I shall try flexing my sub-GM mussels. (Muscles for all you land dwellers.)
Weeelll... First up, this is Feudalism. We aren't exactly ones to be making overarching decisions for everyone. That would probably lead to us getting executed.
Although true that this is Feudalism it is also a game, at this point you all control the entire country and must make overarching decisions for everyone.
Second up, you could give us a few turns to get settled before all hell breaks loose.
Maybe, but to what effect? God modding is already going on and we have a situation to distract them. (But you have a point <_< >_>)
Third up, a paragraph or few dot points per fief would do fine, as well as getting them to update their own maps and stuff. Maybe if we all had individual zoom-in maps, so that only we'd only need to update the map when someone made a REALLY big change.
This may work, but it is still a hell of a lot of work to do and it promotes god modding. Note that I still think it is a good idea and I only called it out because I want my list to be complete.
Fourth up, if you were lazy, all you'd need to do at all is govern the enemies, and watch for everyone's turns to come in before sounding a nice *ding*, so we all know to put in our next ones. Well, that and deciding between stickling points between fiefs.
This is going to far because two words. God Modding. I fear it and I know it will kill the fuck out of us if we let it.
Fifth up, the enemy attack at a certain fief. So until missives go out, and reinforcements come in, rangers, border-less knights and the local soldiers are probably the only people who'll be able to attack.
This is why we need a action that involves a message getting out quickly to all the lords.
See my turn anyway RP is nice but we do know what is going on, lets play effectively and than RP to make it make sense.
Can we keep conversations such as this in the other thread?