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Author Topic: 31.10 weapons  (Read 24740 times)

Indricotherium

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Re: 31.10 weapons
« Reply #15 on: July 11, 2010, 06:50:12 pm »

Quote
HOLY SHIT, FEAR THE LASHERS.

Nice. My Militia Commander is a legendary lasher who had kills even in 31.08. He routinely took ears off armoured foes and is nearly impossible to hit. This should be fun to see.
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That is a wasteful idea that recklessly endangers life. I applaud your genius!
There are as many ways to play the game as there are socks on a battlefield.

Rask

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Re: 31.10 weapons
« Reply #16 on: July 12, 2010, 01:37:26 am »

I figured out how ammo works in the arena (really easy in hindsight), so I did some tests with crossbows. Oh dear, do bolts hurt. Wooden bolts bounce off of steel armour fine, but there's that pesky weak spot in the throat and face that's not covered. Boom, headshot! Copper and iron bolts seem to kill targets fine even through armour. Adamantine didn't help (I'm noticing a trend there), though adamantine bolts seem to work fine. I didn't manage to take down a bronze colossus with bolts, though they do damage it. Hammerdwarfs with good shield skill just block the incoming bolts and run over to bash the crossbowdwarf's head in, but they die quickly if there's more than one enemy shooting at them.
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Sevrun

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Re: 31.10 weapons
« Reply #17 on: July 12, 2010, 02:16:16 am »

So digging like a loon for Adamantine isn't quite so useful any more...  huh.
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Demon of Darkness

EyeOfNundinate

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Re: 31.10 weapons
« Reply #18 on: July 12, 2010, 02:54:10 am »

Adamant is very light, hammers rely on weight to generate blunt force.
Armor no matter how good is ineffective against blunt force.
War hammers are very pointy, and in turn are used for piercing armor.


What have you learned, adamant is a shitty material to make blunt weapons.
Blunt weapons are very effective against armored foe.
And iron war hammer is something to be reckoned with.
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techno65535

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Re: 31.10 weapons
« Reply #19 on: July 12, 2010, 04:00:12 am »

SLADE WARHAMMER!


That is all.
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Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
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TurkeyXIII

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Re: 31.10 weapons
« Reply #20 on: July 12, 2010, 04:46:42 am »

I had bronze battleaxes constantly being deflected by leather.  Is that normal?
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Rask

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Re: 31.10 weapons
« Reply #21 on: July 12, 2010, 05:27:47 am »

Another test 20 competent hammerdwarfs, all in full steel, standing in a row twenty tiles away from 20 crossbowdwarfs, all equiped with steel bolts. Fight! End result: 15 crossbowdwarfs survived, some mangled badly. Conclusion: don't charge at ranged.

In addition, ballistas seem to work again, though they aren't back to their former glory. At least not with the wooden bolts I tested.
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SmileyMan

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Re: 31.10 weapons
« Reply #22 on: July 12, 2010, 06:26:11 am »

Another test 20 competent hammerdwarfs, all in full steel, standing in a row twenty tiles away from 20 crossbowdwarfs, all equiped with steel bolts. Fight! End result: 15 crossbowdwarfs survived, some mangled badly. Conclusion: don't charge at ranged.

In addition, ballistas seem to work again, though they aren't back to their former glory. At least not with the wooden bolts I tested.
That's an incorrect conclusion. :) Better to say "If you are going to charge at ranged, have overwhelming numbers."  The bowdwarves will only cut down so many before you reach them.

Militarily, losing soldiers is perfectly acceptable in the course of winning a battle.
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

Rask

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Re: 31.10 weapons
« Reply #23 on: July 12, 2010, 06:35:16 am »

Do your soldiers typically outnumber siege groups? Also: tantrum spiral.
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EyeOfNundinate

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Re: 31.10 weapons
« Reply #24 on: July 12, 2010, 06:45:43 am »

Do your soldiers typically outnumber siege groups? Also: tantrum spiral.
Technologically ( equipment, traps, animals ) , legendary fuck near everything.
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SmileyMan

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Re: 31.10 weapons
« Reply #25 on: July 12, 2010, 07:52:52 am »

It's well worth noting that giving shield skill and equipping a shield enhances survivability vs crossbows dramatically, in arena mode at least.
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

Shrugging Khan

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Re: 31.10 weapons
« Reply #26 on: July 12, 2010, 08:27:56 am »

Dwarf Fortress levels up +2 to Version 31.10!
Dwarf Fortress gains +20% realism!
Dwarf Fortress gains +35% weapon balance!
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Rask

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Re: 31.10 weapons
« Reply #27 on: July 12, 2010, 08:32:47 am »

It's well worth noting that giving shield skill and equipping a shield enhances survivability vs crossbows dramatically, in arena mode at least.


Agreed. There's a large difference in survivability between dying near instantly and making it almost to the enemy line ;)
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Creamcorn

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Re: 31.10 weapons
« Reply #28 on: July 12, 2010, 09:14:42 am »

I have an important question. Do combatants still fly around after getting hit with hammers.
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Mangled

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Re: 31.10 weapons
« Reply #29 on: July 12, 2010, 09:31:08 am »

I have an important question. Do combatants still fly around after getting hit with hammers.
This is all I want to know as well.
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