Turn 42: AscensionStab a demon in the head.
[6+2] vs [6] The demon does an excellent job of dodging to the side, but still gets sliced in half horizontally.
Demon slain.+3 SwordsmanDetermine that my body is a lost cause, discarding it as I ascend as a mighty battle-spirit!
[6][Luck 5] Normally, the notion of shedding your mortal coil to ascend as some sort of spirit would be sheer madness. Evidently being in a whirling maelstrom of lightning and magic helps quite a bit, however. Lightning [2][Luck 1], Polearms [6][Luck 5], Plant [2][Luck 6], Absorb [6][Luck 3], Escape [1][Luck 3]
You successfully emerge from your body like a butterfly from a cocoon. You fail utterly to absorb any of the lightning around you, in fact losing some skill with it, and while you fail to merge meaningfully with the plant energy infesting you, you do manage to absorb its power. What you
do absorb is nothing less than the essence of your martial skill- you have become, fairly literally, a spirit of battle. Sadly, you are trapped and the lightning is beginning to wear away at you.
Now Spirit of Battle. Lose lightning skill and affinity, gain innate bonus to melee combat. Lose gear, gain spectral equivalents.Take light damage from maelstrom, now Lightly Wounded.Cure critical wounds on Tarran
[3][Luck 5] You only channel a bit of the spell's power, but it takes well... or at least, as well as it's going to take. His condition seems to greatly diminish the effect...
Tarran receives light healing, now CRITICALLY WOUNDED!+5 RestorationNew Spell: Cure Critical WoundsWiden the magic vortex-thingy, so it includes the entire area but sucks with less force.
[5-2][Luck 6] You manage to get it to widen... in fact, it's now slowly creeping open of its own accord. On the bright side, there's now plenty of room to get in or out.
+5 EnchantingUse the water from the storm to make a pillar of icy death and try to hit around 3~2 demons with it.
[3+1][Luck 3] Using the last of the storm's power, you conjure a pillar of icy death. Unfortunately it only hits two demons, but it freezes the ones attacking Flagro to death.
+3 WaterTwo demons slain.Grow bamboo from the ground beneath the closest remaining demons that impales/launches them.
[1+2][Luck 6][Staff 3] Noticing one demon running loose, you attempt to deal with it, growing bamboo right under it. You only manage one stalk, but it happens to impale the demon through the head, so that works out, and the fact that it then grows out a bit doesn't really bother you.
+3 PlantDemon slain.Release my lash from lil' dwaree' and bring it around to grab Thorontur before he falls too deep into the portal. Bring him out and try to get him to land on one of the demons.
[3+2][Luck 1] You manage to flick lil Dwaree off your whip, smashing him into the ground in the process. You then attempt to ensnare Thorontur, who is by now deep in the portal. [6+2] vs [1+4], [6] vs [4+1] You manage to lash your papers through the portal's entrance, snag Thorontur, now apparently some sort of spirit, and overcome the portal's pull to launch him out. [4][Luck 1] The last two demons are too far away to hit, but you don't really notice that until it's too late, and you smash Thorontur onto the ground in a similar fashion to Dwaree.
+4 Improvised Weapons.Dwareet'ik takes light damage, now Heavily Wounded.Thorontur takes light damage, now Moderately Wounded.Thorontur freed from portal.Crap. Earth Crush spell on the demons attacking Tarran.
[5+1][Luck 1] You smash everything attacking Tarran, plus Tarran himself. Oops. (Resist 1) He manages to shield the demons with his own body. How valiant!
+2 EarthTwo demons slain.Tarran takes moderate damage, now Beyond Dead.Once released, I create a poisonous magical aura around Tarran that will harm all attacking foes!
[5][Luck 5] You create a masterful aura around Tarran. Not only does it poison attackers, it slightly heals Tarran with their stolen energy!
+6 PoisonNew Spell: Poison CloakThe angels continue their assault.
Fre: [6] vs [1], [4] vs [6] The angel's broad, short blade is extremely well-aimed, but fortunately the angel surrounding Fre interferes. It finds itself utterly unable to disrupt the other angel's assault, and so interposes itself, taking the brutal blow for Fre.
Icebrawl: [6] vs [6] Despite Icebrawl's distraction at hurling his comrades around, the angel's brutal downward swipe hits only the ground.
Ochita: [4] vs [6] Ochita nicks the angel attacking him with his frost-rimed blade.
Nathan: [4] vs [1] Nathan fails to dodge properly and takes a nasty cut to the shoulder.
With its target suddenly vanished, the angel attacking Seymore goes after Flagro instead. [3] vs [5] He hits it in the face with his staff.
With the last demon slain, Tarran staggers on his feet. He manages to shake himself awake with the reminder that the angels are still attacking, but the absence of demons seems to have drained something out of him.
Slightly short man with a long amethyst ponytail and eyes. Medium complexion, birthmark on left hand.
HealthyCurrent Location: Tainted Lands
Expert Summoner (16/40)
Novice Claw User (0/10)
Dabbling Earth Magic (2/10)
Dabbling Fire Magic (9/10)
Dabbling Restoration (8/10)
Dabbling Negotiator (1/10)
Summon Spirit AllySummon WildlifeSummon Angel of MercySummon GrinderSummon Earth GliderSummon EarthmakerSummon WyvernWave of GlueCrystal FlurryFire EmpowerSummon GuardianSummon Angelic GruntsClaw Gauntlets
Reinforced Leather Armor
Linen Tunic
Rugged Leather Pants
Leather Boots
---
Camping SuppliesGuardian Angel protecting Fre.
Tall, swarthy, long-fingered arabic man with a short black beard and long arms.
Lightly WoundedCurrent Location: Tainted Lands
Adept Destruction (24/30)
Apprentice Enchanter (9/20)
Dabbling Dagger User (2/10)
Dabbling Pain Tolerance (4/10)
Dabbling Lightning (2/10)
Dabbling Summoning (1/10)
Lightning BlastFireballImbue Concussion BombShrapnel ShatterDetonateFiery DetonateDissipationDagger Focus StanceMinor DispelSlightly Broken Steel Dagger
Dark Grey Robe of Weeping WaterDark Grey Wizard's Hat
Bone Ring
---
Spellbook
Broad-shouldered man with green eyes and black hair.
HealthyCurrent Location: Tainted Lands
Expert Earth Magic (11/40)
Novice Alchemist (4/10)
Dabbling Diplomat (5/10)
Dabbling Scavenger (2/10)
Dabbling Restoration (8/10)
Dabbling Butcher (2/10)
Dabbling Fire Magic (2/10)
Dabbling Light Magic (1/10)
Dabbling Organizer (3/10)
Earth WaveEarth SlamPotion of StoneskinEarth CrushStonefistMonolith PrisonMonolith PillarsHammerfallIron Skullcap
Reinforced Leather Armor
Soft Wool Tunic
Soft Wool Pants
Soft Wool Socks
Leather Shoes
Walking Stick
---
Hand Axe
Knife
Blanket
Waterskin (2)
Dried Beef
2 Gold Coins
Three
Demon EyesCrystalline white stones
Tiny Red GemTiny Yellow GemMystery Potion
Small White JarUnremarkable looking man with brown hair and eyes.
HealthyCurrent Location: Tainted Lands
Apprentice Runecrafter (17/20)
Adept Water Magic (28/30)
Dabbling Swordsman (3/10)
Novice Restoration (5/10)
Rune of Weeping WaterRune of Water's FlowAir FrostCure Minor WoundsRune of Frozen WaterIce LanceWater DrawDroughtfrost**
Healing MistsRune of Growing FrostSummon RainstormField FreezeSummon Violent StormIcy DeathRobe
Shoddy Oak Staff of Erratic WaterHooked Belt
Linen Pants
Leather Shoes
---
Frozen LongswordSketchbook+Pencil
Frozen Demon EyesCoin of Growing FrostCheap Iron Scale MailBroken SwordRunecrafting KitA short, moderately-girthed man with brown hair, piercing blue eyes, and a short but full red beard. Jolly demeanor, wearing very simple clothes.
Heavily WoundedCurrent Location: Tainted Lands
Expert Restoration (6/40)
Apprentice Light Magic (8/20)
Dabbling Necromancy (5/10)
Cure Light WoundsCure Moderate WoundsCure Serious WoundsCure Critical WoundsMajor MendingEye FlashSolar FlareLife TransferSoothing MendRainbow ShieldFaith HealingLaserMass Cure Light WoundsFiend-Cudgeling StanceLeast VigorApplewood Staff
Brown Friar Robes (includes hood and rope belt)
Brown Linen Pants
Hemp Sandals
---
Backpack
Bedroll
Traveling Rations
Small Medical KitFairly tall, decently muscled, clean-shaven man with black hair and dark blue eyes. Seems a bit distant or distracted sometimes.
Beyond DeadRevenancyCurrent Location: Tainted Lands
Apprentice Swordsman (19/20)
Novice Destruction (1/10)
Dabbling Medic (2/10)
Dabbling Ranger (5/10)
Dabbling Treasure Hunter (2/10)
Dabbling Priest (7/10)
Dabbling Feint (2/10)
Dabbling Shield Bash (2/10)
Dabbling Sneak (1/10)
Dabbling Taunt (3/10)
FrostballDiamond CutterSteel Longsword
Shield of the GodsStudded Leather Armor
Shredded Linen TunicLeather Pants
Leather Boots
---
Book of Destruction Magic
Ornamental OrbCopper PoleNice Cigar Box (contains tiny scroll)
Tiny Scroll (in cigar box)
Spectral, armored figure floating above the ground, wielding a halberd.
Lightly WoundedSpirit of BattleLocation: Tainted Lands
Apprentice Polearms (6/20)
Novice Lightning (7/10)
Dabbling Dancer (3/10)
Dabbling Meditation (1/10)
Dabbling Sprinter (4/10)
Dabbling Enchanter (1/10)
Dabbling Plant (2/10)
Lightning EdgeGrounding Nova StanceCall LightningHerd ThunderstormBasic LightningSpectral EquipmentTall, somewhat older-looking man with dark brown hair and eyes.
Lightly WoundedMangled ArmCurrent Location: Tainted Lands
Adept Plants (29/30)
Novice Runecrafting (6/10)
Dabbling Demonologist (1/10)
Seed BurstGentle DirectionRune of Plant's CommandSeeking SeedsEnergizeRoot DrawRune of Plant's PuppetPlant Puppet ReversalBramblesWild Magic Bamboo StaffRobe
Backpack
---
Big Box of SeedsTinderbox
FlareBook of Botanic RitualsMedium-sized lizardfolk with shiny orange scales streaked with onyx. Needle-teeth and very dark brown eyes.
Lightly WoundedCurrent Location: Tainted Lands
Apprentice Runecrafter (16/20)
Apprentice Improvised Weapons (8/20)
Dabbling Ranger (3/10)
Rune of StrengthRune of Bouncing MaliceRune of ClingingPig Leather Robe
Anticlinging Necklace of Good Fortune---
Exceptional Wooden BucketGuide to Passive Taming of Wild AnimalsRuned beetle companion
Rather small puppy/lizard thing with reptilian mud-brown skin, a small tail, and a mangled left ear. Muted red eyes and sharp pointy teeth.
Lightly WoundedSharp TeethCurrent Location: Tainted Lands
Apprentice Poison Magic (7/20)
Novice Spirit Magic (0/10)
Dabbling Ranger (5/10)
Poison BoltPoison SoulBolsterPoison CloakFelsite Stone Staff
Itchy Hemp Robe
Cotton Undershorts
Obsidian Ring of Minor Poison Resistance---
WaterskinDog Leather Shoulder BagRitual Demon Rat Skull BowlBone Pestle
Chewing BoneObsidian Mug
All demons slain, five angels in various states of injury remain.
Also, I'm reversing my decision on how flurries work. To attack multiple times, you simply declare that you are attacking multiple times, and that drains your weapon skill by however many attacks you make. If you've got +3, you can attack a maximum of 3 times, at +3, +2, and +1. You would then be at +0 against any attacks made against you before your next turn.