Turn 17: The Best Offense Is A Good DefenseThrow away my staff for the moment, and put out HmH's flames, finally use water in the ground the freeze the demon' feet.
[2+1][Luck 3] You attempt to douse Nathan, but the weak water you summon just cools him a bit before evaporating.
+2 Water MagicWalk towards the demon, and preform a sneak attack Diamond Cutter.
[2] vs [6] You drive your sword deep into the ground, and are hence holding still as the demon clobbers you.
Demon [4] vs [6] You at least manage to clip its torso as it lunges for you a second time.
- if somebody may be hit by a nova, turn them into a tight spurt of flames aimed at the demon.
[1+2][Luck 1] You manage to channel off some of the flames, but not enough to put yourself out. More importantly, it only channels for a moment, before collapsing back onto your outstretched hands, burning them.
Burned HandsDismiss my summons, the call forth a creature of the purest flames, then watch how it produces it's destructive might against the demons, so that i may start learning fire magic
[3][Luck 2] The meager power you're able to bring to bear doesn't focus properly, and you're unable to summon a creature of fire. You at least get a little puff of flame out of it.
+1 Fire MagicCast a spell that produces an earthen arm from the ground that holds a hammer of stone, which the arm will use to bash the demon apart.
[5+1][Luck 2] A massive pillar of earth rises from the ground, arches back, and slams downwards with the force of an avalanche. Unfortunately you miss, and stagger both Tarran and the demon, while crushing neither.
+2 Earth MagicCast Lightning Edge and assume a defensive stance, waiting for the first demon's strike so I can counter it.
[4][Luck 1] You once again imbue your blade with lightning, only to have it shock you. Ow.
Demon [5] vs [2+3]
Demon [3] vs [4+1]
Despite your spell's abject failure, you parry the first demon's assault and gravely wound the second.
Cure moderate wounds on HnH.
[2][Luck 4] You fail to do anything for Nathan's condition. Perhaps if you weren't feeling so poor from certain incidents...
Slightly short man with a long amethyst ponytail and eyes. Medium complexion, birthmark on left hand.
HealthyCurrent Location: Tainted Lands
Adept Summoner (10/30)
Novice Claw User (0/10)
Dabbling Earth Magic (1/10)
Dabbling Fire Magic (1/10)
Summon Spirit AllySummon WildlifeSummon Angel of MercySummon GrinderSummon Earth GliderSummon EarthmakerClaw Gauntlets
Reinforced Leather ArmorLinen Tunic
Rugged Leather PantsLeather Boots
---
Camping SuppliesTall, swarthy, long-fingered arabic man with a short black beard and long arms.
Moderately InjuredBurned HandsOn FireCurrent Location: Tainted Lands
Adept Destruction (4/30)
Novice Enchanter (2/10)
Dabbling Dagger User (2/10)
Lightning BlastFireballImbue Concussion BombShrapnel ShatterDetonateFiery DetonateDissipationDissipating Steel DaggerDark Grey Robe
Dark Grey Wizard's Hat
Bone Ring
---
Spellbook
Broad-shouldered man with green eyes and black hair.
HealthyCurrent Location: Tainted Lands
Adept Earth Magic (6/30)
Novice Alchemist (2/10)
Dabbling Diplomat (5/10)
Dabbling Scavenger (2/10)
Dabbling Restoration (3/10)
Dabbling Butcher (2/10)
Earth WaveEarth SlamPotion of StoneskinEarth CrushIron Skullcap
Reinforced Leather ArmorSoft Wool Tunic
Soft Wool Pants
Soft Wool Socks
Leather Shoes
Walking Stick
---
Hand Axe
Knife
Blanket
Waterskin (2)
Dried Beef
2 Gold Coins
Three
Demon EyesCrystalline white stones
Tiny Red GemTiny Yellow GemSmall White JarUnremarkable looking man with brown hair and eyes.
HealthyCurrent Location: Tainted Lands
Apprentice Runecrafter (4/20)
Apprentice Water Magic (7/20)
Dabbling Swordsman (3/10)
Dabbling Restoration (2/10)
Rune of Weeping WaterRune of Water's FlowAir FrostCure Minor WoundsRune of Frozen WaterIce LanceWater DrawDroughtfrostRobe
Shoddy Oak Staff of Erratic WaterHooked Belt
Linen Pants
Leather Shoes
---
Frozen LongswordSketchbook+Pencil
Frozen Demon EyesGold Coin
Cheap Iron Scale MailBroken SwordRunecrafting KitA short, moderately-girthed man with brown hair, piercing blue eyes, and a short but full red beard. Jolly demeanor, wearing very simple clothes.
"Healthy"Not Feeling So GoodCurrent Location: Tainted Lands
Apprentice Restoration (12/20)
Novice Light Magic (9/10)
Major MendingCure Light WoundsEye FlashCure Moderate WoundsSolar FlareLife TransferApplewood Staff
Brown Friar Robes (includes hood and rope belt)
Brown Linen Pants
Hemp Sandals
---
Backpack
Bedroll
Traveling Rations
Small Medical KitFairly tall, decently muscled, clean-shaven man with black hair and dark blue eyes. Seems a bit distant or distracted sometimes.
Lightly WoundedCurrent Location: Tainted Lands
Apprentice Swordsman (10/20)
Novice Destruction (0/10)
Dabbling Medic (2/10)
Dabbling Ranger (2/10)
FrostballDiamond CutterSteel Longsword
Bronze ShieldStudded Leather ArmorShredded Linen TunicLeather PantsLeather Boots
---
Book of Destruction Magic
Ornamental OrbCopper PoleSunstoneTall, slightly tanned elf with brown hair and golden eyes. Armored but not particularly muscular.
Moderately WoundedLocation: Tainted Lands, near a pile of rocks
Apprentice Polearms (0/20)
Novice Lightning (1/10)
Lightning EdgeSlightly Fancy HalberdChainmail Hauberk
Chainmail Chausses
Iron Cap
Cotton Tunic
Cotton Pants
Leather Boots
Leather Bracers
---
Backpack
Waterskin
Bedroll
Flint & Tinder
Torch
Travelling RationsUPD: Minor fix, IronyOwl. You have added a +1 to my cast roll instead of +2. Not that it changes anything.
Actually, that was intentional; using Destruction to make elemental shields is generally a level 2 spell. Same with Paranatural's earthen hammer this turn.
Though I really do need to think of a way to make what level spell you're casting known. And make damage more explicit. I'd really rather not have the exact numbers known, but it's way too vague right now.