Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 18

Author Topic: Space Empires V  (Read 22540 times)

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Space Empires V
« on: July 08, 2010, 11:08:02 pm »

This will be a four-player game involving four empires.

Empire 1: The Aprilian Empire, led by Lord Shonus
Empire 2: The RAM Consortium, led by RAM
Empire 3: The Psitenka Imperium, led by timferius
Empire 4: [Placeholder], led by Talvera (talvera did not tell me what the empire name is. I'll fix it when I find out the name.

Updates on what's going on will be provided at the player's discretion.Depending on the empire, audience participation may not be welcomed.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RAM

  • Bay Watcher
    • View Profile
Re: Space Empires V
« Reply #1 on: July 08, 2010, 11:59:22 pm »

The great eye awakes, pierces the horizon, and seeks the universe.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: Space Empires V
« Reply #2 on: July 09, 2010, 01:32:26 am »

Ooh, is there a way to watch? When will it be?
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Space Empires V
« Reply #3 on: July 09, 2010, 02:53:26 am »

The game starts as soon as cpt. mayday creates the game for us. (I had him create it so that everyone would be going in blind.)

As for watching, this thread will have all the news and events.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Space Empires V
« Reply #4 on: July 09, 2010, 03:17:52 am »

The game starts as soon as cpt. mayday creates the game for us. (I had him create it so that everyone would be going in blind.)

As for watching, this thread will have all the news and events.

YOU NEED TO STREAM!!!! caps ftw :)
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Space Empires V
« Reply #5 on: July 09, 2010, 03:25:00 am »

Now, why the hell would I have gone through so much trouble to keep the game blind if I were going to stream it?
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Captain Mayday

  • Bay Watcher
  • A Special Kind of Terrible
    • View Profile
Re: Space Empires V
« Reply #6 on: July 09, 2010, 12:34:35 pm »

My opening post. Updates sporadically of course.

General's Log. Date: 2395.4
Word came in today that the boys down in comms have finally got the subspace communications tech working properly. It'd been theory for a long time, but finally the Tri-Planetary area will be able to have instantaneous messaging.
They've also turned up some weird signals on the tests. It's probably nothing, but I'm having them do a thorough check on it.

General's Log. Date: 2395.5
Results from the subspace checks came into day. Gave me the shock of my life.
The results show numerous encrypted subspace signals operating on various bands. We're not yet sure what to make of this, but I think there's a strong possibility that there's an alien influence in the area.
It's just our luck, growing easy in the long quiet and suddenly finding ourselves with multiple potentially hostile alien factions in our very back yard.
Hopefully though, they suffer from the same lack of faster than light travel that we do, and there won't be any nasty surprises waiting for us.
Right now, it seems as though we just have to keep trying to figure out where those signals are coming from

General's Log. Date: 2395.6
The comms boys can't be right. Using the tri-planetary network, they've triangulated the origins of the signals to three locations closer to our star.
If they're right, we're not at arms length from these guys... they've snuck right up behind us and whispered in our ear.
I've ordered the construction of some probes to send at them, we'll get a good look at these things one way or another.

General's Log. Date: 2397.1
The probes found their targets. I don't know what to tell you... seems as though the spacial anomaly that brought the fiftieth fleet here must have torn local space a new one, because we've got ruptures in space on our hands.
The probes came back with strange energy readings from the locations they investigated. The squints are calling them wormholes, but I always thought those things were forever 'theoretical' in nature.
Quite by accident a probe slipped through, and survived long enough to transmit information about where it landed. Astronomers have matched it up to a nearby star, meaning that these things might not lead all that far away.
Sturdier probes are already in development to investigate these gateways more thoroughly.

General's Log. Date: 2398.2
We've finally lost contact with the last of the probes, but the results speak for themselves. Seems like there's a network of these gateways, and we have no idea how long it goes on for.
Project Heron has already begun, with colonists gearing up to expand the Unification across the remaining local worlds, while Project Shield should protect us as we get our bearings.
Meanwhile, a few brave souls prepare for Project Intrepid to send them off into the great unknown, with the possibility of never returning.

General's Log. Date: 2400.0
Finally, we stand on the eve of a new era of exploration. Project Intrepid is just weeks away from launching its first ship, and they're already prepping the last of the requirements for the colony ships, so they should be flying not long after.
I'm to give something of a speech at the inauguration of each of these new vessels, but heaven knows what I'm going to say. This kind of thing hasn't been done since we ventured from Earth.
Logged
Why not join us on IRC? irc.newnet.net #bay12games

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Space Empires V
« Reply #7 on: July 09, 2010, 03:12:21 pm »

Have you generated the game? And will you be working as a chronicler for us?

Edit: I didn't see your post in the other thread.
« Last Edit: July 09, 2010, 03:15:07 pm by Lord Shonus »
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Captain Mayday

  • Bay Watcher
  • A Special Kind of Terrible
    • View Profile
Re: Space Empires V
« Reply #8 on: July 10, 2010, 03:55:24 am »

Have you generated the game? And will you be working as a chronicler for us?

Edit: I didn't see your post in the other thread.

Actually, I cannot see you even as Game Master. I cannot see your empire details, either, when creating the game.
What I have seen is just the general layout of the map, which I have forgotten, in order to ensure roughly equal distribution as well as where you guys are actually located.
Logged
Why not join us on IRC? irc.newnet.net #bay12games

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Space Empires V
« Reply #9 on: July 11, 2010, 08:12:00 am »

I sent RAM the save yesterday, but I was too busy to make a post.

In the closing days of my my predecessor's reign, he sent ships to colonize planets far from here. Those ships vanished, and we had assumed them destroyed. For this reason, we had ceased our attempts at colonization until we understood why the previous attempt failed. We now know that at least two of the ships dropped into some sort of spatial distortion and re-appeared around a distant star. I ordered construction of ships that were designed to travel these spaces undamaged, and restarted the colony program.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

RAM

  • Bay Watcher
    • View Profile
Re: Space Empires V
« Reply #10 on: July 11, 2010, 04:10:16 pm »

Sent the save to Timferius yesterday.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

dwarfguy2

  • Bay Watcher
  • Human Meta Knight... 0_o
    • View Profile
Re: Space Empires V
« Reply #11 on: July 11, 2010, 04:12:54 pm »

will there be screenshots?
Logged
Caution: This user may or may not be a horrible evil Elder God from the deepest regions of space. He also may or may not be a lawyer.

RAM

  • Bay Watcher
    • View Profile
Re: Space Empires V
« Reply #12 on: July 11, 2010, 05:30:18 pm »

Ummm, I can't really think of a good screenie that wouldn't be too revealing, but if you ask for something specific someone may be able to oblige...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

timferius

  • Bay Watcher
    • View Profile
Re: Space Empires V
« Reply #13 on: July 11, 2010, 06:41:12 pm »

I sent it off to Talvara yesterday as well, so the ball should be in his court.
Logged

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: Space Empires V
« Reply #14 on: July 11, 2010, 10:19:53 pm »

We're moving right along now.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
Pages: [1] 2 3 ... 18