Turn 3: Goblin Marksmanship Academy
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atmospheric noise.
I throw a javelin at a moving shape on the wall after getting in range.
Roll for Initiative:
6+6 = 12Yup, there's definitely goblins in there. Time to get to work!
You don't know how many goblins are in the city waiting for you, but you
did see four archers moving along the wall towards the gate- better take out their fire support first. You bound towards the wall, and loft a javelin at the first goblin on the left section of the wall.
(5+6 vs 2+4) It flies straight and true,
(Damage: 1) but you only manage to pin his cloak to a crenelation.
I sneak further into the city, using magic to deepen the shadows I'm hiding in.
Roll for Initiative:
5+5 = 10 (tie: 6,6)From the noise, it sounds like the rest of the group's making their entrance. You've got more important things to do, however; you
(5) wrap the shadows around yourself, rendering you invisible, and drop down the far side of the wall,
(5) landing completely undetected.
At the intersection ahead, you see three goblin soldiers warily keeping watch for intruders.
(4) Off to the right, down an alley, you notice what appears to be an old treasure chest sitting amidst the dust and debris.
(5+8 vs 2+5-1) It's innocuous appearance doesn't fool you, though; the chest radiates Sorcerous energy.
Shoot Kaitena
Roll for Initiative:
5+5 = 10 (tie: 6,5)(1) The goblin sniper in the first watchtower, seeing the commotion near the gate, shouts at his assistant to blow the alarm horn to alert the city. Is his haste, though, the latter bumps into the former,
(2) causing his shot to take out the watchtower's lamp instead.
Shoot Aline
Roll for Initiative:
5+4 = 9 (tie: 4)Seeing his comrade-at-arms pinned to the wall next to him, the second goblin archer on the wall attempts to snap off a shot at Aline,
(1, 3) but only succeeds in snapping his crapwork goblin shortbow.
Shoot Kaitena
Roll for Initiative:
5+4 = 9 (tie: 2,6)(1,1) Off on the other side of the wall, the farthest archer unwisely attempts a long-distance shot at Kaitena;
(6+4 vs 6+4) his fellow sentry barely avoids getting nailed by the wayward arrow and shouts back at him in an unsavory manner.
Unable to properly form a hunting pack with these people, I crouch, running along behind the the flaming female cat with the greatsword. When I reach her position, I draw out an axe and react as the situation warrants (If I have enemies around me I fight them off, if rouge is hurt I heal her, etc.
Roll for Initiative:
5+4 = 9 (tie: 2,3)Quickly, you rush to Kaitena's aid. Seeing an enemy nearby, you whip out one of your axes, and hurl it at the goblin,
(5+4 vs 2+4) pegging it
(3) in the leg, and dropping it to the ground, before you realize that goblin had actually been
fleeing.
ffffuuuuuuuu
Roll for Initiative:
5+4 = 9 (tie: 2,2)(2) The axe hit him square in an artery, and he's bleeding out fairly quickly now. Having nothing better to do while bleeding to death, he curls into a ball and starts praying.
(3) It doesn't help much.
Shoot Kaitena
Roll for Initiative:
4+4 = 8Satisfied with having put his fellow patrolgoblin in place, he draws a bead on Kaitena, (6+4+1 vs 4+4, Damage: 2+1) and catches her in the side. He smiles smugly at the other goblin, who flips him the bird.
enchant scimitars: fire Gatling cannon
Roll for Initiative:
2+5 = 7 (tie: 6,4)Completely ignoring the battle, you decide that now would be a good time to enchant your swords, so you begin setting up the requisite circles and glyphs using a piece of cave chalk.
(6) Surprisingly, you make good progress, and sit in the center of the circle, with the swords in a smaller sigil, where you begin channeling energy.
The glow, however, paints you as an easy target.
Shoot Max
Roll for Initiative:
2+5 = 7 (tie: 6,1)The sniper in the second tower shares a laugh with his spotter; one of the invaders is actually sitting outside the wall, in the middle of a glowing target! Free kill! His pot-shot
(4+4+1 vs 1+5 Damage: 2+1) lands squarely in her shoulder.
(5-1) Surprisingly, despite the pain, she manages to hold the spell together.
I use my water magic to push where the shapes were off the wall.
Roll for Initiative:
2+4 = 6 (tie: 6)(5) You summon a torrent of water to wash goblins 3 and 4 off the wall.
(5+7 vs 4+4 and 5+4) They struggle valiantly, but are eventually pushed off,
(2, 3) suffering reasonably minor injuries from the fall.
Shoot Ochita
Roll for Initiative:
2+4 = 6 (tie: 4)Mage! Get him!
(1, 5) The shot goes completely wide.
Seeing as the first one is dead, throw a fire bolt after the seconed one.
Roll for Initiative:
2+4 = 6 (tie: 3)(4) Hey, he stole your kill!
You light the goblin on fire out of spite.
(3) He stops moving.
From the watchtowers, you hear the throaty bellow of horns.
Butt kicking, for goodness!The Adventurers:
-Name: Dragnar
-Race: Human
-Gender: Male
-Attributes: 2,5,3,8
-Skills: knives(2), Sorcery(2), stealth, observation
-Items: Knives of various sizes, leather armor, cloak
-Status: Fine
-Name:Max Silentthread
-Race:Elf
-Gender:Female
-Attributes:STR 4, AGI 5, END 4, WIL 6
-Skills:Fire Magic (2) Swords (1) Armor (Medium) (1)
-Items 2 sabers, 1 set of chainmail
-Status: Injured
Name: Kaitena
Race: Ishtari
Gender: Female
Attributes: Str 4, Agility 4, End 5, Will 6
Skills: 2hand sword, Elemental fire magic, H2H,Track
Items: Desert garb, Claymore
Status: Bloodthirsty, Injured
-Name: Ochita
-Race: Elf
-Gender: Male
-Attributes: 3 STR ,4 AGI ,5 END ,7 WIL
-Skills: Water & Air Elemental magic, Crossbows, Armor (Light)
-Items: Grappling hook, Scroll case, waterskin, 5 days rations, Light crossbow with 100 bolts (Quivered), Dagger, leather armor. Mother's momento.
-Status: Energetic
-Name: Sargoth
-Race: Wolves (Clan Kuchuck)
-Gender: Male
-Attributes: Strength: 4, Agility: 4, Endurance: 4, Willpower: 6
-Skills: Axes: 2, Divine Magic: 3
-Items: 2 Light Axes, Leather Clothing, Raven's Head Totem, Memory Beads, A few human and elven books on the Cataclysm
-Status: Energetic
-Name: Aline
-Race: Wolves
-Gender: Female
-Attributes: 5 STR, 6 AGL, 4 END, 4 WIL
-Skills: H2H, Javelins, Light Armor, Divine Magic, Spears, Leatherworking, Speak Languages
-Items: Leather armor, cape, 5 javelins
-Status: Energetic