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Lots of combat changes this time. Keep in mind that old saves use the old raws, so you'll want to copy over at least item_weapon.txt, item_ammo.txt and inorganic_metal.txt to get more of the positive effects. The adventure mode stone-making ability won't be available in old saves but butchery will be.
Crash fixes
(*)fixed potential crash with container reactions
(*)stopped arena mode from caving in/locking up when you leave control mode
Major bug fixes
(*)made material-based random headless beasts killable
(*)stuckin bleeding updated properly
(*)fixed major artery tag when added from creature raw with TL_MAJOR_ARTERIES (also TL_CONNECTS)
(*)made major artery strike for 25%+ fractures on major artery parts mandatory
(*)amplified effects for announced major artery strikes
(*)fixed swing velocity calculation for weapons
(*)fixed clothing size calculation (messed up shields, gloves, boots)
(*)changed contact area and size for bolts
(*)fixed blowouts in giant creature wrestling
(*)fixed weird skill/profession mixup that stopped marksdwarves from firing on enemies
(*)freed up some ammo that became lost in limbo after squad deletion/ammo reassignments/etc.
(*)made hunters grab ammo more reliably when they run out or when labor is changed
(*)fixed reordering of reaction/ore mats and a few other indexing problems between operating systems
Other bug fixes/tweaks
(*)reworded some combat announcements
(*)fixed reaction screen product display error
(*)fixed contact area issue with misc object fighting
(*)changed dodging rules for people mounting a charge defense
(*)fixed problem with edge being disregarded too soon after impact breaks
(*)changed skill effects on firing rate
(*)changed contact area calculations for body parts
(*)various changes to weapon raws
(*)changed edge/impact calculations
(*)metal values changed in raws
(*)fixed problems preventing some gut pop-outs from happening
(*)fixed issue with extra dodge rolls causing shots to become less square
(*)other combat tweaks
(*)obliterated arsenal dwarf (position will still exist in old saves, but won't be used/needed)
(*)extended distance at which hunters are willing to shoot
(*)made hunters return kills under more circumstances
(*)allowed miners/woodcutters to switch immediately to hunt labor without getting confused about crossbow
(*)stopped targeting of benign, far away wilderness creatures after they see you, unless they are close
(*)force-allowed targeting of kill targets in some cases where it wasn't permitting it
(*)stopped indiv choice melee/ranged from picking out weapons of the opposite type instead of just preferring them
(*)fixed problem with custom workshops blanking out at times (save compat iffy here, might have to rebuild shops)
(*)made reaction job interface/automation check inside barrels/etc. (stuff manager jobs did right)
(*)changed stuckin chances
New stuff
(*)added cumulative wounds
(*)added adv mode knapping
(*)added adv mode butchery
(*)allowed use of (buildingless) reactions in adv mode
(*)changed adv mode hunger/thirst/drowsiness durations and penalties
(*)start with spear/dagger in adv play now
(*)default dwf start with a few quivers
(*)gave hunters default ammo assignment
SDL Version: Baughn fixed up the macro delay timer, a PPC Mac bug where the screen would be yellow and a seg-fault.