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Author Topic: Star Wars Galaxies Emulator  (Read 25124 times)

Mindmaker

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Re: Star Wars Galaxies Emulator
« Reply #105 on: July 10, 2010, 06:53:18 pm »

there is a steel spawn by Tyrena, just take a shuttle over there.

Thank you for the info.

So what is your name ingame?
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Vactor

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Re: Star Wars Galaxies Emulator
« Reply #106 on: July 10, 2010, 06:54:38 pm »

nifa and vactor are my two
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Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

Mindmaker

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Re: Star Wars Galaxies Emulator
« Reply #107 on: July 10, 2010, 07:12:46 pm »

nifa and vactor are my two

Wan't to play together sometime?
I'm making a rifleman/scout/medic, which will end up as a rifleman/combat medic.
Second character is an artisan, which is going to be and weaponsmith and probably an armorsmith.
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Rakonas

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Re: Star Wars Galaxies Emulator
« Reply #108 on: July 10, 2010, 09:10:15 pm »

How do you gain scouting experience? I've killed random animals and never managed to harvest any meat off of them or anything, so I'm stumped on this one.
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Vactor

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Re: Star Wars Galaxies Emulator
« Reply #109 on: July 10, 2010, 10:11:19 pm »

It may be that you're killing sentient beings that just look kinda animal like, kinda like a wookie or a ewok.   There should be a radial menu that lets you skin or harvest bones from them, if there isn't its probably a sentient that isn't butcher-able.  You can also get scouting xp by masking your scent and running past an animal.
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Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

Mindmaker

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Re: Star Wars Galaxies Emulator
« Reply #110 on: July 11, 2010, 02:15:30 am »

I'm somehow stuck at the character screen.
It just won't finish loading the game.
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Aavak

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Re: Star Wars Galaxies Emulator
« Reply #111 on: July 11, 2010, 02:44:46 am »

How do you gain scouting experience? I've killed random animals and never managed to harvest any meat off of them or anything, so I'm stumped on this one.

Also, if memory serves, you can set up camps with camp kits and if your allies rest and use the camp you'll get scout exp for it. I used to do this once my play group hit a wall and needed to rest and recoup. after we'd gotten low on various stats after prolonged hunting. The combat medic would rest up and throw out the odd heal as his stats recovered to allow it, while our teras kasi (sp?)/entertainer would dance/play music to restore our other stats, and I'd settle down and sample a bit. And since in the camp it's treated as if you were at a cantina, the heals and entertainment all got huge buffs. Then after we moved on, I'd get scout exp for the fact it had happened at my camp!

Not only that, but if you've got a moderately sized camp (increased skills allow this) then wandering hunters, or even groups will drop by to get some heals and buffs if they see it going on, so even more exp!

Mindmaker

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Re: Star Wars Galaxies Emulator
« Reply #112 on: July 11, 2010, 05:28:14 am »

Today I always get stuck at "Connecting to the Galaxy".
Any ideas what I can do?

Edit:
Nevermind.
Looks like more people are having that issue.
« Last Edit: July 11, 2010, 05:31:12 am by Mindmaker »
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Trappin

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Re: Star Wars Galaxies Emulator
« Reply #113 on: July 11, 2010, 05:50:49 am »

Re: a conversation about tabbing with Mindmaker - the tab selection macro menu:

/ui action cycleTargetInward - Selects the next closest target from your current target
/ui action cycleTargetNext - Selects the next target
/ui action cycleTargetOutward - Selects the next farthest target from your current target
/ui action cycleTargetPrev - Selects the last target you had

http://www.swgemu.com/forums/showthread.php?t=13279
macrobuilder
« Last Edit: July 11, 2010, 06:38:02 am by Trappin »
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Mindmaker

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Re: Star Wars Galaxies Emulator
« Reply #114 on: July 11, 2010, 12:06:45 pm »

Maybe I shouldn't have been so hasty with buying the game.

I mean you don't have much to do, you won't understand much of it without help from ofthers and its an overall boring an tedious experience...
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forsaken1111

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Re: Star Wars Galaxies Emulator
« Reply #115 on: July 11, 2010, 12:15:31 pm »

Maybe I shouldn't have been so hasty with buying the game.

I mean you don't have much to do, you won't understand much of it without help from ofthers and its an overall boring an tedious experience...
Yeah, no... its a terrible game.
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Vactor

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Re: Star Wars Galaxies Emulator
« Reply #116 on: July 11, 2010, 12:22:50 pm »

Maybe I shouldn't have been so hasty with buying the game.

I mean you don't have much to do, you won't understand much of it without help from ofthers and its an overall boring an tedious experience...

Part of this is because they haven't implemented some major parts of the game, part of this is that this is a pre-WoW mmo, and part of it is because SWG was more community driven than content driven.  The functioning economy is in my opinion the best part of the game, however right now they are missing housing and factories which kinda put a cap on what you can do with production.  SWG was more about social interaction than modern MMO's, they have an entire class based on hanging out in cantinas and dancing or playing music.  The fact that you can dual log, which is useful, may be detracting from the social aspect, as many people are afk.  This is definitely a game where you made your own story.  In the original game I didn't start a resource gathering company because I got a quest to do it, but it did lead to some pretty cool things, including the cornering of a particular market, a notable effect on the ingame economy, and new relationships with other players, some as foes some as friends.
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Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

Mindmaker

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Re: Star Wars Galaxies Emulator
« Reply #117 on: July 11, 2010, 01:29:49 pm »

Well, I'll make a newcomer thread on the swgemu forums.

Maybe I'll find some people there and it will actually become fun then...
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CJ1145

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Re: Star Wars Galaxies Emulator
« Reply #118 on: July 11, 2010, 08:32:19 pm »

I would have had this by now, but dammit it's like there's a broken bridge between me and Best Buy.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Tilla

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Re: Star Wars Galaxies Emulator
« Reply #119 on: August 17, 2010, 02:14:15 am »

Oooh funtimes: the Object Restructure is in public testing now, a few hours a day anyway they will be stress testing how the object system works now. This is the big thing they've been working on for well over a year, and it's getting close to finished, finally
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