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Author Topic: Do you have any DF quirks?  (Read 17702 times)

Aslandus

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Re: Do you have any DF quirks?
« Reply #135 on: November 12, 2014, 05:49:04 pm »

I nickname all my dwarfs with numbers. Like "1", "2", and so on.
Prefixing dwarves that way isn't a bad idea. Number them by the migrant wave. 0 for the starting 7, and then progress upwards from there.
Or don't nickname the starting seven and they're the only ones with real names, the rest are just faceless drones

(PS: it would be 0 to 6, 0 to 7 would be 8 numbers)

Baffler

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Re: Do you have any DF quirks?
« Reply #136 on: November 12, 2014, 06:42:21 pm »

I nickname all my dwarfs with numbers. Like "1", "2", and so on.
Prefixing dwarves that way isn't a bad idea. Number them by the migrant wave. 0 for the starting 7, and then progress upwards from there.
Or don't nickname the starting seven and they're the only ones with real names, the rest are just faceless drones

(PS: it would be 0 to 6, 0 to 7 would be 8 numbers)

I don't go so far as to give them numbers but they're all faceless drones to me, hehe.
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MDFification

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Re: Do you have any DF quirks?
« Reply #137 on: November 12, 2014, 06:47:43 pm »

I compulsively track lineage of my dwarves, they all get nicknames of the clan they're in.
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Itnetlolor

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Re: Do you have any DF quirks?
« Reply #138 on: November 12, 2014, 08:10:31 pm »

I nickname all my dwarfs with numbers. Like "1", "2", and so on.
Prefixing dwarves that way isn't a bad idea. Number them by the migrant wave. 0 for the starting 7, and then progress upwards from there.
Or don't nickname the starting seven and they're the only ones with real names, the rest are just faceless drones

(PS: it would be 0 to 6, 0 to 7 would be 8 numbers)

I don't go so far as to give them numbers but they're all faceless drones to me, hehe.
I meant like:
0-Urist
0= Migrant wave, in this case, initial wave/embark.

1-Obok
1-Askod
These guys would be part of the first wave of migrants.

2-Urd
And Urd would be part of the next wave after that.

This is a good way to keep track of your waves sans Therapist. Clans is also a good one to use as an alternative.

TomiTapio

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Re: Do you have any DF quirks?
« Reply #139 on: November 12, 2014, 09:20:19 pm »

I nickname all my dwarfs with numbers. Like "1", "2", and so on.
Prefixing dwarves that way isn't a bad idea. Number them by the migrant wave. 0 for the starting 7, and then progress upwards from there.
Or don't nickname the starting seven and they're the only ones with real names, the rest are just faceless drones

(PS: it would be 0 to 6, 0 to 7 would be 8 numbers)
My starter seven often get nicknames, eg. Mebs Digdoc, Urist farmbed(grower-carpenter), Nistot talky(trader/consoler), Asmel smith.
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Skuggen

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Re: Do you have any DF quirks?
« Reply #140 on: November 13, 2014, 01:37:46 am »


Or don't nickname the starting seven and they're the only ones with real names, the rest are just faceless drones

(PS: it would be 0 to 6, 0 to 7 would be 8 numbers)

I once had a fort segregated on religion; The gods the starting seven believed in were the correct ones, and everyone who believed in any of them or were married to someone who did were given proper names and wonderful rooms with golden furniture.
Those who didn't were simply named 'Worker', given menial jobs, and lived in a dirt dormitory.
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PythonPizazz

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Re: Do you have any DF quirks?
« Reply #141 on: November 13, 2014, 02:32:16 am »

Whenever I'm forced to make a hole-in-the-ground fortress, I always, always make it radial. Everything must be arranged in circles around the main staircase, so that everything's the same distance away. I'm kind of obsessed with efficient transportation. Long entrance tunnels annoy the hell out of me, since they make a long-ass single-direction gap between the fortress and outside resources. But, alas, they are all too necessary for defense.
« Last Edit: November 13, 2014, 02:42:57 am by PythonPizazz »
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utunnels

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Re: Do you have any DF quirks?
« Reply #142 on: November 13, 2014, 02:57:57 am »

But, alas, they are all too necessary for defense.
You can build a maze for you enemies, link it to your fort, but close the door so your dorfs will take anothe route. When the enemies come, open the door to the maze and close your usual door.
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