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Author Topic: Dark Magi - Turn 10 - Bob's Discount Tower Supplies!  (Read 23353 times)

forsaken1111

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Re: Dark Magi - Turn 3 - Die bunnies die!
« Reply #90 on: July 15, 2010, 06:35:50 am »

Still waiting on an action from ragnarok97071 I believe.
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ragnarok97071

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Re: Dark Magi - Turn 3 - Die bunnies die!
« Reply #91 on: July 15, 2010, 10:48:43 am »

I'll Decipher the journal, I guess.
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forsaken1111

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Re: Dark Magi - Turn 3 - Die bunnies die!
« Reply #92 on: July 15, 2010, 11:28:17 am »

Turn 4 - Helfd paints the living room red.

Actions:

Back to studying.
You get back to studying. [5] You have unlocked new secrets in the sphere of Death Magic and are now an Adept. I have added the adept perks to the first page. You may now study to unlock a new element in the sphere of Death, or further your education and try for the rank of Sorcerer.

Alicia leaves the Tower in the direction of the village. Along the way, she looks for a sheep, horse or other large animal.  If she finds one, she slays it with her magic and reanimates its corpse into a mount so she can travel faster - or at least in style.
You travel on foot for a while before spying what appears to be a wild stallion grazing near the road. You quickly lash out with your magic in an attempt to slay it. [6] You may have overdone it a bit. The spell takes on a life of its own, forming a great dark presence which descends upon the equine. The animal looks up in terror before its lifeforce is devoured and the magic takes residence in its body. After a few shuddering steps, the beast looks to you with dark eyes. Its hooves burst into flame, and its nostrils snort fire: You have created the first Nightmare!

It bows its head, accepting you as its master... for now.

If bandits agree, go with them and the skeleton army into the catacombs and search them thoroughly. Should they not agree, let the skeletons kill them, tear the skin from their bones and then revive them as loyal skeleton soldiers.
Intimidate, Negotiation, Terrorize: [1] The bandits are belligerent to the last, and do not believe you will follow through with your claim. The skeletons move in at their refusal and the struggle is brief, as the bandits are still locked in place by the blood magic. The skeletons tear the flesh from their bones in a sickening and bloody display of strength.

The entire common room is now awash in blood and twitching corpse pieces. The skeletons collapse, no longer able to be chained by blood magic. You attempt to revive them as skeletal soldiers: [6] You succeed admirably, and dark energy floods the skeletal remains. Still wet with blood, they rise with a clattering noise to their full height. Unlike the long-dead skeletons, however, these bones have a spirit and will to oppose your control. You set about to bind them to your service: [2] You succeed, barely. The skeleton of the leader, its eyes burning with rage, is within inches of your throat before you finish the binding. It stops in place, straining against invisible bonds. You do not think you can control them for long, you made them far too strong.

Atempt to just destroy the man's life force, failing that go the other extreme and disintegrate the body, if the villagers are still uncooperative, rinse and repeat
The villagers crowd around to see what is happening when you pick a man, seemingly at random, and attempt to extinguish his life: [2] He doubles over in pain as a void shard embeds itself in his chest, feeding on his life energy. His clothing begins to ice over, but he does not die.

Failing that, you attempt to disintegrate his body entirely: [3] The void shard expands and consumes him utterly, leaving naught but dust.

Decipher the journal
You set to decoding a few more pages of the journal. [5] The next few pages all use the previously discovered cypher. It is still slow going, but you managed to read a bit more. It seems Xan had gathered some information on the hidden library, and had uncovered evidence that it related to magic of the mind, the magical sphere of Psionics. You also find this drawing amongst the pages...

Spoiler (click to show/hide)

Entity actions:

Quote from: Earth Elemental
Dig!
[5] Finally, the earth elemental gathers its powers and begins digging in earnest. The progress is astounding, and by the end of the day you have a tunnel stretching all the way to North Sharonton. The elemental stops when it reaches a wall of stone inscribed with protective runes, and tells you that it cannot tunnel through it. It seems sad that it cannot follow your command, and the enormous entity sulks beside the tower.

Quote from: Villagers
Capitulate?
[2] The villagers look on in horror as the man is destroyed. Several men grab farm implements and pitchforks. There are some watch volunteers as well, armed with rusty mail and simple swords, who rally to the village's defense.
« Last Edit: July 15, 2010, 02:10:09 pm by forsaken1111 »
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dragnar

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Re: Dark Magi - Turn 4 - Helfd paints the living room red.
« Reply #93 on: July 15, 2010, 12:10:05 pm »

"A wall of runes eh? Too bad Rath is busy elsewhere... Oh well, his assistance can wait I suppose."

I command my elemental to get to work fortifying the tower, adding a stone wall and a moat. Then I head into the catacombs in search of any magical artifacts that might have been missed.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Iituem

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Re: Dark Magi - Turn 4 - Helfd paints the living room red.
« Reply #94 on: July 15, 2010, 12:50:48 pm »

Alicia, not known for her prudence at the best of times, decides that riding a flaming hellbeast is an excellent idea.

Alicia rides the Nightmare to the village and will keep killing people with magic and horse-riding until the villagers submit.  Then she will demand they pick five of their number as blood sacrifices.  If they agree, she will have the villagers sacrifice their own (on pain of tortuous death) by bleeding the chosen few dry in honour of the goddess Valeia.  Then she will reanimate the dessicated corpses.  If they don't, she'll just keep killing until they do.


-----

Alicia is in some ways incredibly patient, but follows an incredibly simplistic creed.  Violence, sooner or later, solves all problems.  Except possibly that of violence.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

dragnar

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Re: Dark Magi - Turn 4 - Helfd paints the living room red.
« Reply #95 on: July 15, 2010, 02:01:18 pm »

Violence solves violence eventually. Just as soon as there is nothing left to be violent.

Vaarsuvius: "As the size of the explosion increases the number of social situations it is incapable of solving approach zero."(though I can't remember where this quote is from...)
And: "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities. Quickly, please, before they are out of range."
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

forsaken1111

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Re: Dark Magi - Turn 4 - Helfd paints the living room red.
« Reply #96 on: July 15, 2010, 02:10:29 pm »

Realized I forgot to post the villager reaction. There you go.
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ragnarok97071

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Re: Dark Magi - Turn 4 - Helfd paints the living room red.
« Reply #97 on: July 15, 2010, 03:26:29 pm »

I keep the knowledge of what is contained in the library to myself, though I add it to my notes, which are, if you remember, locked up in my room. also, I go with the person who is entering the catacombs, searching for corpses with enough flesh left that I can reanimate them.
« Last Edit: July 15, 2010, 03:30:10 pm by ragnarok97071 »
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Quote from: Wing, via Discord
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wolfchild

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Re: Dark Magi - Turn 4 - Helfd paints the living room red.
« Reply #98 on: July 15, 2010, 06:40:38 pm »

In a fit of sanity, Rath ralises that killing more people well reduce the size of her conquest, so she sets about destroying every tool of hurt

Disintegrate every weapon/impromptue weapon that the villigers raise, then procede to people if the vilagers don't surrender oppose Alicias insitance that they make a blood sacrifice, less useful to us that way.
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Iituem

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Re: Dark Magi - Turn 4 - Helfd paints the living room red.
« Reply #99 on: July 16, 2010, 01:18:22 am »

When Alicia arrives, she will be too busy forcing people into submission to really listen, but she will assure Rath that there is a reason for it that she can't explain in front of the peasants.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

wolfchild

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Re: Dark Magi - Turn 4 - Helfd paints the living room red.
« Reply #100 on: July 16, 2010, 01:37:19 am »

Spoiler: image (click to show/hide)

I like how my specialisation also counts as psionic magic :)
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Iituem

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Re: Dark Magi - Turn 4 - Helfd paints the living room red.
« Reply #101 on: July 16, 2010, 01:40:03 am »

I suspect it probably links into Elementalism as well, with Blood tying into Void, Psionics and a third, Life-based masic.

But that's assuming the magic system tesselates.  XD
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

forsaken1111

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Re: Dark Magi - Turn 4 - Helfd paints the living room red.
« Reply #102 on: July 16, 2010, 05:27:13 am »

I suspect it probably links into Elementalism as well, with Blood tying into Void, Psionics and a third, Life-based masic.

But that's assuming the magic system tesselates.  XD
I will say that yes, the full magic diagram is bigger than that. There are, in fact, 5 spheres. The elements are not a school of their own, but linked into the other five.
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Ghazkull

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Re: Dark Magi - Turn 4 - Helfd paints the living room red.
« Reply #103 on: July 16, 2010, 09:44:40 am »

Well dammit that was close...

Sap the power of the skeletons so that their about as strong as the others, then send them all into the catacombs to assist ragnarok while i begin to study death magic...
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dragnar

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Re: Dark Magi - Turn 4 - Helfd paints the living room red.
« Reply #104 on: July 16, 2010, 12:38:52 pm »

I suspect it probably links into Elementalism as well, with Blood tying into Void, Psionics and a third, Life-based masic.

But that's assuming the magic system tesselates.  XD
I will say that yes, the full magic diagram is bigger than that. There are, in fact, 5 spheres. The elements are not a school of their own, but linked into the other five.
Really? My guess was right(at least partially)! 5 linked pentagons + the elements forming an upside down one in the middle.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.
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