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Would Planescape: Torment / Baldur's Gate have been considerably better games with full voice acting?

Yes, both of them.
Yes, Planescape: Torment. (Planescape did have voice acting, just not full voice acting.)
Yes, Baldur's Gate.
Unsure.
No, neither of them would've been considerably better games.
I have not played either of them.
Don't care. / View poll.

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Author Topic: Has Full Voice Acting Made RPGs Considerably Better?  (Read 5701 times)

Akura

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #30 on: July 06, 2010, 05:18:43 pm »

the ps1 resident evil 1 voice acting is the only reason to play that over the remake, nobody takes the plot of resident evil games seriously not even the people who wrote it
I assume you're talking about:
"Wow. What a. Mansion!"

Seriously, Barry sounded like he was forgetting every other line, Wesker had no emotion, Jill had way too damn much emotion,
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Fikes

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #31 on: July 06, 2010, 06:06:07 pm »

I remember playing Fable as an evil character. I was trying to beat one of those stupid bar games, because I have to beat everything, and people kept walking by, getting scared, and screaming, over and over and over.

Similar annoyances in Overlord 2. There are only 2 or 3 recorded sayings for villagers. So while you walk through town, trying to find that last person to dominate everyone says over and over "I wish you'd just kill me fast rather than kill me slow"

Honestly, I think the whole voice acting thing is one of the worst aspects of modern gaming. I would not mind having a narrator or some such, but really, sitting through that dialog, or hearing people repeat themselves, or change their voices mid sentence is really an immersion breaker.

Ninteen45

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #32 on: July 06, 2010, 06:13:06 pm »

Thanks for the biased poll, OP!
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Pathos

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #33 on: July 06, 2010, 06:16:34 pm »

Thanks for the biased poll, OP!

I make all of my polls exactly the same way, so I fail to see how this is biased.

I'd like to hear the point of the argument that they WOULD have been considerably better games, though.
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Christes

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #34 on: July 06, 2010, 06:20:22 pm »

Neither would have been better.  My God, is it that hard to read text.

I actually bought Morrowind last week and started playing through the first time.  I don't even notice the lack of voiced dialogue.
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Dakk

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #35 on: July 06, 2010, 06:42:26 pm »

Voice acting in TES woundn't be bad if they actualy hired more then 5 or so voice actors for all NPCs in the world.
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Soulwynd

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #36 on: July 06, 2010, 06:44:15 pm »

Good voice acting sure does help for more cinematic games. (That are fun to begin with.)
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Ninteen45

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #37 on: July 06, 2010, 06:54:35 pm »

Thanks for the biased poll, OP!

I make all of my polls exactly the same way, so I fail to see how this is biased.

I'd like to hear the point of the argument that they WOULD have been considerably better games, though.

Hmm, Didn't read the awnsers properly, it isn't the way I thought.

Carry on.
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Dakk

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #38 on: July 06, 2010, 08:27:09 pm »

Neither would have been better.  My God, is it that hard to read text.

I actually bought Morrowind last week and started playing through the first time.  I don't even notice the lack of voiced dialogue.

This is one of the many things morrowing had that was greatly missed in oblivion, which is, most NPCs aren't voiced, so you don't feel awkward when this dark elf from the far south haves the same voice then one that works for the dark brotherhood. I like the old style texty NPCs, it gves you the opportunity to voice them yourself in your head, which, at least for me, improves the experience.
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quinnr

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #39 on: July 06, 2010, 08:41:54 pm »

Voice acting is meh a lot of the time, but some games do it really well.

Suikoden Tierkreis had really awesome voice acting (although it wasn't ALL of the game. Just most of the game. I played it twice, since I did most of the game on mute the first time, and I hardly ever play a game twice.http://www.bay12forums.com/smf/Themes/core/images/bbc/sub.gif
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Grendus

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #40 on: July 06, 2010, 09:04:26 pm »

One of the things I liked about Borderlands was that most of the voice acting was both good and not required. 3/4 of the normal missions had no voice acting, and the ones that did just allowed you to wander around and keep going while they were talking. I think that's the key, voice acting should be non-essential and non-invasive.

The worst was that brief time when games tried to voice everything instead of having at least some subtitles, which meant if they had a character with an odd accent or they let a bad read slip through you can miss something important. That and unskippable cutscenes and dialog kill replay value, which despite what some people may think about it forcing you to buy more games really hurts them in the long run, since it feeds the used game industry (cutting the producer and distributor out entirely) and makes anybody on anything resembling a budget (which is well over half of the gaming population, I'm sure) less likely to buy their games over titles with slightly more fun for their dollar.

I think by and large voice acting can add to a game, but it shouldn't replace anything, which is where studios make their mistake. Adding some flavor text, greetings or mission overviews, or other immersion-based voice is good.
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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #41 on: July 06, 2010, 09:50:55 pm »

good voice acting can save bad writing. look at metal gear solid if you want proof

Ioric Kittencuddler

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #42 on: July 06, 2010, 11:18:15 pm »

Voice acting in TES woundn't be bad if they actualy hired more then 5 or so voice actors for all NPCs in the world.

Why do people always say there were five voices actors for the entire game when that's so clearly false?

1 for all male elves
1 for all female elves
1 for all male Nords, Orcs, Khajiit and Argonians
1 for all female Khajiit and Argonians
1 for all female Nords and Orcs
1 for all male Imperials, Dremora and also Sheogorath in Shivering Isles
1 for all male Bretons
1 for all female Imperials and Bretons
1 for all male Redguards
1 for all female Redguards
1 for the Emperor
1 for Martin
1 for  Mankar Camoran The Altmer son of Bosmer parents... (Yay for Bethesda's complete disregard of their own lore to the point that they don't even bother retconning it when they go against it!)
1 for that guy who is like Sheogorath's main flunky in Shivering Isles.

As you see they had a total of ten voice actors portraying the majority of the 100s of characters in the game.
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ein

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #43 on: July 07, 2010, 12:15:34 am »

"No, silly, they didn't have 5, they had 10!!!
I has statistics to prove."

Ioric Kittencuddler

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Re: Has Full Voice Acting Made RPGs Considerably Better?
« Reply #44 on: July 07, 2010, 12:18:51 am »

Actually they had fourteen but four of them only played a single character.  Still, even excluding those four the claim of there being only five voices is off by 100%
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