Turn 8 - Everyone travels
Actions:I dispose of the ruined pages and begin to study void magic in the library. I also order the elemental to begin the journey north, to the wizard who knows how to create magic staves, asking him to contact Xan's tower.(I'm guessing it's not bright enough to actually communicate well, but I should be able to at least send a message with it)
[3] You make some small amount of progress with your studies, but at this rate it could be several days before you really understand how to use Void effectively.
Loot catacombs!
[6] Whilst wandering around in the deeper sections of the catacombs, you mistakenly step on a crumbling stone floor and fall through as it gives away beneath you.
The good news: You have stumbled onto a large burial chamber, stone sarcophagi line the walls.
The bad news: The air here smells odd.
Resist poison! [4] You could swear you smelled cinnamon just before you lose consciousness. Fortunately the gaping hole in the ceiling vents much of the poison and you awake hours later with a mild headache and a few scrapes from the fall.
200 skeletal remains located. Alicia commands everyone to travel back to the tower, carrying all the gathered loot. The zombies are to ensure nobody tries to skip again, and both zombies and the Nightmare, whom she calls 'Pretty', can eat anyone who does. If nobody tries to escape, she feeds the Nightmare and zombies anything they cross on the way.
Travel: [4] Your return to the tower was uneventful.
Rath decides that a servant would be nice, but that warm bodies mean more walking and less time in the library, she informs ALicia that if alicia holds the library for her then Rath will go looking for more humans, if Alicia does not agree, Rath just walks home
I'm guessing you're just walking home then? If so... Travel: [5] Along the way you notice an odd mound of piled stones just at the border of the swamp. Investigation reveals that it is a burial mound for some sort of creature, though it would take either magic or brute strength to move some of the heavy stones.
She begins to walk back. when she arrives, she adds the protective spell to her notes if she can remember enough of it.
Travel: [4] Your trip back to the tower was uneventful.
Remember the runes: [4] You are able to remember and transcribe the sequence of runes from the stone wall.
Entity actions:
Travel
[3] It sets off eagerly through the swamp, and promptly falls face-first into the mud. This is going to be slow going.
Captivity
[1] The villagers, reacting out of fear rather than logic, suddenly attempt to rebel. Most of the men attack the zombie guards bare-handed while the women and children attempt to flee.
Combat outcome: 3 zombies destroyed, 16 people killed, 12 escaped.
After several moments, the chaos is brought to heel by the zombie guards. New headcount: 37, mostly men. 16 corpses litter the road.
Obey?
[3] The nightmare seems bored, and is striking sparks from the paving stones as it walks. It idly belches fire on a passing shrub.
Braains...
[3] The zombies content themselves with munching the recently slain humans.
Stare?
[3] One of the skeletons is distracted by a noise, and the staring contest breaks up as he is ridiculed for losing.
Skeletons now available again.