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Author Topic: Good castle/not underground. fort design.  (Read 5173 times)

Toast024

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Good castle/not underground. fort design.
« on: July 11, 2010, 06:03:21 pm »

I was wondering if anyone had advice for castle forts that they could offer to me.
Things I need to know:
Embark location best suited for castles
General layout
Survival/defense
« Last Edit: July 13, 2010, 05:10:36 pm by Toast024 »
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Double A

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Re: Good castle/not underground. fort design.
« Reply #1 on: July 11, 2010, 06:05:43 pm »

If you want a castle, you need a lot of stone. A flat location if good if you want to design it entirely yourself, but hills can reduce the need for walls.

Wood, metal, and glass also work for walls, but aren't as abundant. Unless you have magma for green glass, anyway.
« Last Edit: July 11, 2010, 06:07:25 pm by Double A »
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Astramancer

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Re: Good castle/not underground. fort design.
« Reply #2 on: July 11, 2010, 06:34:32 pm »

Depending on how frequently you get ambushes/sieges, you'll need to wall off your total castle area pretty quickly.  If you're not terribly worried about archers, then ditches are quite a bit faster to make than walls.  You can then either just wall up behind the ditch (so you have a dry/wet/magma moat) or just build the wall directly on the ditch.
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Aravin

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Re: Good castle/not underground. fort design.
« Reply #3 on: July 11, 2010, 07:28:26 pm »

I advise you to begin the fortress underground. Then, with time passing, you will have enough resources and workers to build castles. Digging a living room underground is very easy - just dig and that's all. If digging in stone layers - dump some stones. But if you want make living room outside, you need walls, floor and roof (cause you cant set beds on 'outside' tile, only with roof the tile will become 'inside'). It takes a lot of time just to build a small 10x10 tower.
But if you are just eager to begin as human would, dig some stones, build loooong perimeter wall, remove all up ramps (natural ones) to prevent enemy coming from upside. Atm i have same perimeter wall, and though i have big fortress underground i would love to build a big fortpost for marksdwarves and 5-6 towers.
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Toast024

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Re: Good castle/not underground. fort design.
« Reply #4 on: July 11, 2010, 08:00:23 pm »

Ok, so I am going to try to embark on a nice, almost completely flat area. Any suggestions for the material used. Also, if someone has some pics/saves/maps of castle forts, that would be greatly appreciated.
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Double A

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Re: Good castle/not underground. fort design.
« Reply #5 on: July 11, 2010, 08:04:29 pm »

Ok, so I am going to try to embark on a nice, almost completely flat area. Any suggestions for the material used. Also, if someone has some pics/saves/maps of castle forts, that would be greatly appreciated.

If you want a castle, you need a lot of stone. A flat location if good if you want to design it entirely yourself, but hills can reduce the need for walls.

Wood, metal, and glass also work for walls, but aren't as abundant. Unless you have magma for green glass, anyway.
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Toast024

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Re: Good castle/not underground. fort design.
« Reply #6 on: July 11, 2010, 08:13:29 pm »

Ok, so I am going to try to embark on a nice, almost completely flat area. Any suggestions for the material used. Also, if someone has some pics/saves/maps of castle forts, that would be greatly appreciated.

If you want a castle, you need a lot of stone. A flat location if good if you want to design it entirely yourself, but hills can reduce the need for walls.

I was referring to the type of stone.
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Double A

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Re: Good castle/not underground. fort design.
« Reply #7 on: July 11, 2010, 08:18:22 pm »

Oh, ok. Pretty much anything abundant that isn't valuable (worth only 3), such as granite or mica. If you plan on magma, use a magma-safe material such as bauxite. The wiki has a full list.
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Slazia

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Re: Good castle/not underground. fort design.
« Reply #8 on: July 11, 2010, 09:48:44 pm »

Make it all out of gold!
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Double A

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Re: Good castle/not underground. fort design.
« Reply #9 on: July 11, 2010, 10:00:59 pm »

Make it all out of gold!

You have no taste! Make it out of adamantine with magma floors with floating obsidian platforms! And the keep be made out of pure ice in the middle of summer in a scorching environment!
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shibdib

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Re: Good castle/not underground. fort design.
« Reply #10 on: July 11, 2010, 10:40:14 pm »

im currently doing this,

1. flat flat super flat no hills at all embark point
2. Build a group of stairs down in the middle of the map
3. Build ur dwarven stuff down underground
4. Build ur walls/keeps/towers around that center spot
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Vactor

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Re: Good castle/not underground. fort design.
« Reply #11 on: July 11, 2010, 10:49:11 pm »

I like to build my above ground fortresses out of marble blocks, my dwarves sleep in the dirt until they start producing the cut stone.
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Double A

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Re: Good castle/not underground. fort design.
« Reply #12 on: July 11, 2010, 10:50:43 pm »

Don't forget a moat. Don't fill it with water though, cause then stuff can swim in it. Fill it with magma or leave it dry.
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AxisKiller

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Re: Good castle/not underground. fort design.
« Reply #13 on: July 12, 2010, 12:44:59 am »

Leaving it dry can be hazardous at times, if, for example, a goblin bowman falls in there and one of your dwarves walks by. He'll get shot at from the moat. If it was me, I'd fill it with magma and only magma. Your choice though.
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Osmosis Jones

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Re: Good castle/not underground. fort design.
« Reply #14 on: July 12, 2010, 01:00:49 am »

Healedabbey is one of the best I've ever seen aboveground.

http://mkv25.net/dfma/map-4942-healedabbey
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