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Should we bring back the old? Or bring in the new?

Use the old save and 40d
Start a new EH with 2010
Start a new EH with 40d

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Author Topic: The New Eternal Halls Thread: Who's turn is it? Answer me, maggot!  (Read 38155 times)

noodle0117

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #135 on: September 02, 2010, 06:29:23 am »

Yay midsummer now.
New update!
Spoiler (click to show/hide)
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Dariush

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #136 on: September 02, 2010, 06:55:12 am »

Spoiler (click to show/hide)
Is that a bedroom being flooded I see to the right?

noodle0117

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #137 on: September 02, 2010, 07:45:39 am »

Spoiler (click to show/hide)
Is that a bedroom being flooded I see to the right?

oops...
should i remove the bed inside?
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Dariush

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #138 on: September 02, 2010, 08:10:38 am »

Why did you flood it anyway? And what's up with the corridor shape? Why did you breach the river at all?!

noodle0117

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #139 on: September 02, 2010, 08:35:30 am »

that was a mining miscalculation when i sought to find a way to make an unpassable barrier between the gearshaft and the soon to be pumpstack.
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Suilenroc

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #140 on: September 03, 2010, 09:46:23 pm »

 :o

Good thing nothing has opened that door yet.  Lock it and wall the area off.  This could've led to a gradual flooding of the entire lower fort!
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Arni

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #141 on: September 04, 2010, 01:05:36 am »

This could've led to a gradual flooding of the entire lower fort!
What would have been massive fun.
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Military and Militia. It's horrible

noodle0117

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #142 on: September 05, 2010, 05:59:06 am »

dariush, there is no nickle or garnierite in the fort's stockpiles.

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Dariush

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #143 on: September 05, 2010, 06:03:54 am »

Then maybe it would be a good idea to... like, mine it? :)

noodle0117

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #144 on: September 05, 2010, 06:18:02 am »

miners are already busy 24/7 with all the construction/tunneling projects.

edit: Jailhouse complete, and with smooth rounded rooms too!
Spoiler (click to show/hide)

I still think they're a bit small though
« Last Edit: September 05, 2010, 06:25:55 am by noodle0117 »
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Dariush

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #145 on: September 05, 2010, 06:30:22 am »

You were asked to stop making the jail look like... er... well, you know what, NOT round the... er... bottommost part of it!  ;D

noodle0117

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #146 on: September 08, 2010, 06:13:22 pm »

Mini-update
Spoiler (click to show/hide)
« Last Edit: September 09, 2010, 08:42:39 am by noodle0117 »
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Dariush

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #147 on: September 12, 2010, 04:44:39 am »

Is there any chance of all this progressing a bit faster? :)

noodle0117

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #148 on: September 12, 2010, 07:39:12 am »

Why yes, and I come with VERY good news too for we have struck...

Spoiler (click to show/hide)
Only problem now is that its killing my fps, so unless I find someway to stop the problem within the next day or two, I may have to revert back to the last save and give my fort up early to the next guy.
I am currently in mid summer with a massive pumpstack some 80 z-levels high and consuming +1000 power

And yes I am sincerely sorry for the long delays per update, but it really isn't easy to run a fort when everything is moving at 1/50th of the original speed.

edit: I may attempt to savescum and build a floodgate in the magma pool collection area and have the place fill up before closing the floodgates and shutting down the pumps (thus saving the fps of me and future DF players).
If for some reason I fail or it takes a ludicrous amount of time to complete, I will resign my post to next person waiting in line.
« Last Edit: September 12, 2010, 07:45:46 am by noodle0117 »
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Dariush

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Re: The New Eternal Halls Thread: Turn six - noodle0117.
« Reply #149 on: September 12, 2010, 07:59:44 am »

...everything is moving at 1/50th of the original speed.
2 FPS?  :o Brutal. Nice work on that pumpstack, by the way. How much of it did people before you build?
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