[Cog's Journal, 13th of Granite, 326I had a visit from a highly grumpy young dwarf today. Apparently he fancies himself a chef even though he has absolutely no skill in the realm at all. But at this time we have only one trained chef working in the fortress, so I suppose there would be value in a second one. He goes by the name Ramsey.
There was another visit today, from a young dwarf who wants to apprentice as a mechanic. I don't see why we wouldn't want another trained mechanic.
I've assigned a training work facility for each of them.
Events of the 15th of Granite, 326Promethus was the one who heard the scream from one of the young dwarves. “Kidnapper in the fortress!” She brandished her axe and quickly ran toward the disturbance. She rounded the corner and ran right into a frightened looking Kobold.
Needless to say, her training served her well and the Kobold didn't stand a chance.
[Cog's Journal, 17th of Granite, 326Today I accomplished a long overdue task. I laid out the foundation of the rest of the outer wall. While the moat is a reasonable defense, in the long term a proper wall is really still needed. I abandoned an old idea from many years ago as simply in-feasibly large and went with continuing the elegant wall design we've already established.
[Cog's Journal, 22nd of Granite, 326Well I'm absolutely certain this won't go well for the beast.
Derm has put Promethus on the list as the next dwarf to face a forgotten beast solo. Good luck.
[Cog's Journal, 24th of Granite, 326Another beast has arrived in the second cave level.
As per standard operating procedure with poison breathers, the beast will be isolated in the caves until the marksdwarves can get a clear shot at it.
[Events of the 25th of Granite, 326Frontestro the speardwarf was a recent immigrant; one of the soldier who arrived with the King. He was in the first cave level when the alarm was sounded. But even as the alarm was sounding he saw the unspeakably fast beast charge through the tunnels towards the fortress. And the first living creature the beast spotted was a child who had wandered down into the cave farms.
With a single punch, the beast send the child flying like a missile across the cave.
He looked at his spear. Steel. He was just about to head up to the weaponsmith shop to get his adamantine weapon but it was just finished today. But his job was to protect the people of this fortress. He brandished his spear and began to charge the beast just as Balta the engraver rounded the corner, on his way to get a drink from the local stockpile.
With a cruel grin on its face, it grabbed Balta by the throat and began to choke him.
Frontestro began attacking the beast attempting to distract it from choking Balta but to no avail. The beast grinned contemptuously and continued choking Balta, his attacks skipping and bouncing off the glass monster. Promethus arrived and simply dove into the fight, hacking away with his axe. But even adamantine was hard pressed to break through the solid glass skin.
But suddenly, with a crack, Frontestro stabbed the beast in the back of the head with his spear. The beast's head simply shattered into pieces and fell to the ground. The grip around Balta's throat slacked and the long unconscious Balta gasped a breath in.
Frontestro looked at Promethus in some surprise. His first official kill in Towersoared was a forgotten beast he wasn't even supposed to fight. Promethus looked back, “I guess I'll get the next one. Good shot!” They looked at Balta’s limp body. He was breathing but he had at least half a dozen broken bones. “We’d better get him up to the doctors right away.”
OOC: The fortress is officially closed to dwarf requests. Primarily because it wouldn’t be fair to late arrivals to select a dwarf only for the story to end. It’ll still be a few updates though, there’s a medium sized list of things I want done. Again, sorry for the long delay. Fatherhood has been rewarding but much more time consuming than it is for dwarves.
@Clover Magic: Nifty, I’ll lay the foundation in a location that feels right before wrapping the fortress up.
@Just Some Guy: No idea, but 20 kids is quite insane in my books.
@D3m0t1v4t0r: Interesting character.
@Triaxx2: Nice one.
@ArchAIngel: I’m not certain but I think at this point he’d be pretty pissed if I took another weapon he’s attached to away from him. It was quite a chore to get him to switch to adamantine.
@Beenoc: Thanks for reading the entire thread! I’ve introduced your dwarf above. There are no unclaimed cooks in the fortress so I’ve assigned you a young dwarf who’s got an overinflated sense of ability. I’ve assigned a kitchen to him specifically so he can start leveling at his leisure.
@TheFlames52: Welcome aboard. There aren’t any unclaimed legendary engineers but I’ve assigned a young dwarf as an apprentice. Unfortunately, there is only young women dwarfs’ left in the fortress at this point, hope that’s not an issue. Just like Beenoc, I’ve got your dwarf on a dedicated workshop to get up to speed. As for the necromancer, I wish, oh how I wish I could put Derm up against one. But they were introduced in the next game release which breaks save compatibility. Even if I moved up to it, I’m not certain most of the features would come in, much like how I can’t raise bees, harvest wool and several other things.
@Abyss, Holder of Light: Well I’m still alive and your dwarf managed to dodge getting scratched a siege. Still not sure why your dwarf was outside in the first place, you probably wanted a sock or something. Seriously, you outran and dodged every goblin that even came close to you.
@Pittsy: Too true. I think the size limits of weapons and usage limits are baked in during world gen rather than able to be modified mid game. Kind of like the issue we had with Halberds a few pages back. It’s a shame though; it would be nice if it was clearer what could be modded after worldgen.
@Scaraban: You two hid it very well. There have been a couple close calls with Forgotten beasts though. That reminds me, there are a few new bridges I need to hook up in there.