The chronicles of Flagpast, written by KipiNow that we have iron ore, I ordered some of it to be smelted. The order went to the furnaces to-do list, which already contained smelting of tetrahedrite and making coal. I think we can remove the smelting of tetrahedrite soon, as it's not so important right now compared to the iron and coal.
I just noticed that we are not producing anything for trading. While our stockpiles does hold some mugs for that purpose, there is never too much of things for trading. I could understand this if the workshop is reserved for better use, but currently there is nothing done there. This is something I have to fix. Luckily, due the job reallocation, we have this one guy who has assigned stonecrafting job. It still escapes me WHY he is not producing anything, perhaps Existent didn't see it worthy to keep the craft industry running all the time. But things are different now, and I'm leading this place. So, for now on, the crafting industry is back in business again.
We need to boost the wealth of Flagpast so that more dwarves are willing to move in. And I know one good way to do that. We have jewelry workshop, and we have raw gems. So, we can cut the raw gems and encrust stuff with them. The only thing we need is someone to do that. But, luckily, we have a winner, dwarf called Cappstv. He has nothing better to do and he has the skills for this.
On the side note, it makes me angry to know that we don't have even slightest clue of our current wealth. That is because our broker is so damn inexperienced that he can't tell us the values of stuff in the fortress. I'm tempted to remove him from the broker position and give the position to the only dwarf who is skilled in that. Sadly, the dwarf in question has been assigned to military by Existent, and I don't want to make our military any less powerful than it's now.
The cemetery is finally ready, except that there is no door and we don't have any coffins yet. But hey, the area is cleared at least!
There were good amount of limonite, and the vein is still visible in the walls, probably leading deeper. But I trust we find iron ore later from different place, so I don't see any reason to break the shape of the cemetery.
The beginning of Slate brought some wonderful news. Some migrants had arrived to our fortress! And not just some, but 21 dwarves exactly! This is both blessing and curse, as while twenty one dwarves means a lot working force, it also buts some heavy strains on our food production. And what about the housing problems this brings! But all these can be solved.
One of the arrivals, a hunter, proved her worth immediately. Her name is Shibdib and alone she killed zombie cougar which was going to be a threat to the immigrants. Because of her everybody reached the fortress safely. She and the other hunter coming with the migrants killed two other undead along the way.
I went on and interviewed the arrivals. There were couple of dwarves who got my attention. First of there was this peasant called SolarShado, who even though don't have any skills yet wants to be mechanic. Fine to me as that will remove one burden from my back. Secondly, there was this Ragnarok, who is very, very talented in blacksmithing. She claimed to be High Master as status. That is good, very good. There was also couple woodcutters, so I was able to remove that labor from our carpenters. There was also one mason with skills of engraving as well, so I decided to remove those two tasks from my mining partner. Also, there was one High Master stonecrafter, thus the task was removed from our own crafter.
I ordered the construction of fishery to the food production center, as I have assigned one of the migrants to be fisher and one to be fish cleaner. We need shells which may be gotten from the turtles.
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Continuing the log in new post, decided to post this up so that everybody can see what's going on in the Flagpast at the moment. I think I have fulfilled every dworfing request made thus far.
Journal entry crossed over because of losing progress due crash.