seem to create some sort of enhancing bracket rune. Carving a secondary rune into it would probably amplify the effect greatly.
+4 RunecraftingNow Adept RunecrafterNew Rune: Rune of Projection (Rune 3)Clean out my wound. Separate the pile into individual items and begin carving random runes onto all of them.
[1][Luck 6] You manage to impale yourself on a rather large splinter. Doing so gives you a brilliant idea for sacrificing some of your own life force, likely in the form of blood, in order to empower magical effects, like runes.
Take light damage, now lightly wounded.Scamper gleefully about trying to find more shiny things.
[3][Luck 4] You find an odd-looking demon claw. You suspect it was being carried at loot rather than being fresh, but you never know. It's not especially shiny, but it kind of has a gloss to it.
Also a human trips over you.
Gained Item: Unusual Demon ClawTrack the participant's of the battle
[1][Luck 3] You make fair progress before realizing those are odd dust patterns, not tracks. Damn it.
I practice bolstering myself!
[1+1][Luck 2] You fail to do anything productive. At least you didn't make it worse, either.
I gather alchemical supplies and join my compatriots that are advancing the plotline.
[3][Luck 1] You manage to find a few stones that might be vaguely useful in alchemy. Unfortunately they're at a demon's feet. Uh...
Ask if Gerabin will help me track where people went from here; open my eyes to follow him if he says it's okay. If I see a stranger, follow him.
[5][Luck 3] Gerabin is more than happy to help, but he ends up tracking the more recent arrivals instead of the big group. [Goblin] [6][Luck 1] You successfully track the goblin, mostly by tripping over him and wedging yourself head first in another crack. This place is really not safe.
+4 Medium TrekkingNow stuck in crack.The demon lunges as Sargoth. [3] vs [5] He knees it in the face.
Others of its kind begin loping in from nearby rock piles. They look more curious than hostile, but you're experienced enough to know that's extraordinarily unlikely.
Charred but animate corpse. Tall and with long fingers and arms.
Mindless Shambling HorrorLightly DamagedCurrent Location: Tainted Lands
Slightly Broken Steel Dagger
Dark Grey Robe of Weeping WaterDark Grey Wizard's Hat
Bone Ring
---
Spellbook
Unremarkable looking man with brown hair and eyes.
Possessing NathanCurrent Location: Nathan's Shell
Expert Water Magic (2/40)
Adept Runecrafter (1/30)
Apprentice Restoration (4/20)
Novice Swordsman (1/10)
Novice Necromancy (6/10)
Rune of Weeping WaterRune of Water's FlowAir FrostCure Minor WoundsRune of Frozen WaterIce LanceWater DrawDroughtfrost**
Healing MistsHealing MistsRune of Growing FrostSummon RainstormField FreezeSummon Violent StormIcy DeathFlush (Water/Necro Lv3)
---
Drain Life (Necromancy 1)
---
Rune of Projection (Rune 3)Tall, somewhat older-looking man with dark brown hair and eyes.
Possessing NathanCurrent Location: Tainted Lands
Master Plants (4/50)
Novice Runecrafting (6/10)
Dabbling Demonologist (1/10)
Dabbling Restoration (4/10)
Seed BurstGentle Direction---
Seeking SeedsEnergize---
Root DrawPlant Puppet ReversalBramblesOvergrowthTransfusionCommune---
Rune of Plant's Command---
Rune of Plant's PuppetBroad-shouldered man with green eyes and black hair.
HealthyCurrent Location: Tainted Lands
Expert Earth Magic (29/40)
Novice Alchemist (4/10)
Dabbling Leadership (8/10)
Dabbling Diplomat (5/10)
Dabbling Scavenger (2/10)
Dabbling Restoration (8/10)
Dabbling Butcher (2/10)
Dabbling Fire Magic (2/10)
Dabbling Light Magic (1/10)
Dabbling Necromancer (1/10)
Earth WaveEarth SlamPotion of StoneskinEarth CrushStonefist---
Monolith PrisonMonolith PillarsStonecage---
HammerfallShunt (Earth Lv4)
Iron SkullcapReinforced Leather ArmorSoft Wool Tunic
Soft Wool Pants
Soft Wool Socks
Leather Shoes
Walking Stick
---
Hand Axe
Knife
Blanket
Waterskin (2)
Dried Beef
2 Gold Coins
Three
Demon EyesCrystalline white stones
Tiny Red GemTiny Yellow GemMystery Potion
Small White JarA short, moderately-girthed man with brown hair, piercing blue eyes, and a short but full red beard. Jolly demeanor, wearing very simple clothes.
HealthyFiend CudgelerCurrent Location: Tainted Lands
Expert Restoration (22/40)
Apprentice Light Magic (8/20)
Apprentice Necromancy (13/20)
Dabbling Sprinter (3/10)
Cure Light WoundsCure Moderate WoundsCure Serious WoundsCure Critical WoundsMajor MendingEye FlashSolar FlareLife TransferSoothing MendRainbow ShieldFaith HealingLaserMass Cure Light WoundsLeast VigorApplewood Staff
Brown Friar Robes (includes hood and rope belt)
Brown Linen Pants
Hemp Sandals
---
Backpack
Bedroll
Traveling Rations
Small Medical KitRather small puppy/lizard thing with reptilian mud-brown skin, a small tail, and a mangled left ear. Muted red eyes and sharp pointy teeth.
HealthySharp TeethCurrent Location: Tainted Lands
Adept Poison Magic (9/30)
Apprentice Spirit Magic (19/20)
Dabbling Ranger (5/10)
Dabbling Medium (3/10)
Poison BoltPoison SoulBolster\
Spirit WormPoison CloakBlind Sight (Spirit 2)---
Exorcise (Spirit Lv3)
Felsite Stone Staff
Itchy Hemp Robe
Cotton Undershorts
Obsidian Ring of Minor Poison Resistance---
WaterskinDog Leather Shoulder BagRitual Demon Rat Skull BowlBone Pestle
Chewing BoneObsidian Mug
Medium-sized lizardfolk with shiny orange scales streaked with onyx. Needle-teeth and very dark brown eyes.
Lightly WoundedCurrent Location: Tainted Lands, middle of settlement ruins
Adept Runecrafter (7/30)
Apprentice Improvised Weapons (13/20)
Dabbling Ranger (4/10)
Dabbling Grappler (3/10)
Rune of StrengthRune of Bouncing MaliceRune of ClingingPig Leather Robe
Anticlinging Necklace of Good FortuneExceptional Wooden Bucket---
Guide to Passive Taming of Wild AnimalsRuned beetle companion
Spindly, small, pale green goblin with black hair, uneven pointed teeth, red eyes, and ears jutting out to the sides. Crude spider-on-skull burn mark on left shoulder.
HealthyLocation: Tainted Lands, plant battleground
Apprentice Conjuration (0/20)
Novice Necromancy (0/10)
Summon Spider (Summoning 1)Summon Zombie (Summoning 1)---
Blind (Necromancy 1)Mismatched Rags
Tiny Dagger (-1 Piercing damage)
---
Frozen Longsword (+1 Slashing, +1 Cold Damage)
Flint & Tinder
Waterskin
"Rations"Nugget of Pyrite
Polished Steel Spade Head
Ivory Comb HalfPolished Turquoise Rock
Shiny Fishhooks
Bronze Coaster
Unusual Demon Claw
Tall, wild-haired man. Somewhat feral look about him.
HealthyLocation: Plant Battlefield
Apprentice Beast Shaman (0/20)
Novice Berserker (0/10)
Bear's Strength (Beast 1)Boar's Fury (Beast 1)Ancient Claymore (+1 Slashing Damage)Crude Hides (+1 Slashing, +2 Bludgeoning Resist)
---
Monstrous Axe (+3 Slashing Damage, -1 RTD)
2 Hatchets
Rations
Bear Fur BlanketEnergetic little girl absolutely covered in dirt.
HealthyLocation: Near goblin
Apprentice Mirrored Path (0/20)
Novice Medium Trekking (4/10)
Light Within, Dark Without (Mirrored 1)Dark Within, Light Without (Mirrored 1)---
See Spirits (Medium Trek 1)Worn Smocked Robe
Sandals
Heptagonal LanternFine Walking StickHemp SackFairly tall, decently muscled, clean-shaven man with black hair and blue eyes. Unnerving aura.
HealthyLocation: Tainted Lands
Apprentice Swordsman (0/20)
Novice Necromancy (0/10)
Dabbling Leader (4/10)
Imbue Hate (Necromancy 1)Steel Longsword (+1 slashing damage)
Bronze Shield (+1 RTD)
Iron Chain Mail (+3 Slashing, +3 Piercing Resist; -1 RTD)
---
Necromancy Spellbook
Been highly distracted lately, so sorry about that, uh, three week or so delay.