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Author Topic: Star Wars Galaxies Emulator  (Read 25138 times)

forsaken1111

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Re: Star Wars Galaxies Emulator
« Reply #60 on: July 08, 2010, 05:15:02 am »

Tutorial fail?
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Trappin

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Re: Star Wars Galaxies Emulator
« Reply #61 on: July 08, 2010, 05:15:48 am »

"free" my mouse arrow
Alt key.

Coronet
I'm in as Tonopah (brawler) and Higain (artisan/pistol guy?)

No tutorial nor anything newbie friendly, its sink or swim baby!


SWGEmu crafting: http://swgemu-craft.com/guide_craft.php?sid=
« Last Edit: July 08, 2010, 11:23:32 am by Trappin »
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Mindmaker

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Re: Star Wars Galaxies Emulator
« Reply #62 on: July 08, 2010, 05:20:31 am »

No tutorial nor anything newbie friendly, its sink or swim baby!

D:
What the hell?
Good then I'll be waiting until someone elese here is online.

Also all the character guides I've found are very simplistic.
I have no idea how and if I should redistribute points.
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Ioric Kittencuddler

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Re: Star Wars Galaxies Emulator
« Reply #63 on: July 08, 2010, 05:30:35 am »

It's an alpha version of an emulated "obsolete" version of a game whose current version is near death.   What do you expect?
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forsaken1111

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Re: Star Wars Galaxies Emulator
« Reply #64 on: July 08, 2010, 05:34:33 am »

It's an alpha version of an emulated "obsolete" version of a game whose current version is near death.   What do you expect?
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Mindmaker

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Re: Star Wars Galaxies Emulator
« Reply #65 on: July 08, 2010, 06:39:02 am »

I'll start playing today at 8:30 pm GMT.
Hopefully someone will be there to explain the game to me :o
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dragnar

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Re: Star Wars Galaxies Emulator
« Reply #66 on: July 08, 2010, 10:46:06 am »

Well, time to start downloading I mean installing from the disk that I totally do have.
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Mindmaker

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Re: Star Wars Galaxies Emulator
« Reply #67 on: July 08, 2010, 04:02:20 pm »

Day 1:
Run around as a crafter for a bit.
Collected ores with weird names, not knowing what they are good for.
Nearly got killed by a jawa.
Got bored.
Quit.

So when will somebody from here go online?
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Rakonas

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Re: Star Wars Galaxies Emulator
« Reply #68 on: July 08, 2010, 05:24:29 pm »

I don't like the way that skills cost credits to train. I started up a medic char and ended up with 10000 medic xp pretty easily but never got a single credit more than I started with. Kinda sucks. My brawler character got ambushed by a krayt dragon, too. I have no clue how I ought to get credits, in any case.
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Mindmaker

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Re: Star Wars Galaxies Emulator
« Reply #69 on: July 08, 2010, 05:26:24 pm »

I don't like the way that skills cost credits to train. I started up a medic char and ended up with 10000 medic xp pretty easily but never got a single credit more than I started with. Kinda sucks. My brawler character got ambushed by a krayt dragon, too. I have no clue how I ought to get credits, in any case.

Terminal missions seem to be one of the few methods for non crafter professions.
We could team up, if you want, as killing this "lairs" takes ages.
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Rakonas

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Re: Star Wars Galaxies Emulator
« Reply #70 on: July 08, 2010, 05:37:54 pm »

I don't like the way that skills cost credits to train. I started up a medic char and ended up with 10000 medic xp pretty easily but never got a single credit more than I started with. Kinda sucks. My brawler character got ambushed by a krayt dragon, too. I have no clue how I ought to get credits, in any case.

Terminal missions seem to be one of the few methods for non crafter professions.
We could team up, if you want, as killing this "lairs" takes ages.
I would, but I can't for the life of me remember the name of my characters right now and don't think I'll be playing any more today. What planet are you on? I think I'll create a rifle based character soon, so yeah.
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Mindmaker

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Re: Star Wars Galaxies Emulator
« Reply #71 on: July 08, 2010, 05:47:16 pm »

I don't like the way that skills cost credits to train. I started up a medic char and ended up with 10000 medic xp pretty easily but never got a single credit more than I started with. Kinda sucks. My brawler character got ambushed by a krayt dragon, too. I have no clue how I ought to get credits, in any case.

Terminal missions seem to be one of the few methods for non crafter professions.
We could team up, if you want, as killing this "lairs" takes ages.
I would, but I can't for the life of me remember the name of my characters right now and don't think I'll be playing any more today. What planet are you on? I think I'll create a rifle based character soon, so yeah.

I didn't even knew you could choose from planets o.O
Well I've deleted my last char, as I'm not sure what the hell I should play and more important how I should play it, with all the combinations you can make.
Once more paralysis of choice sets in.

I'd like to have a character which is good in teaming up (has some supporting abilities), but still can do stuff on their own.
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Rakonas

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Re: Star Wars Galaxies Emulator
« Reply #72 on: July 08, 2010, 05:52:46 pm »

I don't like the way that skills cost credits to train. I started up a medic char and ended up with 10000 medic xp pretty easily but never got a single credit more than I started with. Kinda sucks. My brawler character got ambushed by a krayt dragon, too. I have no clue how I ought to get credits, in any case.

Terminal missions seem to be one of the few methods for non crafter professions.
We could team up, if you want, as killing this "lairs" takes ages.
I would, but I can't for the life of me remember the name of my characters right now and don't think I'll be playing any more today. What planet are you on? I think I'll create a rifle based character soon, so yeah.

I didn't even knew you could choose from planets o.O
Well I've deleted my last char, as I'm not sure what the hell I should play and more important how I should play it, with all the combinations you can make.
Once more paralysis of choice sets in.

I'd like to have a character which is good in teaming up (has some supporting abilities), but still can do stuff on their own.
You know, that original terminal where you chose mos eisley/coronet/etc. at the very beginning?
I'm planning on making a character with masterful rifle ability but teras kasi defence skills. Apparently it's common for someone to have some decent medic abilities, and for whatever reason melee is really common in swg, so I suppose that would be good for support. It's probably best to try some different strategies, though. 
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Vactor

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Re: Star Wars Galaxies Emulator
« Reply #73 on: July 08, 2010, 05:53:10 pm »

I played this game pretty extensively back in the day before WoW, starting out your best bet is to run mission terminals to earn credits.  You don't have to pay for the training of skills though, if you can find another player who has the skill, they can teach it to you for free, or whatever they want in return.  They actually gain a special type of experience for doing this, so it's in their best interest as well.  Later on in the game the best money can be made through resource harvesting and crafting.  I ran an incredibly successful business on Kettemoor server that catapaulted me from someone scrounging just to buy guns, to a wealthy landowner who built an entire city for his employees to live in, and provided them all with the best equipment money could buy.  I also had a pretty exclusive claim of being able to find and solo the original Dark Jedi mob.  I might reinstall my stuff and help set up a bay12 outpost there.
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Mindmaker

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Re: Star Wars Galaxies Emulator
« Reply #74 on: July 08, 2010, 06:01:16 pm »

I'd be avaiable from 6-12 am GMT today.
Just let me know when and where you want to meet up.

Also some advice on a profession would be appreciated :o

I'm off playing Ace Attorney.
See you later.
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