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Author Topic: Dark Magi - Turn 10 - Bob's Discount Tower Supplies!  (Read 23315 times)

dragnar

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Re: Dark Magi - Turn 6 - The Tower of Blood!
« Reply #135 on: July 21, 2010, 12:28:14 pm »

oh and which is the pinnacle elment of Mecha Magic?
Body. Gotta be.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

forsaken1111

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Re: Dark Magi - Turn 6 - The Tower of Blood!
« Reply #136 on: July 21, 2010, 12:41:34 pm »

Yep. The pinnacle is the element at the point which doesn't connect to any other sphere.
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forsaken1111

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Re: Dark Magi - Turn 6 - The Tower of Blood!
« Reply #137 on: July 21, 2010, 12:42:44 pm »

Uhmm now that im an Adept do i have to choose my second element or do i have to study it first in the library? If i get to choose know: Blood. (For horrible abominations and the manipulation of the human body!
You have to study to master a new element just like advancing your knowledge of a sphere, but elements don't have ranks of proficiency. You either know them or don't.
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Iituem

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Re: Dark Magi - Turn 6 - The Tower of Blood!
« Reply #138 on: July 21, 2010, 12:47:09 pm »

Alicia rubs her face with her hand until some of the frustration goes away.

"Did I not just ask you not to kill my sacrifices?!" she yells.  "And here I was, about to build you a nice new pet of your very own!  Fine, fine.  Rath, you owe me five warm bodies!  I don't care where you get them from, but we're starting to run out of souls here."

Alicia commands everyone to travel back to the tower, carrying all the gathered loot.  The zombies are to ensure nobody tries to skip again, and both zombies and the Nightmare, whom she calls 'Pretty', can eat anyone who does.  If nobody tries to escape, she feeds the Nightmare and zombies anything they cross on the way.


[Also, wasn't that turn 7?]
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

forsaken1111

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Re: Dark Magi - Turn 6 - The Tower of Blood!
« Reply #139 on: July 21, 2010, 01:01:14 pm »

[Also, wasn't that turn 7?]
Yes. I forgot to change it. I will do so now.
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wolfchild

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Re: Dark Magi - Turn 7 - Mechana Revealed
« Reply #140 on: July 21, 2010, 08:05:26 pm »

"i didnt mean to kill them, i was trying to make them more subserviant, you have no idea about science do you

I roll a will save to not blow my top: {16} Rath does not blow her top
Rath decides that a servant would be nice, but that warm bodies mean more walking and less time in the library, she informs ALicia that if alicia holds the library for her then Rath will go looking for more humans, if Alicia does not agree, Rath just walks home
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

ragnarok97071

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Re: Dark Magi - Turn 7 - Mechana Revealed
« Reply #141 on: July 21, 2010, 09:25:01 pm »

"I probably should not mess with this until we have a group here all ready to enter."
She begins to walk back. when she arrives, she adds the protective spell to her notes if she can remember enough of it.
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Quote from: Wing, via Discord
I want a coat that doesn't make me look like a rear admiral from the East India Company

Iituem

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Re: Dark Magi - Turn 7 - Mechana Revealed
« Reply #142 on: July 22, 2010, 12:24:37 pm »

"I was kind of hoping to use it myself when I got back, but if you mean when you get back, then sure!"
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Ghazkull

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Re: Dark Magi - Turn 7 - Mechana Revealed
« Reply #143 on: July 23, 2010, 12:52:32 pm »

new turn?
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forsaken1111

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Re: Dark Magi - Turn 7 - Mechana Revealed
« Reply #144 on: July 23, 2010, 01:02:59 pm »

new turn?
Uh, yes. I was distracted again.

new dwarf fortress version you see... -cough-
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forsaken1111

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Re: Dark Magi - Turn 8 - Everyone travels
« Reply #145 on: July 23, 2010, 01:28:51 pm »

Turn 8 - Everyone travels

Actions:

I dispose of the ruined pages and begin to study void magic in the library. I also order the elemental to begin the journey north, to the wizard who knows how to create magic staves, asking him to contact Xan's tower.(I'm guessing it's not bright enough to actually communicate well, but I should be able to at least send a message with it)
[3] You make some small amount of progress with your studies, but at this rate it could be several days before you really understand how to use Void effectively.

Loot catacombs!
[6] Whilst wandering around in the deeper sections of the catacombs, you mistakenly step on a crumbling stone floor and fall through as it gives away beneath you.

The good news: You have stumbled onto a large burial chamber, stone sarcophagi line the walls.

The bad news: The air here smells odd.

Resist poison! [4] You could swear you smelled cinnamon just before you lose consciousness. Fortunately the gaping hole in the ceiling vents much of the poison and you awake hours later with a mild headache and a few scrapes from the fall.

200 skeletal remains located.

Alicia commands everyone to travel back to the tower, carrying all the gathered loot.  The zombies are to ensure nobody tries to skip again, and both zombies and the Nightmare, whom she calls 'Pretty', can eat anyone who does.  If nobody tries to escape, she feeds the Nightmare and zombies anything they cross on the way.
Travel: [4] Your return to the tower was uneventful.

Rath decides that a servant would be nice, but that warm bodies mean more walking and less time in the library, she informs ALicia that if alicia holds the library for her then Rath will go looking for more humans, if Alicia does not agree, Rath just walks home
I'm guessing you're just walking home then? If so... Travel: [5] Along the way you notice an odd mound of piled stones just at the border of the swamp. Investigation reveals that it is a burial mound for some sort of creature, though it would take either magic or brute strength to move some of the heavy stones.

She begins to walk back. when she arrives, she adds the protective spell to her notes if she can remember enough of it.
Travel: [4] Your trip back to the tower was uneventful.

Remember the runes: [4] You are able to remember and transcribe the sequence of runes from the stone wall.

Entity actions:

Quote from: Earth Elemental
Travel
[3] It sets off eagerly through the swamp, and promptly falls face-first into the mud. This is going to be slow going.
Quote from: Villagers
Captivity
[1] The villagers, reacting out of fear rather than logic, suddenly attempt to rebel. Most of the men attack the zombie guards bare-handed while the women and children attempt to flee.

Combat outcome: 3 zombies destroyed, 16 people killed, 12 escaped.

After several moments, the chaos is brought to heel by the zombie guards. New headcount: 37, mostly men. 16 corpses litter the road.

Quote from: Nightmare
Obey?
[3] The nightmare seems bored, and is striking sparks from the paving stones as it walks. It idly belches fire on a passing shrub.
Quote from: Zombies
Braains...
[3] The zombies content themselves with munching the recently slain humans.
Quote from: Staring Competition
Stare?
[3] One of the skeletons is distracted by a noise, and the staring contest breaks up as he is ridiculed for losing. Skeletons now available again.
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Ghazkull

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Re: Dark Magi - Turn 8 - Everyone travels
« Reply #146 on: July 23, 2010, 02:06:44 pm »

200 skeletal remains? WINWINWIN!

Revive them all!

Helfd couldn't prevent a broad grin entering his face. Although he couldn't perform the necessary rituals down here. After some climbing he managed to get back to the storage cave.
Skalkr. I got a job for you and your men. Down in the catacombs i found a cave filled with sarcophages bring them up here so that i can revive them.

As you wish Helfd...

While the skeletons begin to shamble down into the catacombs. Helfd goes up to his room to get all the things he needs and stumbles over the freshly arriving Alicia.

Ahh Alicia exactly the person i searched for.

Suddenly Helfd stops for a moment. His gaze wanders over the Nightmare, the villagers and the zombies. He grimaces one moment as he looks at the villagers...

It seems your raid was successful...But why are so few of them?

he shakes his head

Uhm...anyways, i need to speak to you...in private. But take your time to arrive and settle your matters with those zombeis, the horse and those...new...servants? Im down in the catacombs, i found some skeletons. So as soon as you ar ready come down there i must speak to you about something important...
Without another word Helfd walks into the direction of the catacombs...
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dragnar

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Re: Dark Magi - Turn 8 - Everyone travels
« Reply #147 on: July 23, 2010, 02:08:05 pm »

The earth elemental fell in the mud... :o

Continue studying.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

forsaken1111

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Re: Dark Magi - Turn 8 - Everyone travels
« Reply #148 on: July 23, 2010, 02:09:11 pm »

Massive stone entity traveling through muddy swamp.

It isn't so good with water.
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Iituem

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Re: Dark Magi - Turn 8 - Everyone travels
« Reply #149 on: July 23, 2010, 03:14:07 pm »

Alicia nods, taking off her travelling coat and handing it to one of the Tower's new 'servants'.

"There were... morale issues.  I had to do a fair bit of culling.  The good news is, there's fresh loot.  I'll follow you down in a minute, but I'd like to get some library time in tod-"  There was a slam of the library door as Dragnar settled in to another marathon studying session.  "Son of a bitch!" she yelled at the locked door.  "Grah, and now I'll have to let Rath have it next turn.  Valeia damn it, we need a bigger library!"

Alicia glared at the mass of refugees/slaves/employees and snapped her fingers at the former Mayor.  A pair of zombies dragged him up to her.

"You, what's your name?  Never mind, you were the Mayor, right?  Well, good news, you get to keep your position as 'Master Servant'.  How does that sound, hm?  Your duties are to keep everyone else in line and if you fail I'll eviscerate you on the altar and dance in your entrails.  That's a promise.  Serve me well, and you will have all of your wealth restored to you and more."

The Mayor, still being zombiehandled, gave a quiet squeak of agreement.  Alicia broke into a smile.

"Excellent!  Your first task is to organise work crews.  I want you expanding the tower to create lodgings for your people.  All of your people, plus room for extra if you can manage.  Cut down trees, get stone, buy materials if you have to and make sure you select men you can trust to do it - because if word of this gets out before we're ready I'm killing every last one of you on the altar and turning you into the undead, or worse.  Get your people housed.  Oh, and one more thing.  Get a stable up and running to care for Pretty, her coat needs brushing."

Alicia goes downstairs to join Helfd.


Alicia orders the new Servants, though the Mayor, to immediately begin work on constructing shelters or rooms for themselves in or around the Tower.  The loot token salvaged from the village is available for this, but foraging from the surrounding swamp is encouraged.  Also, she wishes a stable set aside for Pretty the Nightmare.  Food for all villagers, zombies and the Nightmare is taken from the Enchanted Kitchen's stores.  The zombies are put on guard duty.  Pretty is let loose to hunt in the swamps, but it's made clear she can come back for food and her coat brushed.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.
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