Turn 7 - Mechana Revealed
Actions:I congratulate the elemental on it's fine work and then tell it to create a stone bridge across the chasm. While it works I will try to decipher Xan's journals.
[1] You're sure you saw Nielen working on the journals but you find no notes left behind on what was deciphered. You begin working on the next section, but as you work you carelessly knock over an inkpot and ruin several pages of the journal! You try to blot the ink off the page, but it has set in and you are unable to even read the writing.
This section of the journal has been lost.Take the back 5 and attempt to obliterate all traces of their sense of independence
[1] You focus your void magic in a, possibly unwise, attempt to alter the state of mind of the 5 selected for sacrifice. The magic twists in your hands, snarling and hungry. It gets loose, out of control, as you attempt to force it into a role that is completely unsuitable for its element. A scything blade of void energy blasts out, reducing a fair bit of the village to dust and killing seven people, among them the sacrifices.
Village population now 72. The few remaining buildings in the village fall to the wild magic before it is spent. The village is now a smoking ruin.Attempt to decipher Magic.
[4] It appears to be a simple, and very old, protection spell which wards the wall against intrusion. You could probably remove it given a day or so of delicate work. You would have to alter some of the glyphs and shatter others in careful order until the magic bleeds away safely. An error here could cause a fairly powerful... reaction.
Alicia instructs the Zombies to deconstruct the entire village of Hallenth for loot (aside from that which has been taken by its inhabitants) and carry anything she determines of value back to the Tower. Once this is done, she sets back off to the Tower with their newfound minions.
You give the order to the zombie minions. They have enough intellect left to vaguely recognize that you want shiny stuff, and they lumber off eagerly to obey.
Alicia orders the villagers to help with the deconstruction effort. She also allows the Nightmare to kill any wild animals they pass on the way back for food - if they dont' pass any, she'll just sacrifice a zombie for her beloved pet.
[4] You manage to 'convince' the villagers to help loot their homes. These dirt farmers didn't have much of value, but you did recover enough between the villagers and zombies working together to count as a single loot token. Next turn you may travel home, having zombies or humans carry the treasures. Nothing of any real significance was found here, though the village mayor had some nice furnishings that will really spruce up the tower living area.
Study Death Magic...
[5] You progress quickly with your studies, and are now an adept at Death Magic. Huzzah!
In your studies, you find an odd little ironbound book in the back on a forgotten shelf of the library. It is nothing more than an overview, and unsuitable for real study, but it details a new sphere of magic which links into the Death sphere. It is called the Libram Mechana, and seems to cover the art of blending magic with mechanics. It has a diagram on the inside front cover, and together with your knowledge of Death Magic, you get this:
The sphere of Mechana covers all mechanical interactions, including living bodies. At the most basic level, every life form is a machine. While this sphere alone cannot grant true life, it can animate statues of clay and stone, or craft semi-sentient golems or more complex machinery.
Lightning: This element covers all uses of electricity, from powering a machine to throwing a bolt of lightning.
Body: While the element of Blood covers bodily fluids and reanimation of a body, this element is all about the living body. Alterations, mutations, etc. This is also one of the three primary elements of life, without which life could not exist.
Entity actions:
Build a Bridge
[4] The elemental reigns in its enthusiasm, building a perfectly serviceable though spartan stone bridge across the chasm.
Captivity
[2] Some of the villagers, forced to loot their own homes under pain of death, manage to get past the idiotic zombie guards and vanish into the woods when the mages aren't looking.
Your next headcount turns up only 65 villagers.Obey?
[3] The nightmare, satisfied that it is being given a free hand, remains obedient.
Braains...
[4] You catch one of the zombies just before it devours a villager. It looks sad when you stop it. This may become a problem in the future... while the zombies do not need food, they do WANT food.
Stare?
[6] The skeletons are so enraptured by the idea of a staring competition that they cannot break away.
Skeletons are unavailable for one turn.