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Poll

Try mod on 31.12 or play it safe?

DF2010
- 18 (75%)
40d
- 6 (25%)

Total Members Voted: 24

Voting closed: July 20, 2010, 03:39:37 am


Pages: 1 ... 4 5 [6] 7 8 9

Author Topic: Soapscum Succession Fortress (Syrupleaf mod)  (Read 10485 times)

andfhe

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Re: Soapscum Community Fortress (Syrupleaf mod)
« Reply #75 on: July 19, 2010, 05:08:39 pm »

Actually, I've been busy lately, and don't have the spare time, I want to be un-signed up.
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #76 on: July 20, 2010, 01:40:42 am »

Shit. TALLPANZER, make blast furnaces not need wrought iron. I want just plain iron, and I want everything to do with ironworks, 'cept for blast furnace, out. To complicated.
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Clearly, cakes are the next form of human evolution.

Lucus Casius

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #77 on: July 20, 2010, 12:38:19 pm »

I MUST sign up to play this.

Ah, I would like to be dwarfed as a doctor, though I would be fine with whatever is open.
« Last Edit: July 20, 2010, 03:46:57 pm by Lucus Casius »
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Oglokoog

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #78 on: July 20, 2010, 03:49:57 pm »

I'd like to sing up for this in long advance. Actually, I'm mostly posting to follow, because I won't have time to play until September. Also, I'll only play if the game isn't TOO modded up. Syrupleaf seemed pretty good to me in that respect - extra races, but not much else.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #79 on: July 20, 2010, 04:59:36 pm »

Shouldn't be too modded up. SL used CivForge. We are working off of that. If you don't believe me, download the package. A file was in it called "CivForgeREADME.txt". Added
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Clearly, cakes are the next form of human evolution.

FuzzyDoom

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #80 on: July 20, 2010, 07:08:00 pm »

I finished reading SyrupeLeaf last night. Epic story.

Spoiler (click to show/hide)
« Last Edit: July 20, 2010, 09:56:26 pm by FuzzyDoom »
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #81 on: July 20, 2010, 08:37:09 pm »

LALALA! I DIDN'T HEAR THAT! LALALA.....
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Clearly, cakes are the next form of human evolution.

FuzzyDoom

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #82 on: July 20, 2010, 09:55:59 pm »

LALALA! I DIDN'T HEAR THAT! LALALA.....

IF YOU'RE GOING TO PLAY A GAME USING THE MOD FROM A STORY, HAVE THE STORY READ FIRST! I'm going to spoiler that now...
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Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

Oglokoog

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #83 on: July 21, 2010, 03:27:22 am »

Boatmurdered was pretty lame IMO. Syrupleaf is far, far, FAR better. Like... by a lot. At least in the storytelling department.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

cappstv

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #84 on: July 21, 2010, 09:51:40 am »

Boatmurdered was pretty lame IMO. Syrupleaf is far, far, FAR better. Like... by a lot. At least in the storytelling department.
ARE YOU INSANE
BOATMURDERED LAME?!?!?!?!
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

LordSlowpoke

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #85 on: July 21, 2010, 09:56:21 am »

Boatmurdered was pretty lame IMO. Syrupleaf is far, far, FAR better. Like... by a lot. At least in the storytelling department.
ARE YOU INSANE
BOATMURDERED LAME?!?!?!?!

Insane? You're kidding me. He's perfectly sane.
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Lucus Casius

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #86 on: July 21, 2010, 12:14:25 pm »

Boatmurdered was pretty lame IMO. Syrupleaf is far, far, FAR better. Like... by a lot. At least in the storytelling department.
ARE YOU INSANE
BOATMURDERED LAME?!?!?!?!

Insane? You're kidding me. He's perfectly sane.
And yet is playing Dwarf Fortress... :-\
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Oglokoog

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #87 on: July 22, 2010, 12:04:28 am »

I am perfectly insane and completely serious; what was the coolest thing that happened in Boatmurdered? They just all sucked terribly, got slaughtered a lot and sometimes killed invading goblins by flooding them with lava. WOW.
Correct me if I'm wrong, but these things happen in pretty much every fortress.
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So we got monsters above, monsters below, dwarves in the middle and a party in the dining hall. Sounds good to me.
If all else fails, remember one thing:  kittens are delicious, nutritious little goblin-baiters, cavern explorers, and ambush-finders.

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #88 on: July 22, 2010, 12:30:21 am »

ELEPHANTS locked them inside! Now, enough of derailing my thread!
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Clearly, cakes are the next form of human evolution.

breadbocks

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Re: Soapscum Succession Fortress (Syrupleaf mod)
« Reply #89 on: July 28, 2010, 11:59:19 pm »

Sigh. TALLPANZER, are you even still alive? It suck for this to die. Oh well. [/shameless_bump]
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Clearly, cakes are the next form of human evolution.
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