Turn 35: The Elf Lights It UpCast spirit ally, defensivly attack the plant with my claw gloves
[3+3][Luck 4] A hulking ghostly wolf appears over you, and you attack the plant. [5+1] vs [4+2], [6] vs [1+1] While your attack is parried, your spirit companion lunges through to tear at the monster.
+2 SummoningPlant monster takes moderate damage, still critically wounded.Cure serious wounds on Sargoth
[3][Luck 5] Your healing is weaker than intended, but refreshing and well-placed.
+4 RestorationSargoth heals moderate damage, now Moderately Wounded.Chop the plant monster up into tiny pieces. When it is dead, puree them and squeeze out the juice, then use my lightning to distill the extract into Ichor Liquor.
[4+2] vs [1+2] You strike the final blow, and the monster begins to collapse just as the lightning strikes.
Thorontur: [3][2] vs [5][1]
Plant: [2][5] vs [1][4]
Miraculously, the lightning inflicts only light injuries on its way out. It roasts the collapsing plant a bit better though, and its tumbled corpse is now smoking lightly.
Plant Abomination slain.+4 Polearms+4 LightningLight damage taken, now Critically Wounded.Ability Gained: Natural ConduitTry to grab and pull Paranatural out of his own bigass mistake before he dies.
[3] You don't manage to run all the way over in time. Curse those distracting demons and that hole.
Accept the help, and use my (apparently) masterful command of earth magic to have the earthen maw open and let us out.
[6-1][Luck 6] The earthen maw opens completely and even inverts, spiraling you and Nathan out and onto the ground. You're mostly unharmed from the fall.
+6 Earth MagicNo longer being ground to paste by own magic effect.Now Expert Earth MagicHelp Paranatural with my knowledge of enchantments.
[5] It occurs to you that a low-level earth enchant might very well be within your power. Enchant [6][Luck 2], Earth [3-1][Luck 2] You channel too much power into the enchant, and it doesn't hold. Let's never speak of your attempts at earth magic ever again.
Gently remove the ice from me and drive it as spikes into that plant.
[3][Luck 6] You manage to gently break the ice apart, but it's too little to escape. You're no longer suffocating, at least, and the cold stopped your bleeding.
+3 WaterTake light damage, now Critically Wounded.Kill everyone with plant magic!
GLORY TO THE PLANT!
[3][Luck 4] Newly freed from the plant's grasp, you proceed to
murder all your friends recover from the experience. You're a little woozy but otherwise alright, and counting yourself lucky you didn't take any hits for the plant. And hey, you've shown everyone how powerful plant magic can be!
The wyvern and angel attempt to finish their business. [2] vs [3+2], [2+2] vs [1] The angel splits the wyvern down the middle, and it dissipates into wispy smoke with an angry bellow.
The combo elemental struggles more. [6+2] vs [6+2] Once again, the fire elemental hangs on through momentum.
With all enemies slain, the looting and deciding what to do next begins. Nevermind that a giant plant monster you
just saw being created likely has nothing of value on it. Unless you count your own blood, of course.
Slightly short man with a long amethyst ponytail and eyes. Medium complexion, birthmark on left hand.
Lightly WoundedCurrent Location: Tainted Lands
Expert Summoner (4/40)
Novice Claw User (0/10)
Dabbling Earth Magic (2/10)
Dabbling Fire Magic (9/10)
Summon Spirit AllySummon WildlifeSummon Angel of MercySummon GrinderSummon Earth GliderSummon EarthmakerSummon WyvernWave of GlueCrystal FlurryFire EmpowerClaw Gauntlets
Reinforced Leather Armor
Linen Tunic
Rugged Leather Pants
Leather Boots
---
Camping SuppliesCombo elemental serving as either enemy or ally
Tall, swarthy, long-fingered arabic man with a short black beard and long arms.
CRITICALLY WOUNDEDCurrent Location: Tainted Lands
Adept Destruction (21/30)
Novice Enchanter (5/10)
Dabbling Dagger User (2/10)
Dabbling Pain Tolerance (4/10)
Lightning BlastFireballImbue Concussion BombShrapnel ShatterDetonateFiery DetonateDissipationDagger Focus StanceMinor DispelSlightly Broken Steel Dagger
Dark Grey Robe of Weeping WaterDark Grey Wizard's Hat
Bone Ring
---
Spellbook
Broad-shouldered man with green eyes and black hair.
Moderately WoundedCurrent Location: Tainted Lands
Expert Earth Magic (2/40)
Novice Alchemist (4/10)
Dabbling Diplomat (5/10)
Dabbling Scavenger (2/10)
Dabbling Restoration (3/10)
Dabbling Butcher (2/10)
Dabbling Fire Magic (2/10)
Dabbling Light Magic (1/10)
Earth WaveEarth SlamPotion of StoneskinEarth CrushStonefistMonolith PrisonMonolith PillarsHammerfallIron Skullcap
Reinforced Leather Armor
Soft Wool Tunic
Soft Wool Pants
Soft Wool Socks
Leather Shoes
Walking Stick
---
Hand Axe
Knife
Blanket
Waterskin (2)
Dried Beef
2 Gold Coins
Three
Demon EyesCrystalline white stones
Tiny Red GemTiny Yellow GemMystery Potion
Small White JarUnremarkable looking man with brown hair and eyes.
CRITICALLY WOUNDEDEntombed in ice.Current Location: Tainted Lands
Apprentice Runecrafter (17/20)
Adept Water Magic (9/30)
Dabbling Swordsman (3/10)
Dabbling Restoration (6/10)
Rune of Weeping WaterRune of Water's FlowAir FrostCure Minor WoundsRune of Frozen WaterIce LanceWater DrawDroughtfrost**
Healing MistsRune of Growing FrostSummon RainstormField FreezeRobe
Shoddy Oak Staff of Erratic WaterHooked Belt
Linen Pants
Leather Shoes
---
Frozen LongswordSketchbook+Pencil
Frozen Demon EyesCoin of Growing FrostCheap Iron Scale MailBroken SwordRunecrafting KitA short, moderately-girthed man with brown hair, piercing blue eyes, and a short but full red beard. Jolly demeanor, wearing very simple clothes.
Lightly WoundedCurrent Location: Tainted Lands
Adept Restoration (22/30)
Apprentice Light Magic (8/20)
Major MendingCure Light WoundsEye FlashCure Moderate WoundsSolar FlareLife TransferSoothing MendRainbow ShieldFaith HealingLaserMass Cure Light WoundsFiend-Cudgeling StanceCure Serious WoundsApplewood Staff
Brown Friar Robes (includes hood and rope belt)
Brown Linen Pants
Hemp Sandals
---
Backpack
Bedroll
Traveling Rations
Small Medical KitFairly tall, decently muscled, clean-shaven man with black hair and dark blue eyes. Seems a bit distant or distracted sometimes.
Heavily WoundedCurrent Location: Tainted Lands, near but apart from group
Apprentice Swordsman (13/20)
Novice Destruction (1/10)
Dabbling Medic (2/10)
Dabbling Ranger (5/10)
Dabbling Treasure Hunter (2/10)
Dabbling Priest (7/10)
Dabbling Feint (2/10)
FrostballDiamond CutterSteel Longsword
Shield of the GodsStudded Leather Armor
Shredded Linen TunicLeather Pants
Leather Boots
---
Book of Destruction Magic
Ornamental OrbCopper PoleNice Cigar Box (contains small yellow gems and tiny scroll)
Tiny Scroll (in cigar box)
Tall, slightly tanned elf with brown hair and golden eyes. Armored but not particularly muscular.
CRITICALLY WOUNDEDNatural ConduitLocation: Tainted Lands
Apprentice Polearms (6/20)
Apprentice Lightning (15/20)
Dabbling Dancer (3/10)
Dabbling Meditation (1/10)
Dabbling Sprinter (4/10)
Lightning EdgeGrounding Nova StanceCall LightningHerd ThunderstormBasic LightningSlightly Fancy HalberdChainmail Hauberk
Chainmail Chausses
Iron Cap
Cotton Tunic
Cotton Pants
Leather Boots
Leather Bracers
---
Backpack
Waterskin
Bedroll
Flint & Tinder
Torch
Travelling RationsTall, somewhat older-looking man with dark brown hair and eyes.
Lightly WoundedPlant SlaveCurrent Location: Tainted Lands
Adept Plants (5/30)
Novice Runecrafting (0/20)
Dabbling Demonologist (1/10)
Seed BurstGentle DirectionRune of Plant's CommandSeeking SeedsEnergizeRoot DrawRune of Plant's PuppetPlant Puppet ReversalBamboo Staff
Robe
Backpack
---
Big Box of SeedsTinderbox
FlareBook of Botanic RitualsAnd your first boss battle ends without casualties! Hurrah.
Lizards will be joining soon. Do you have any idea how hard it is to come up with appropriate spells that combine
runecrafting and
improvised weapons?