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Should we bring back the old? Or bring in the new?

Use the old save and 40d
Start a new EH with 2010
Start a new EH with 40d

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Author Topic: The New Eternal Halls Thread: Who's turn is it? Answer me, maggot!  (Read 38140 times)

Dariush

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #165 on: September 14, 2010, 05:11:21 am »

 :o Just what kind of fit of madness could cause you to build gear assemblies in CAVERNS?!

noodle0117

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #166 on: September 14, 2010, 05:30:00 am »

For the sake of FUN?
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noodle0117

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #167 on: September 14, 2010, 07:35:27 am »

how do i make wild animals fight against each other? I've got a giant cave spider thrown in a pit of crundles, but they don't seem to want to fight.
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Kregoth

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #168 on: September 14, 2010, 01:10:55 pm »

They aren't going to fight unless the GCS or crundles are tamed. But you could build a fortification behind a wall chain a dog there and the GSC will web it yay for GCS web farm.
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

Taco Dan

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #169 on: September 14, 2010, 03:53:07 pm »

That seems like a great idea.
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

noodle0117

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #170 on: September 14, 2010, 04:32:31 pm »

oh so i was supposed to bait it with a dog and not crundles+goblins,
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Kregoth

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #171 on: September 14, 2010, 06:08:53 pm »

if your wanting to farm him for webs yes. Just make sure the GCS can't get to the dog but can shoot him. don't chain it actually just place the dog in a pit large enough it can  attempt to dodge the webs haha. you can use a dwarf instead to to train him in dodging and blocking :P  .

you could use the GSC as a trap as well. Place it inside a no exit fortified wall near the trap entrance and anything going trough will get webbed. It also a somewhat exploitive way to cage FBs

example.
 
|  |TTT|  |
|S|TTT|S|
|  |TTT|  |

T= cage traps traps
S= GSC (Don't need to chain he will move inside the enclosed area.)
|= fortification (make sure the ends are walled off so the GSC can't get out.
« Last Edit: September 14, 2010, 06:14:23 pm by Kregoth »
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

noodle0117

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #172 on: September 15, 2010, 06:04:46 am »



Spider still wont shoot webs. Maybe I'm doing something wrong. I might just leave the spider farming project to the next guy.

I tried again by putting kittens right in front of it (this time within grabbing distance), but the spider just won't spew.

I think the spider is in a melancholic mood, since he's just sitting in a corner without a move, even when I open the doors for him.

edit: nevermind. I've found a way to make the spider shoot stuff, although sadly it came at the cost of a dwarven life. Luckily said dwarf was an unimportant wood burner who had no friends and was a social recluse.
« Last Edit: September 15, 2010, 06:13:00 am by noodle0117 »
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noodle0117

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #173 on: September 15, 2010, 06:32:54 am »

And I am finished with my year!

Download here.

Spoiler (click to show/hide)
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Taco Dan

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #174 on: September 15, 2010, 02:29:37 pm »

So Imiknorris, time for you to go do your thing with your stuff.
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

Taco Dan

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #175 on: September 15, 2010, 02:34:12 pm »

Why is my name not on the list?
Woah, I totally skipped you man, I'm so sorry. Tell you what? I'll give you the next turn after Imiknorris.
I can't believe I didn't see you.
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

Creamcorn

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #176 on: September 15, 2010, 07:28:46 pm »

Why is my name not on the list?
Woah, I totally skipped you man, I'm so sorry. Tell you what? I'll give you the next turn after Imiknorris.
I can't believe I didn't see you.

That's cool, just tell me what version this is and I'll politely wait my turn.
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Taco Dan

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #177 on: September 15, 2010, 10:17:00 pm »

Should be 31.09
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

Urist Imiknorris

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Re: The New Eternal Halls Thread: Turn seven Urist Imiknorris.
« Reply #178 on: September 15, 2010, 10:27:25 pm »

I have the save. Can I use 31.12?
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noodle0117

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Re: The New Eternal Halls Thread: Turn seven Urist Imiknorris.
« Reply #179 on: September 15, 2010, 10:40:13 pm »

You should be able to, I think.
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