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Author Topic: Feudalism Paint Adventure  (Read 18716 times)

ECrownofFire

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Re: Feudalism Paint Adventure
« Reply #105 on: July 13, 2010, 05:07:59 am »

But it's my JOB to butcher the populace. I do have a quota to maintain.
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wolfchild

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Re: Feudalism Paint Adventure
« Reply #106 on: July 13, 2010, 05:48:52 am »

if were going to do champions, the grand master of the knights of time can do it, he observes the fight then goes back in time and actually fights.
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Aklyon

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Re: Feudalism Paint Adventure
« Reply #107 on: July 13, 2010, 09:46:05 am »

But it's my JOB to butcher the populace. I do have a quota to maintain.
Can't you fill it using those invaders?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Maggarg - Eater of chicke

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Re: Feudalism Paint Adventure
« Reply #108 on: July 13, 2010, 10:14:05 am »

But it's my JOB to butcher the populace. I do have a quota to maintain.
Can't you fill it using those invaders?
I'm sure I can send an incompetent evil horde over to initially win but then fail at the valiant hero's last stand. I also have quotas to maintain.
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...I keep searching for my family's raw files, for modding them.

CJ1145

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Re: Feudalism Paint Adventure
« Reply #109 on: July 13, 2010, 10:31:20 am »

Grand-Knight Atwati would own in 1v1 combat. If he dies he just becomes a new Grand-Knight and tries again. Not to mention his entire contingent of Time Knights, the Rangers, and the meteor attacking the enemy. Why are you forgetting this?
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Aklyon

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Re: Feudalism Paint Adventure
« Reply #110 on: July 13, 2010, 11:33:11 am »

Grand-Knight Atwati would own in 1v1 combat. If he dies he just becomes a new Grand-Knight and tries again. Not to mention his entire contingent of Time Knights, the Rangers, and the meteor attacking the enemy. Why are you forgetting this?
you've got that backwards. Its the meteor first, then everyone else. any other way would get us hit by a giant meteor along with the enemy
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Heron TSG

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Re: Feudalism Paint Adventure
« Reply #111 on: July 13, 2010, 11:45:16 am »

It seems the actions confused me, but I spent a lot of time on it, so here is it anyway.


The powerful wizard in the tower sends in a meteor, but the meteor has been replaced by Atwati the time knight! (See the mace?) Atwati charges forward, swinging his mace, while Jimbob (the commander) sets his spear! Atwati's mighty mace crushes the spear, but Jimbob spins around, catches the next blow on his shield, and stabs Atwati with his broken wooden pole! Atwati is injured, but manages to finish knocking the head off of Jimbob.

The nearby army gasps, but doesn't run. Atwati is wounded.

>What do you do?
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Rolan7

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Re: Feudalism Paint Adventure
« Reply #112 on: July 13, 2010, 12:21:26 pm »

Have my 3 rangers fire from ambush to distract the army from Atwati.
« Last Edit: July 13, 2010, 06:55:23 pm by Rolan7 »
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Criptfeind

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Re: Feudalism Paint Adventure
« Reply #113 on: July 13, 2010, 02:22:45 pm »

Spoiler: RP (click to show/hide)

I vote for all lords to send any nearby forces to attack the invaders.

I will send a small fleet of ships to the east and than recruit more free companies from free town.
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Aklyon

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Re: Feudalism Paint Adventure
« Reply #114 on: July 13, 2010, 02:36:17 pm »

Spoiler: RP (click to show/hide)

I also vote for all players to send any nearby forces to attack the invaders. (but until they get here, have Rolan's trio of Rangers pick off as many as possible.)
« Last Edit: July 13, 2010, 03:34:01 pm by Aklyon »
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Criptfeind

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Re: Feudalism Paint Adventure
« Reply #115 on: July 13, 2010, 02:55:46 pm »

I am going to change my vote to I vote for all players to send any nearby forces to attack the invaders.
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Tack

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Re: Feudalism Paint Adventure
« Reply #116 on: July 13, 2010, 06:24:01 pm »

Spoiler: RP (click to show/hide)

I guess I also: Vote for all neighbouring fiefs to attack the army.

With the possible 'also' of putting a note with a declaration of war in the surcoat of an infantryman, and while you're at it, could you wait for us to marshall our forces old chap?


-Send Personal Guard for ranger training. (6 Months)
-Use ranger trainers to train squad of Sandnorse archers.
-Catch sand imps.
-Continue construction on Longhouse and Orc Pens (%?)
-Purchase ships from Crangmoor.
« Last Edit: July 13, 2010, 10:17:57 pm by Tack »
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

ECrownofFire

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Re: Feudalism Paint Adventure
« Reply #117 on: July 13, 2010, 08:00:24 pm »

A couple of nearby players should attack this army.

-Look for execution work in any fief
-Execute people that break laws
-Order construction of guillotines in every city, town, and village
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wolfchild

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Re: Feudalism Paint Adventure
« Reply #118 on: July 13, 2010, 08:33:38 pm »

I vote for all fiefs, the barbarians AND the university to send forces

1) Train some carnivores
2) Teach some students
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Itnetlolor

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Re: Feudalism Paint Adventure
« Reply #119 on: July 14, 2010, 12:08:52 am »

Bandwagon: All fiefs join the party (battle).

-My troops are already organized and headed out, and my scouts are just past the gap between FeP and Redship (halfway to Kadzar).
-Messengers are out in the open seas on route to Redship and Pereta; documents in hand.
-Combat meds are supplied and closely following behind legion with short delay.

-Preventing any ambushes that may come from anywhere; gateways and ports into FeP are locked down and on increased security.
-Patrol boats are sent to guard the coast.
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