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Author Topic: World Viewer - Supports Mods + Graphical Map! (8/12)  (Read 68784 times)

Still Standing

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Re: World Viewer - Supports Mods + Graphical Map! (7/30)
« Reply #135 on: July 31, 2010, 11:10:22 am »

I just tried to download this, but I get a 100kb corrupt archive.  Not sure where the problem is. :(
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Mason11987

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Re: World Viewer - Supports Mods + Graphical Map! (7/30)
« Reply #136 on: July 31, 2010, 11:19:37 am »

I just tried to download this, but I get a 100kb corrupt archive.  Not sure where the problem is. :(

Try again.

Still Standing

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Re: World Viewer - Supports Mods + Graphical Map! (7/30)
« Reply #137 on: July 31, 2010, 01:44:11 pm »

Thanks a lot!  I downloaded it and it looks interesting, but I will play around with it more later and get back to you! :p
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Mason11987

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Re: World Viewer - Supports Mods + Graphical Map! (8/2)
« Reply #138 on: August 02, 2010, 04:39:41 pm »

A few small changes.

V 2.2
Now lists information about abductions for HF that have been abducted.
Now lists when sites are destroyed, and by whom.
Plus a lot of "under-the-hood" stuff.

timtek

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Re: World Viewer - Supports Mods + Graphical Map! (8/2)
« Reply #139 on: August 02, 2010, 08:01:31 pm »

Just downloaded your newest version, the xml was still to large for it, BUT it didn't crash and it finished parsing everything without any errors. =D
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Mel_Vixen

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Re: World Viewer - Supports Mods + Graphical Map! (8/2)
« Reply #140 on: August 04, 2010, 10:24:34 am »

For the case you did not see i yet:
Quote from: Mason11987
In legends: export xml, historical events, each has a type.  I've discovered 33 different event types:
add   hf entity link ? add hf hf link ? add hf site link ? attacked site ?   body abused ? change hf job ? change hf state ? create entity position ?   created site ? created structure ? created world construction ?   creature devoured ? destroyed site ? entity created ? field battle ? hf   abducted ? hf died ? hf new pet ? hf razed structure ? hf reunion ? hf   simple battle event ? hf travel ? hf wounded ? impersonate hf ? item   stolen ? new site leader ? peace accepted ? peace rejected ? razed   structure ? reclaim site ? remove hf entity link ? remove hf site link ?   replaced structure.  If you could tell me how many there are, and/or   what they are, that'd be fantastic.  Thanks!

Some of them aren't in use:
Spoiler (click to show/hide)

So how is it comming along?
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einstein9073

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Re: World Viewer - Supports Mods + Graphical Map! (8/2)
« Reply #141 on: August 04, 2010, 01:47:03 pm »

I just downloaded world viewer from the link on the first page of this thread, exported everything from my world, and ran it.

I get the error "Run Time Error '5': Invalid Procedure Call or Argument" when the parsing reaches 22%.

My XML is a puny 105MB. Do you have any ideas?
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dree12

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Re: World Viewer - Supports Mods + Graphical Map! (8/2)
« Reply #142 on: August 04, 2010, 02:59:13 pm »

Mason, since you can place coloured boxes, can you make it so the boxes for each civ (instead of all being red) are a darker version of the connection colour? Because even with the civsplosion, some large civs (like the "Tusks of Ferocity") in some larger worlds have a crumpled mess as their are many sites. It would really help, as I can disable the connection for these civs, while still seeing which sites belong to who.
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Askot Bokbondeler

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Re: World Viewer - Supports Mods + Graphical Map! (8/2)
« Reply #143 on: August 04, 2010, 04:23:24 pm »

hey, toady is using this himself! congratulations. also, following

Mason11987

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Re: World Viewer - Supports Mods + Graphical Map! (8/2)
« Reply #144 on: August 04, 2010, 07:50:57 pm »

For the case you did not see i yet:
Quote from: Mason11987
In legends: export xml, historical events, each has a type.  I've discovered 33 different event types:
add   hf entity link ? add hf hf link ? add hf site link ? attacked site ?   body abused ? change hf job ? change hf state ? create entity position ?   created site ? created structure ? created world construction ?   creature devoured ? destroyed site ? entity created ? field battle ? hf   abducted ? hf died ? hf new pet ? hf razed structure ? hf reunion ? hf   simple battle event ? hf travel ? hf wounded ? impersonate hf ? item   stolen ? new site leader ? peace accepted ? peace rejected ? razed   structure ? reclaim site ? remove hf entity link ? remove hf site link ?   replaced structure.  If you could tell me how many there are, and/or   what they are, that'd be fantastic.  Thanks!

Some of them aren't in use:
Spoiler (click to show/hide)

So how is it comming along?

Awesome!  I hadn't seen that yet. 

I've already done almost every connection I could out of these events, the ones I list below are already in.

add hf hf link - This is the "related HF" part you see.  These are marriage/worship events.
change hf state - This is one way of marking which site a HF lives in. (more can be pulled out later)
change hf job - This is one way of marking which site a HF lives in (this gets the ones where HF spawned at world beginning in a site)
created site - This allows me to show which civ (and which group - entity) founded a site and when that site was founded
destroyed site - This allows me to show which group destroyed a site, and when.
entity created - This allows me to show at what site a religion (entity) was created, or a new group (entity) was created (these groups lead attacks or found new sites, or other things) and when it happened.
hf abducted - To list tie abductees to abductors.  This could help you possibly see the history of that lone dwarf in the goblin raiding party attacking you
hf died - This lets me get kill counts and (in the future) age of HFs
new site leader - This lets me show you when a site was taken over by another civ, and who the leader of that new government is.

There is quite a lot still to do.  And many of the tags don't have enough information to do anything.  It seems like he's open to filling them out more though.


I just downloaded world viewer from the link on the first page of this thread, exported everything from my world, and ran it.

I get the error "Run Time Error '5': Invalid Procedure Call or Argument" when the parsing reaches 22%.

My XML is a puny 105MB. Do you have any ideas?

That means it didn't even get to the XML, could you post your world sites/world history?  You can even just drop it inside spoiler tags right here if you like, they shouldn't be very long.

Thanks!


Mason, since you can place coloured boxes, can you make it so the boxes for each civ (instead of all being red) are a darker version of the connection colour? Because even with the civsplosion, some large civs (like the "Tusks of Ferocity") in some larger worlds have a crumpled mess as their are many sites. It would really help, as I can disable the connection for these civs, while still seeing which sites belong to who.

I liked red because it stood out against other bright backgrounds, but I'll see how this looks, you can expect it next release.

hey, toady is using this himself! congratulations. also, following

Using it himself? *GASP* Where'd you read that?  Also, thanks :)

dree12

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Re: World Viewer - Supports Mods + Graphical Map! (8/2)
« Reply #145 on: August 04, 2010, 08:16:38 pm »

Mason, since you can place coloured boxes, can you make it so the boxes for each civ (instead of all being red) are a darker version of the connection colour? Because even with the civsplosion, some large civs (like the "Tusks of Ferocity") in some larger worlds have a crumpled mess as their are many sites. It would really help, as I can disable the connection for these civs, while still seeing which sites belong to who.

I liked red because it stood out against other bright backgrounds, but I'll see how this looks, you can expect it next release.
Maybe tint it red? Like, I dunno, divide both G and B by 1.2 and keep R the same?
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Mason11987

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Re: World Viewer - Supports Mods + Graphical Map! (8/2)
« Reply #146 on: August 04, 2010, 08:41:49 pm »

Mason, since you can place coloured boxes, can you make it so the boxes for each civ (instead of all being red) are a darker version of the connection colour? Because even with the civsplosion, some large civs (like the "Tusks of Ferocity") in some larger worlds have a crumpled mess as their are many sites. It would really help, as I can disable the connection for these civs, while still seeing which sites belong to who.

I liked red because it stood out against other bright backgrounds, but I'll see how this looks, you can expect it next release.
Maybe tint it red? Like, I dunno, divide both G and B by 1.2 and keep R the same?

Spoiler: Thoughts? (click to show/hide)
Spoiler: Maybe thicker lines? (click to show/hide)
Spoiler: Or Circles? (click to show/hide)
« Last Edit: August 04, 2010, 09:57:35 pm by Mason11987 »
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Askot Bokbondeler

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Re: World Viewer - Supports Mods + Graphical Map! (8/2)
« Reply #147 on: August 04, 2010, 09:58:08 pm »

Using it himself? *GASP* Where'd you read that?  Also, thanks :)

have you read the latest devlog entry?it certainly looks like it's your little utility

Mason11987

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Re: World Viewer - Supports Mods + Graphical Map! (8/2)
« Reply #148 on: August 04, 2010, 10:07:28 pm »

Using it himself? *GASP* Where'd you read that?  Also, thanks :)

have you read the latest devlog entry?it certainly looks like it's your little utility

Not my utility, that's a map that can be exported in legends mode after worldgen.  My utility doesn't make the maps, just makes them sort of interactive.

That being said this update will CERTAINLY screw up a lot of stuff.  But hopefully I'll fix it up fairly quickly.

timtek

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Re: World Viewer - Supports Mods + Graphical Map! (8/2)
« Reply #149 on: August 05, 2010, 01:48:59 am »

I like the circles for some reason. Usually I'm all about squares but in this instance that's not the case.
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