The magic system in this game is deep and, hopefully, interesting. I spent a few hours on this. You will discover more about the magic system as you play, but here is what you know as apprentices. Magic is complex and mysterious, and it has taken you some time to master its basics. Xan was very skilled with Death magic, and this is what he tutored you in.
You know that Death magic is only one sphere of magic, and that there are others which link to it. What these others are, and how to use them you do not know. At your current level of skill, you can only cast spells using a single element from the Death sphere. I will briefly describe these elements below, but their use is open to some interpretation.
Blood - This element represents flesh, and all bodily fluids. It can be used to animate a corpse, control a living person through physical force, or sap the life from someone's body. It also peripherally covers naturally occuring venoms and poisons.
Bone - This element represents the physical bones within the body, as well as the structural force and strength of the body. Bone can be used to debilitate a living person, sap or increase someone's physical strength and durability, or animate skeletal remains.
Void - This element represents the absence of energy and matter. This is an extremely destructive element which does not have much utility or subtly beyond its destructive influence.
Earth - This is the element of earth and stone. It covers dirt, stone, earth, metal, jewels, etc. It is also exceptionally good at building or rending constructions of any type.
Darkness - This element is a mystery to you. Xan avoided your questions about it, and none of you have the training or experience to channel it yet.
Each sphere of magic has a pinnacle element. For the sphere of Death this pinnacle is Darkness, and the primary element of a sphere (Darkness, for the Death sphere) cannot be learned until a mage already knows two connected elements.
To learn a new element, you must possess skill in the sphere equal to the current number of elements from that sphere plus one. For example, if you have level 1 skill in Death magic and know the bone element, you would first have to increase your death magic to two to learn a second element (Void, Blood or Earth). To then learn another element, you would have to increase your death magic skill to three and you could then learn one of the remaining elements, including Darkness.
If this is unclear, I will try to explain it better as we go.
Your skill levels in the magic spheres each have perks, and range from 1 to 6. Right now, you only know the level 1 perks and abilities.
Rank 1 - Apprentice
- Ability to cast spells of this sphere
- Limited to a single element
- Limited to a single sphere
Rank 2 - Adept
- Mitigation of a critical failure - On a critical failure (Roll of a 1 on 1d6) the caster gets an additional 1d6 roll. On a 4-6 the failure is negated and the spell instead has no effect
- Limited to a single sphere
- May include a maximum of 2 elements
- Elements must be directly linked