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Author Topic: Feudalism Paint Adventure  (Read 18731 times)

Tack

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Re: Feudalism Paint Adventure
« Reply #120 on: July 14, 2010, 01:38:12 am »

Also, I also totally see the morningstar.


It's a clock. Heh. Clever.
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Criptfeind

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Re: Feudalism Paint Adventure
« Reply #121 on: July 14, 2010, 01:41:18 am »

Wut?
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Heron TSG

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Re: Feudalism Paint Adventure
« Reply #122 on: July 14, 2010, 01:44:15 am »

If it were a morningstar, it'd have spikes. It is a flail.

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Est Sularus Oth Mithas
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wolfchild

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Re: Feudalism Paint Adventure
« Reply #123 on: July 14, 2010, 01:49:04 am »

If it were a morningstar, it'd have spikes. It is a flail.

nonono its a morningstar
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You really can both sig it.
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Criptfeind

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Re: Feudalism Paint Adventure
« Reply #124 on: July 14, 2010, 01:50:07 am »

Okay I get it now.

Also Flails can have spikes. That is a flail because it has a chain.
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Tack

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Re: Feudalism Paint Adventure
« Reply #125 on: July 14, 2010, 01:59:06 am »

Flails have multiple heads or something, don't they?

And morningstars have a chain.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Criptfeind

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Re: Feudalism Paint Adventure
« Reply #126 on: July 14, 2010, 02:10:01 am »

No.

Clubs are blunt objects without a chain.
Morningstars are Spiky objects without a chain.
Flails are Spiky objects with a chain.
Blunt objects with a chain are just called a ball and chain.
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Tack

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Re: Feudalism Paint Adventure
« Reply #127 on: July 14, 2010, 02:37:40 am »

Try:

Blunt OR spiky objects with a chain and no handle are a ball and chain.
A spiky object without a chain is a Mace.
A blunt object without a chain is a club. Or a Mace.
A spiky object with a chain and a handle is a morningstar.
Many spiky objects with many chains and a handle is a flail.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

ECrownofFire

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Re: Feudalism Paint Adventure
« Reply #128 on: July 14, 2010, 04:27:24 am »

Wikipedia disagrees with you both.
Quote
The terms morning star, goedendag, and holy water sprinkler are used to describe medieval club-like weapons which included one or more spikes.
Club with spike(s) on the end.
Quote
Typically, the weapon is depicted as one (or more) weights attached to a handle with a hinge or chain.
A flail is also known as a "morning star and chain". It's just a morning star with the end connected to the handle with a chain. Also known as ball and chain.
Quote
mace is a simple weapon or ceremonial club or virge that uses a heavy head on the end of a handle to deliver powerful blows.
Not spiky, but may be flanged. Just a morning star without spikes.
Quote
A club is essentially a short staff, or stick, usually made of wood, and wielded as a weapon.
Just a club, big (usually) wooden stick you use to hit people with.

Also, every priest has to have a morning star holy water sprinkler.
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Archangel

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Re: Feudalism Paint Adventure
« Reply #129 on: July 14, 2010, 04:32:03 am »

Also, every priest has to have a morning star holy water sprinkler.
Yes.

By command of Faithwarden Archangel, All priests of Rotarn will now be armed with a "holy water sprinkler".
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Tack

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Re: Feudalism Paint Adventure
« Reply #130 on: July 14, 2010, 04:42:56 am »

That name is awesome. Just have to say.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Strange guy

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Re: Feudalism Paint Adventure
« Reply #131 on: July 14, 2010, 02:59:40 pm »

Now I feel bad for not asking for a clock-based mace/club/morning star/flail for my equipment.

Spoiler (click to show/hide)

I will personally attempt to rescue Atwati, either fighting with him or helping him get away depending on how bad his injuries are.

I vote nearby fiefs join the battle, while other fiefs get ready to deal with other attacks/counter-attack
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Archangel

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Re: Feudalism Paint Adventure
« Reply #132 on: July 14, 2010, 09:50:03 pm »

The local Crusader garrison, of around 20 fighters, joins the battle.
I and my retinue continue our tour of the kingdom.
I Also vote nearby fiefs join the battle, while other fiefs get ready to deal with other attacks/counter-attack.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Huesoo

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Re: Feudalism Paint Adventure
« Reply #133 on: July 15, 2010, 11:54:37 am »

I Also vote nearby fiefs join the battle, while other fiefs get ready to deal with other attacks/counter-attack.

1. Develop drugs that are able to mind control the enemy
2. Sober up population and send all able men to military training school, I have to train my guys first. Use Barbarians/Vikings from the south as military instructors.
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Tack

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Re: Feudalism Paint Adventure
« Reply #134 on: July 15, 2010, 01:06:56 pm »

Hey, someone else who is doing military training. Sweet.

... The mind control drugs, though...
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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