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Author Topic: Flagpast (31.10 Succession Game)  (Read 6326 times)

Bronzebeard

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Re: Flagpast (31.10 Succession Game)
« Reply #90 on: July 18, 2010, 03:09:30 pm »

Not that I expect it to mean anything to most, but some newcomers may find Mayday's pack more tasteful than Phoebus': http://mayday.w.staszic.waw.pl/df.php

I know I did, at least. Just throwing it out there in case no one's considered it yet. :)
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existent

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Re: Flagpast (31.10 Succession Game)
« Reply #91 on: July 18, 2010, 04:38:42 pm »

Well, for starters, Mayday's modifies the raws, does it not? Secondly, using phoebus was decided as a group, we were originally going to roll without the default tiles.
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

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SolarShado

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Re: Flagpast (31.10 Succession Game)
« Reply #92 on: July 18, 2010, 09:24:07 pm »

I hope it's not a problem, but I plan to use this tileset during my turn.

Spoiler: screen (click to show/hide)
basically a square version of the default

if it's a problem, i suppose i can accommodate :)
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existent

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Re: Flagpast (31.10 Succession Game)
« Reply #93 on: July 18, 2010, 09:47:10 pm »

it shouldn't be an issue, assuming people can read it (I can, anyways.)
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
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existent

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Re: Flagpast (31.10 Succession Game)
« Reply #94 on: July 19, 2010, 12:10:34 am »

Hey, Kipi- what's the ETA on the next update? Not trying to rush you, but I don't like much time to pass without hearing from the current player, even if to confirm that an update is indeed coming.
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
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Kipi

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Re: Flagpast (31.10 Succession Game)
« Reply #95 on: July 19, 2010, 05:21:03 am »

Sorry, the forums didn't work yesterday, so couldn't post sooner.

Bad luck happened. I'm playing with laptop, and due the battery being in very bad shape I usually tend to remove it when not needed. Well, there was short power shortage, and all the progress since founding limonite has been lost. So, my last two log updates can be thrown to garbage bin.

Remember, always save after posting log update!!

Trying to get new log update when I get back from work later.
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Kipi

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Re: 31.10 Succession Game, Anyone?
« Reply #96 on: July 19, 2010, 11:03:44 am »

The chronicles of Flagpast, written by Kipi

The graveyard is ready. Lots of limonite was mined out, and the vein still continues through the walls. For now, we will leave the room as it is.

Spoiler (click to show/hide)

The month of Slate begun, and with it came the news of immigrants arraiving our fortress. Twenty one dwarves decided to travel our fortress and join our community, over doubling the number of people living here. That means a lot of more bedrooms must be mined.

Spoiler (click to show/hide)

Due the number of arriving migrants, I decided to expand the bedroom section with new block. Should be enough rooms to house all the arrivals. Also, more beds are queued to be produced.

Spoiler (click to show/hide)

All the migrants arrived our fortress safely. Among them was this lad Ragnarok, wo immediately came to see me. She said that she possess knowledge of blacksmithing, and was requesting work. I like this attitude, though we don't have any blacksmithing work to do right now. But I ordered her to help smelting things, so that she could get blacksmithing related jobs sooner.

Spoiler (click to show/hide)

With the help of the miner who came with the migrants, we were finally able to complete the mining of bedrooms. Now, we need to construct all the furniture there, and we are ready. One room came a bit misshapen, hopefully the person who gets assigned there doesn't mind.

Spoiler (click to show/hide)

As the bedrooms are ready for furniture, I have begun the project of relocating some of the workshops. Current location doesn't offer much expansion, so we have two floors dedicated for them, with related stockpiles near the workshops. For now I'm thinking of relocatin carpenters, masons, mechanics, furnaces and smithies.

Spoiler (click to show/hide)
Spoiler (click to show/hide)


Ordered the only furnace to smelt all the ores we have so far. That means smelting tetrahedrite ores, limonite ores, gold ores and making coal from both lignite and bituminous coal.

Ragnarok came to report that they must stop the smelting project because there is no coal left. Damn! Why didn't they make sure there is plenty of coal before smelting the ores, if not the make some coal first then smelt ores? Never mind that, the mistake has already been made. so, I'm forced to make some coal from wood so that coal can be made from forge.

Spoiler (click to show/hide)

So far the mining of workshop area has revealed a lot gold, some garnierite and some tetrahedrite. The ammount of gold especially surprises me.

We have some coal from wood, so smelting project can begin again. This time I made sure the coal from lignite and bituminous coal is in top priority, so that we won't run out of it again.

Enough bedrooms are ready, so I was assigned everyone personal bedroom. All the nobles and admins got bigger room. There is still few rooms left unoccupied, but that's okay. We may need them soon.

Spoiler (click to show/hide)

Our carpenters are overworked by the stuff they must make and cutting down trees. So, I decided to remove the task of cutting trees from them, and give it to two idle dwarves who came with the last migrant wave. At least they got useful
« Last Edit: July 21, 2010, 12:01:50 pm by Kipi »
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

Alambique

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Re: Flagpast (31.10 Succession Game)
« Reply #97 on: July 19, 2010, 03:59:20 pm »

Excellent succesion game guys. Just finished reading the entire post, and I'm learning a lot of tips from it, and I'm enjoying the reading big time, specially when it has lots of images. I want to claim a dwarf, please call him after me. Thanks!
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RabidRabbit

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Re: Flagpast (31.10 Succession Game)
« Reply #98 on: July 20, 2010, 10:41:35 am »

nice master armorsmith migrant :D
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ragnarok97071

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Re: Flagpast (31.10 Succession Game)
« Reply #99 on: July 20, 2010, 03:45:18 pm »

We have a smith? Sweet, i'm dorfed now.
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Kipi

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Re: 31.10 Succession Game, Anyone?
« Reply #100 on: July 21, 2010, 12:39:40 pm »

The chronicles of Flagpast, written by Kipi

Again the undeads are pestering us. This time one zombie and one skeletal rhesus macaques decided to pay visit to the entrance, scaring the hell out of everybody who noticed them. Ordered the squad "The Laborious Climaxes" to kill the skeletal one and the squad "The Gloved Crevices" to kill the zombie one. We can not let them stay there too long

Spoiler (click to show/hide)
Spoiler (click to show/hide)

The battle was over faster than I though. Luckily our speardwarf was near enough, so she managed to kill both before anyone else got even close.

Spoiler (click to show/hide)

Now as we have fisher and fish cleaner in our fortress, I saw it necessary to order the construction of fishery workshop.

Three more skeletal rhesus macaques has been seen, two of them are actually harrasing our fisher. Need to send the squads out again.

Spoiler (click to show/hide)

At the point when first soldier reached the poor fisherdwarf the third undead had joined the party. Luckily the fisherdwarf had been able to kill one of the three, and the soldier dispatched. The soldier, our previous leader Existent, took small wound during battle, hopefully nothing serious. The chief doctor should take a look though.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Elven caravan has appeared near our fortress. I don't like elves, though it's interesting to see what they brought to us. After they arrived at the depot it took some time before our broker was able to do some trading. In the end we end up selling a lot of stone mugs to get wood, some alcohol and one bin full of cloth. Fine trade, I would say. The trading also gave some experience to our broker, and now he was able to actually tell the wealth of our fortress.

Spoiler (click to show/hide)
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Room Values - !!SCIENCE!!

Quote from: zanchito
You know, they could teach maths like this at school. "There are 105 dwarves in a settlement. A goblin invasion appears and 67 die. Then a migrant wave..."

shibdib

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Re: Flagpast (31.10 Succession Game)
« Reply #101 on: July 23, 2010, 08:18:52 pm »

is this dead?
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existent

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Re: Flagpast (31.10 Succession Game)
« Reply #102 on: July 23, 2010, 08:24:37 pm »

is this dead?
The last update was two days ago, so..... no?
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shibdib

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Re: Flagpast (31.10 Succession Game)
« Reply #103 on: July 23, 2010, 09:09:55 pm »

is this dead?
The last update was two days ago, so..... no?

well .11 released, more are updating to this version and continuing?
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existent

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Re: Flagpast (31.10 Succession Game)
« Reply #104 on: July 23, 2010, 09:21:19 pm »


well .11 released, more are updating to this version and continuing?
Dunno. Talk to the others, my turn's already come and gone.
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.
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