Nuthin' much happened for the rest of autumn, aside from a new batch of fresh blood- a leatherworker, a soap maker (with military trainin' to boot- go figure, welcome to the military!) a clothier, and a mason/gem cutter who I set to work, well, cutting gems, straightaway. We also got a doctor, who made a point of informing me that we don't have a hospital, which might affect the health of our blahblahblah, and something or other about bones, and frankly I just ignored 'im because I had more important business.
Me and the boys made short work of the entire pack, but this has me worried. First skeletal groundhogs, which were mostly a joke, really, but now wolves. What's next? Hopefully I can make my move before I have to find out. I'm sure these two recruits are more than capable of dealing with whatever shows up. I hope.
Our best bet is to get some half decent gear, so I set our miners out minin' all exploratory-like, and after only a little while, look what we turn up:
Not iron by a longshot, but at least it's metal. A little bit more digging, though, and....
Now we're in business. Still no iron, but more gold, some nickel, and platinum. Right as things down below were getting interesting, guess who showed up?
I traded them a bunch of mugs for some steel bars and a weapon or two, but more importantly I got them gone- now to wait out winter, and then I can make like a tree and get the hell out of Flagpast.
----- At this point, several pages of the journal are torn out. It picks back up during winter.-----
Well, winter has arrived, and things have calmed down a bit. I've started digging out what is to be Flagpast's hospital, but work is going slowly and I probaly won't stick around long enough to see it put to use. Still, I'm growing kinda attached to this place. And Armok knows they won't last two days without me.
Maybe... maybe I won't leave. Maybe I'll just.....
retire, let some other sod run this place day-to-day like, and stick around as the militia commander.
Anyway, I started work on a panic room, in case things ever head south. I figure we can have a few unlucky sods locked in there at all times and just toss about a couple levers controlling the entrance in case of an emergency.
Then, I promoted Tres_Huevos to militia captain, and drafted a chronically idle leatherworker into his squad, bringing our military up to four stout dwarves. Handy, too, because before we knew it, a Kobold had snuck past our traps and into the fortress.
I had a few statues commision for the dining hall- which has been smoothed by our engraver- and then just relaxed in the barracks until Spring. Believe it or not, Flagpast is becoming pretty self-sufficient. These greenhorns have actually got a pretty good thing going here. I've decided to stay as militia commander, and I appointed Kipi, our miner, as leader in my stead. Hopefully power doesn't go to his head, but I for one am done with politics. I'll defend my new home to my dying breath.
-----
Well, that's it. My personal favourite moment was when existent cleaved the Kobold's head right off his shoulders. I'll put up the save in a minute.
edit: And here it is:
http://www.mediafire.com/?gwgnzez1wn1zhij