Turn 6 - The Tower of Blood!
Actions:Alicia reanimates those bodies that have not been consumed by the Nightmare and sets them to hunt down and kill any survivors who haven't taken refuge in their homes, in order to prevent witnesses escaping. She makes sure to leave a couple of bodies for the Nightmare to eat. Finally, she makes one more effort to convince the villagers to return to the tower with her.
You summon the magic and begin casting your spell to reanimate some of the corpses nearby. [5] You reanimate most of the bodies. Several corpses in the village suddenly pulls their bits and giblets back together and shambles to their feat.
The zombies form a ring around you, their mouths agape and drooling as they wait for a command. While obviously not the most intelligent of beasts, they possess an inhuman strength and endurance. Though they hunger for flesh, they require neither sustenance nor supplies.
15 human zombies reanimated.DIsintegrate the fleeing oposition, then as an experiment obliterate the free-will and fighting spirit of some viligers
You aim to completely dissolve some of the fleeing peasants and watchmen. [3] They are running awefully fast, but you manage to maul and maim several of them and reduce one or two to dust.
Village population now 79.I show the elemental a simple diagram of a moat, then head to the library to research this gem.
You give the elemental a new command, show it a diagram, and then head off to unlock the secrets of the onyx. [5] You seem to have a knack for libraries! You find a treatise on gem enhancements as it pertains to death magic amongst the books of the library and manage to figure out that this gem, if properly treated in an alchemist's laboratory and fitted into the head of a staff, will enhance the effect of death magic spells.
Mechanically, once properly constructed such a staff would allow you to roll a d8 instead of a d6 when using magic of the death sphere. The treatise does not have detailed construction plans for the staff, but does mention someone who is something of an expert on the subject. It seems that Falweth the Grand is a self-styled expert at constructing objects of power, and that he lives somewhere north, beyond the swamp, at the foot of a mountain range in a secluded wizard's tower.
Plunder the Catacombs!
You venture into the catacombs in search of treasure! [1] As you are walking along in the catacombs, you inadvertently trigger a long-dormant defense for some forgotten tomb.
Avoid the trap: [2] The door you entered by slams shut and the ceiling begins to lower down upon you, attempting to crush you! You weren't fast enough to jump back through the door.
Escape! [4] You manage to disable the ancient mechanism by briefly animating the bones of several rats and sending them scurrying into several holes to chew through ropes and physically block up large stone gears. You eventually extricate yourself without harm and manage to continue into the tomb.
Loot the tomb: [5] Jackpot! You find several wooden chests containing silver coins and valuable copper and silver dinnerware, goblets, plates, and even some jewelry.
Two loot tokens recovered.Loot tokens are an abstracted system of wealth. Upgrades to the tower will cost loot tokens for materials and labor, and loot tokens can be used to buy things or barter with other people.
She takes a leisurely stroll thorough the tunnel and tries to decipher the spell blocking the elemental from digging there. if I end up critfailing it and somehow activate an explosion, i am probably going to break something. oh, and since I am injured, I try to get bones to lend me some skeletons to carry me there in a palanquin or something.
You begin walking down the tunnel. The town is a good distance away, and will take one turn to reach.
Travel: [3] Travel is uneventful. You find a few tasty roots sticking out from the ceiling, and all of the burrowing creatures have fled the area in the wake of the massive elemental's digging.
Entity actions:
Dig a moat
[6] It gets so excited by your suggestion that when you look out at the end of the day, it has dug a 'moat' which is over 700ft deep and 200ft wide. It is now impossible to enter or exit the tower without magic, or some means to cross the chasm. It looks up at the window, hoping you will be pleased.
Capitulate?
[4] After a long while, some of the villagers finally come out. On shaking legs, they bend knee to the two female wizards and swear their loyalty. More and more follow. The village of Hallenth is now conquered, and has sworn loyalty to the 'Tower of Blood'. The villagers begin to bicker amongst themselves, and quickly come up with the five most disliked people as the demanded sacrifice. They await your command.
Obey?
[5] The nightmare seems sated for now, and content to follow your commands so long as it gets regular food.