Turn 59: Ominous AwakeningsPractice a little with necromancy, make a rune of growing decay
[1][Luck 2], [2+1][Luck 1] You make a small rune that rots you. And only you, somehow.
+3 NecromancyTake Light Damage.I practice my spirit magic by making Ochita's eyes SUPERNATURALLY ACUTE
[1][Luck 5] You blind Ochita, but increase his other senses. You're good at doing that.
+3 SpiritNew Spell: Blind Sight (Spirit 2)I use necromancy to try to raise a very basic zombie from a graveyard somewhere.
[2] After much searching, you locate the bones of what is probably a chicken. [6+1][Luck 4] You raise a shambling horror composed of innumerable victims' bones piled together. It is a walking graveyard.
A walking poultry graveyard, but still.
+5 NecromancyMinion Raised: Fowl AbominationThe spirit tries to wake up Nathan's mind, now purposefully, out of fear before the new arrivals.
[6][Luck 1] The spirit succeeds in fully awakening Nathan's mind... or at least, an insane, hateful shadow of what his mind once was.
This won't end well.
Begin for looking signs of civilization. Or a tree. If I find a tree, try to improvise my rune of anti-clinging to create a rune of deconstruction on it.
[6][Luck 2] You stumble upon a large settlement... or what used to be a large settlement. It's been completely and utterly destroyed beyond what any reasonable foe would do, but you can still make out the strange shapes in the soil and bits of material scattered around. Something literally dismantled it entirely.
Try to form some kind of map of our surroundings in my head from everything I've seen since I left the fortress to find the others.
[2][Luck 2] You get distracted, and your "map" fails to materialize.
Appear!
Scurrying atop a rock, you pause to listen. Having traveled to the tainted lands, you were intrigued by unusual sounds- surely some sort of battle or magical catastrophe. Whatever it is seems to have stopped now, though.
Appear!
You pause as the sounds of conflict die down. Having traveled to the tainted lands, you heard the unmistakable sounds of fury and violence off in the distance. The battle seems to have ended now, however.
Appear!
You pause as the spirits shift once again. Having traveled to the tainted lands, you heard strange noises that the spirits seemed agitated or excited about. They seem to think it's over now, though, and you don't hear anything anymore.
Appear!
Your soul finds itself suspended in a dark maelstrom, as some of the more unpleasant gods swirl about you angrily. They shriek epithets and what you think are analogies, perhaps to you, each other, or themselves. Finally, one screams threateningly at you specifically:
"YOU WILL DESTROY THESE WRETCHES THAT WOULD DARE STEAL OUR POWER!"A lightning bolt strikes the earth with a thunderous boom, smoke slowly clearing to reveal Tarren. And this time,
nothing will get in your way.
Charred but animate corpse. Tall and with long fingers and arms.
Mindless Shambling HorrorLightly DamagedCurrent Location: Tainted Lands
Slightly Broken Steel Dagger
Dark Grey Robe of Weeping WaterDark Grey Wizard's Hat
Bone Ring
---
Spellbook
Unremarkable looking man with brown hair and eyes.
Possessing NathanCurrent Location: Nathan's Shell
Expert Water Magic (2/40)
Apprentice Runecrafter (17/20)
Apprentice Restoration (4/20)
Novice Swordsman (1/10)
Novice Necromancy (6/10)
Rune of Weeping WaterRune of Water's FlowAir FrostCure Minor WoundsRune of Frozen WaterIce LanceWater DrawDroughtfrost**
Healing MistsHealing MistsRune of Growing FrostSummon RainstormField FreezeSummon Violent StormIcy DeathFlush (Water/Necro Lv3)
---
Drain Life (Necromancy 1)
Tall, somewhat older-looking man with dark brown hair and eyes.
Possessing NathanCurrent Location: Tainted Lands
Master Plants (4/50)
Novice Runecrafting (6/10)
Dabbling Demonologist (1/10)
Dabbling Restoration (4/10)
Seed BurstGentle Direction---
Seeking SeedsEnergize---
Root DrawPlant Puppet ReversalBramblesOvergrowthTransfusionCommune---
Rune of Plant's Command---
Rune of Plant's PuppetBroad-shouldered man with green eyes and black hair.
HealthyCurrent Location: Tainted Lands
Expert Earth Magic (29/40)
Novice Alchemist (4/10)
Dabbling Leadership (8/10)
Dabbling Diplomat (5/10)
Dabbling Scavenger (2/10)
Dabbling Restoration (8/10)
Dabbling Butcher (2/10)
Dabbling Fire Magic (2/10)
Dabbling Light Magic (1/10)
Dabbling Necromancer (1/10)
Earth WaveEarth SlamPotion of StoneskinEarth CrushStonefist---
Monolith PrisonMonolith PillarsStonecage---
HammerfallShunt (Earth Lv4)
Iron SkullcapReinforced Leather ArmorSoft Wool Tunic
Soft Wool Pants
Soft Wool Socks
Leather Shoes
Walking Stick
---
Hand Axe
Knife
Blanket
Waterskin (2)
Dried Beef
2 Gold Coins
Three
Demon EyesCrystalline white stones
Tiny Red GemTiny Yellow GemMystery Potion
Small White JarA short, moderately-girthed man with brown hair, piercing blue eyes, and a short but full red beard. Jolly demeanor, wearing very simple clothes.
HealthyFiend CudgelerCurrent Location: Tainted Lands
Expert Restoration (22/40)
Apprentice Light Magic (8/20)
Apprentice Necromancy (7/20)
Dabbling Sprinter (3/10)
Cure Light WoundsCure Moderate WoundsCure Serious WoundsCure Critical WoundsMajor MendingEye FlashSolar FlareLife TransferSoothing MendRainbow ShieldFaith HealingLaserMass Cure Light WoundsLeast VigorApplewood Staff
Brown Friar Robes (includes hood and rope belt)
Brown Linen Pants
Hemp Sandals
---
Backpack
Bedroll
Traveling Rations
Small Medical KitMinions:
Fowl Abomination [Healthy]
Rather small puppy/lizard thing with reptilian mud-brown skin, a small tail, and a mangled left ear. Muted red eyes and sharp pointy teeth.
HealthySharp TeethPoison Shroud
Current Location: Tainted Lands
Adept Poison Magic (3/30)
Apprentice Spirit Magic (19/20)
Dabbling Ranger (5/10)
Dabbling Medium (3/10)
Poison BoltPoison SoulBolster\
Spirit WormPoison CloakBlind Sight (Spirit 2)---
Exorcise (Spirit Lv3)
Felsite Stone Staff
Itchy Hemp Robe
Cotton Undershorts
Obsidian Ring of Minor Poison Resistance---
WaterskinDog Leather Shoulder BagRitual Demon Rat Skull BowlBone Pestle
Chewing BoneObsidian Mug
Medium-sized lizardfolk with shiny orange scales streaked with onyx. Needle-teeth and very dark brown eyes.
HealthyCurrent Location: Tainted Lands
Adept Runecrafter (7/30)
Apprentice Improvised Weapons (13/20)
Dabbling Ranger (4/10)
Dabbling Grappler (3/10)
Rune of StrengthRune of Bouncing MaliceRune of ClingingPig Leather Robe
Anticlinging Necklace of Good FortuneExceptional Wooden Bucket---
Guide to Passive Taming of Wild AnimalsRuned beetle companion
Spindly, small, pale green goblin with black hair, uneven pointed teeth, red eyes, and ears jutting out to the sides. Crude spider-on-skull burn mark on left shoulder.
HealthyLocation: Tainted Lands
Apprentice Conjuration (0/20)
Novice Necromancy (0/10)
Summon Spider (Summoning 1)Summon Zombie (Summoning 1)---
Blind (Necromancy 1)Mismatched Rags
Tiny Dagger (-1 Piercing damage)
---
Flint & Tinder
Waterskin
"Rations"Nugget of Pyrite
Polished Steel Spade Head
Ivory Comb HalfPolished Turquoise Rock
Shiny Fishhooks
Bronze Coaster
Tall, wild-haired man. Somewhat feral look about him.
HealthyApprentice Beast Shaman (0/20)
Novice Berserker (0/10)
Bear's Strength (Beast 1)Boar's Fury (Beast 1)Ancient Claymore (+1 Slashing Damage)Crude Hides (+1 Slashing, +2 Bludgeoning Resist)
---
Monstrous Axe (+3 Slashing Damage, -1 RTD)
2 Hatchets
Rations
Bear Fur BlanketEnergetic little girl absolutely covered in dirt.
HealthyApprentice Mirrored Path (0/20)
Novice Medium Trekking (0/10)
Light Within, Dark Without (Mirrored 1)Dark Within, Light Without (Mirrored 1)---
See Spirits (Medium Trek 1)Worn Smocked Robe
Sandals
Heptagonal LanternFine Walking StickHemp SackFairly tall, decently muscled, clean-shaven man with black hair and blue eyes. Unnerving aura.
HealthyLocation: Tainted Lands
Apprentice Swordsman (0/20)
Novice Necromancy (0/10)
Imbue Hate (Necromancy 1)Steel Longsword (+1 slashing damage)
Bronze Shield (+1 RTD)
Iron Chain Mail (+3 Slashing, +3 Piercing Resist; -1 RTD)
---
Necromancy Spellbook
I have to say, some characters are a lot easier to write up than others. Doing four at once probably isn't wise in any case, however.
Still working on mechanics/making the OP useful.