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Author Topic: Space Empires V  (Read 22554 times)

timferius

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Re: Space Empires V
« Reply #105 on: July 21, 2010, 04:41:05 pm »

Ok, turns up. I'm assuming the game picks up after the first few quick turns?
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Boksi

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Re: Space Empires V
« Reply #106 on: July 21, 2010, 05:32:48 pm »

Of course. We aren't even fighting yet, and what fighting we're capable of is limited to a few general-purpose warships right now.

Imagine when you're fielding fleets of missile frigates, dedicated carriers, heavy beam-ships, specialized point-defense ships, troop transports and supply tankers in conflicts spanning two dozen systems!
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timferius

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Re: Space Empires V
« Reply #107 on: July 21, 2010, 06:13:12 pm »

*mind explodes* Ok, another question, what's up with the different warp points?
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Lord Shonus

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Re: Space Empires V
« Reply #108 on: July 21, 2010, 06:25:24 pm »

Some warp points will damage ships that pass through them.
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Boksi

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Re: Space Empires V
« Reply #109 on: July 21, 2010, 06:36:04 pm »

Amongst other things. Asteroid belts, storms and even warp points can do a variety of things, like damaging ships, damaging shields, cloaking ships and reducing to-hit bonii.
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RAM

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Re: Space Empires V
« Reply #110 on: July 21, 2010, 07:36:13 pm »

While things pick up, turns take longer, but the pace is pretty easy-going at the moment so it shouldn't be much worse once people are used to it...

Oh, and I believe that the button for playback is ']' when you are looking at a system. It shows all of the ship movements over the past turn, it is kind of important if someone flies a ship through your sensor range and out again in their turn, as you don't really have any other way of knowing that it happened until the ship turns up again somewhere else, quite possibly with detailed co-ordinates of your homeworld and a volley of missiles into that rich mineral world that was feeding your entire empire...
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Boksi

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Re: Space Empires V
« Reply #111 on: July 21, 2010, 08:07:33 pm »

Áfter a bit of fooling around I discovered that I could not load the movement log, sadly. I did have the log in the right place but it couldn't load it.

Try not renaming it next time. I ought to be able to figure out that it's mine by looking at the filename, since it'll end in _4_24005.gam

EDIT: Turn 5 is done. Still couldn't load the movement log, sadly. I also forgot to name my SPESS STAYSHUNS, so they're just named "Jarnsmidur 0001" and "Jarnsmidur 0002" right now.

But I'm too happy to be bothered by that. If you want to know why I'm happy, check out 4chan's /m/ board. Fall 2010!
« Last Edit: July 22, 2010, 12:16:42 pm by Boksi »
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timferius

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Re: Space Empires V
« Reply #112 on: July 22, 2010, 01:41:16 pm »

Cool, I'll get to my turn once I'm home from work. How do space stations work? Do they just sorta float there and defend a single tile? On that note, how does COMBAT work? Is there any long-range weaponary, or is it sector vs. sector, or does it all take place in a single sector? So much to learn!
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Captain Mayday

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Re: Space Empires V
« Reply #113 on: July 22, 2010, 01:46:47 pm »

Combat is currently tactical, with the option to just let it auto. I believe it works by allowing you to play your dudes against AI in tactical combat. Don't quote me on that, though.
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timferius

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Re: Space Empires V
« Reply #114 on: July 22, 2010, 02:13:30 pm »

Hrmm, I'm giong to have to see this one to get it I think.

EDIT:
Ok, games up. I threw the full turns logs in the folder, figured that might be our problem with the movement log?
« Last Edit: July 22, 2010, 06:44:36 pm by timferius »
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RAM

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Re: Space Empires V
« Reply #115 on: July 23, 2010, 12:02:34 am »

Wait? So we can actually control our ships? Must...resist...temptation... Gah, I am already having to fight off the urge to look at that unprotected save I Grabbed a while back from somebody else's turn...

Combat takes place in a separate game mode. Every ship and spaceborne unit in a single sector will be individually represented in a real-time battle. You have some control over your ships' artificial intelligence from the 'Empire options' menu by creating and/or modifying strategies and then strategies can be assigned to ship types or fleet task forces.

This is the first thing I found searching Y.T., it has a pair of carriers loaded with fighters beating up some ships and a station defending a planet. There is probably a bit of a technology discrepancy favouring the fighters, I would normally expect them to get hit a touch more often than that...
http://www.youtube.com/watch?v=I7ZJOXyKh9c

Note that there is an option to view a sector, this is useful because it lets you place your units, provided that there are no enemies in the sector, you can use this to place your stations in a better formation, or to spread out a group of satellites so as to cover a larger area or something...
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RAM

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Re: Space Empires V
« Reply #116 on: July 23, 2010, 12:38:16 am »

There are many eyes, and then few and there are vast spaces all around.
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Lord Shonus

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Re: Space Empires V
« Reply #117 on: July 23, 2010, 12:42:18 am »

??
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RAM

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Re: Space Empires V
« Reply #118 on: July 23, 2010, 01:07:17 am »

Trying to be enigmatic while still making RP posts...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Lord Shonus

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Re: Space Empires V
« Reply #119 on: July 23, 2010, 01:08:24 am »

Sorry, but you sound like the output of a random sentence generator.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
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