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Author Topic: Towersoared - Chronicles of Construction (Community) - 0.31.25  (Read 295541 times)

kisame12794

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1005 on: May 13, 2011, 11:46:39 am »

give them platinum hammers or something VERY dense.
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Urist Imiknorris

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1006 on: May 13, 2011, 01:09:34 pm »

Here's what I've got:



Green is floors, blue is walls, cyan is ramps. Solid colors indicate objects constructed on the surface level, everything else is on z+1 (or z+2 if you want). The wall in the center should be topped with an upright weapon trap containing Derm's axe (temporarily mod battle axes to use the spear skill and hope that lets you put them in spike traps). Also, the southeastern wall can be replaced with fortifications for invasions, although if you do take that route, you might want to put a roof over that part.
« Last Edit: May 13, 2011, 01:12:03 pm by Urist Imiknorris »
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Karakzon

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1007 on: May 13, 2011, 02:06:14 pm »

if someone in the millatery pops their clogs, give me an adamantine pick and draft me. Legendary miner skill should let my guy be rather fast in catching up to the others.


other than that: looking great man. wish i had the fps power to do sommert like this. very inspirational.
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Dermonster

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1008 on: May 13, 2011, 02:27:24 pm »

hehehe... are you sure it's only 12? it seems like it's been a lot more.

Anyways! EXCELLENT! THough I have heard some disturbing rumors within the military lately...
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"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
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mcclay

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1009 on: May 13, 2011, 09:58:53 pm »

If anything siges is us make mt dwarf shout out porphecies of the fall of the enemycivi as she kills them ;D .
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Ahra

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1010 on: May 14, 2011, 04:02:15 am »

hehehe... are you sure it's only 12? it seems like it's been a lot more.

Anyways! EXCELLENT! THough I have heard some disturbing rumors within the military lately...
what rumors? its not like were gonna hurt you whilst training.
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Triaxx2

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1011 on: May 14, 2011, 06:34:38 am »

Rumors! I must destroy all who might start rumors against Derm! *grabs sword and runs off looking for rumors*

*CRASH*

First, I must open the door. Then seek rumors. But first I think I'll lay here for a bit.
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Battlecat

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1012 on: May 16, 2011, 11:13:16 am »

Cog's Journal, 24th of Felsite 320

The Elven caravan arrived today, right at our gate.  Again we didn’t need to dispatch the military to meet the caravan. We’ll load them down with useless materials to clear out our fortress some more.   

Thor came at me with an interesting suggestion to upgrade the hammerdwarf squads to something equivalent to the destructive power of adamantine for bladed weapons.  He suggested platinum or another denser metal.  Some research and development will be necessary but the only reason we don’t use more valuable metals for weapons is the traditions of mountainhome.  I think we can throw that out the window, our fortress is far too wealthy to concern ourselves with silly traditions like that one.   

I’ll sic Crifmer on the task and see what he comes up with. 

Cog's Journal, 10th of Hematite 320

The third level of caves is officially closed.  Deadly dust beasts are nothing to sniff at. 

Spoiler (click to show/hide)

We’ll keep an eye on its movement.  With any luck it’ll get in range of the tower and Thatdude can take some shots at it.

Cog's Journal, 18th of Hematite 320

I’ve officially given the orders to being work on the second adamantine spire.  Until the new security bridge is done, only adamantine accessible from inside will be excavated. 

Spoiler (click to show/hide)

I’ve carefully examined the spire and the areas being excavated are not linked with the area that is potentially hollow.  It is all perfectly safe to mine. 

Cog's Journal, 26th of Hematite 320

Urist Imiknorris approached me today with a design for a shrine dedicated to Derm to honor his great effort in defending our fortress.  I like the design but the location won’t quite work due to plans that weren’t clear on the drawing.  Specifically at ground level the towers will have drawbridge for fast access to the outer part of the fortress. 

However all is not lost.  I’m thinking we can either move it upwards a floor or two as designed, or move it North West a short distance so it is accessed from the entrance roads instead.  I leave the decision to Urist Imiknorris which would be better.  The other thing I’m thinking is that the other four named steel battle axes should be enshrined here as well, perhaps at the four entrances (north, south, east and west). 

Cog's Journal, 1st of Malachite 320

I nearly forgot to mention that the first of the two military swimming pools is being excavated and prepared right now!  The pools will occupy the ground floor of the military tower (for obvious safety reasons).  I haven’t entirely decided how to flood them yet, but right now water isn’t exactly close by to the tower.  I also don’t want to risk interferance with future plans. 

Spoiler (click to show/hide)

Also on the military front, Crifmer has finally announced that platinum is confirmed to be the best option for the war hammers.  As such, I’ve commissioned some to be built.  As with the adamantine weapons, only masterwork items will be retained, all others will be melted down. 

Spoiler (click to show/hide)

OOC: Still dead silence from our enemies.  It’s been a long time since the last goblin siege.  As you may have noticed, I’ve modded the game to permit platinum weapons.  I think it’s only fair for the hammerdwarves to be as destructive as the rest of the military.

@kisame12794: Good call.  I’ve made the appropriate changes and Crifmer will have your new hammer created shortly.

@Urist Imiknorris: Nice design, I like your idea.  I’ve got a couple tweaks suggested above that need your feedback so let me know what you think.  Any thoughts on materials? 

@Karakzon: Done, I’ll keep you in mind there.  I’m actually really pleased the fps has been stable around 14 – 20.  Thank goodness for modern computer systems. 

@dermonster: I think its 12 forgotten beasts, 3 giants and 1 Ettin.  Plus untold numbers of other things.  Speaking of giants and Ettins, if it's all right with you, I'm going to assign other military members to single combat with them to prove their worth.  It'll give Derm an opportunity to evaluate the skill of his subordinates. 

@mcclay: I approve, I’ll try to remember that!

@Ahra: That is highly unlikely yes.  :)

@Triaxx2: Lol, that’s just what I needed on a dreary Monday morning.  Granted, you know the fortress is stable when the complaints are mostly about Derm not sharing in the slaughter as opposed to mismanagement of the military. 

Urist Imiknorris

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1013 on: May 16, 2011, 11:57:41 am »

I like the idea of moving it up, and also of enshrining all five legendary axes in it, in the manner you described. As for materials, I was thinking clear glass - our magma access cuts the wood requirement by two thirds, and there's probably enough wood for the whole thing in saguaros alone.
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Karakzon

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1014 on: May 16, 2011, 12:06:23 pm »

how do you manage to get such good circular constructions?
i always end up botching mine.
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Urist Imiknorris

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1015 on: May 16, 2011, 12:10:16 pm »

The same way I do - trial, error, error, error, okayIthinki'vegotitthistime, error, doesn'tlookgoodenough, error..., success.
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I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Battlecat

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1016 on: May 16, 2011, 12:15:44 pm »

OOC:

@Urist Imiknorris: Cool, I like the idea of moving it up as well.  Glad to hear you like my tweaks.  Clear glass for most of it will work nicely.  I think I could go with a metal edging (the blue area on your drawing) such as gold or copper to contrast the glass. 

@Karakzon: Actually I use Autocad to plan my construction.  I can use drafting techniques that I use for my job to design arcs, circles, triangles and other shapes and then place them onto a 1x1 grid.  I then draw the construction tiles onto it to plan out the circle as it will be constructed.  So a lot of what I'm building has been planned carefully prior to putting a single dwarf to work on it.  I still get some surprises but it works out fairly nicely.  I post screenshots of the autocad when Cog presents reveals his architectural plans.  My cad scratch sheet is filled with enough projects for about three fortresses. 

I suppose the best advice I can give is to count three times before assigning a construction.  Also, place and then suspend wall constructions to act as markers and reference points.  It makes it easier to plan a circle if you mark of the center point in a permanent fashion instead of trying to remember where you wanted to start. 
« Last Edit: May 16, 2011, 12:17:44 pm by Battlecat »
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Urist Imiknorris

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1017 on: May 16, 2011, 12:21:09 pm »

@Urist Imiknorris: Cool, I like the idea of moving it up as well.  Glad to hear you like my tweaks.  Clear glass for most of it will work nicely.  I think I could go with a metal edging (the blue area on your drawing) such as gold or copper to contrast the glass. 

How about having the walls be gold, and the floors adjacent to the walls be black bronze? Let me fire up DF and see how that would look...

EDIT: I like it.
« Last Edit: May 16, 2011, 12:31:17 pm by Urist Imiknorris »
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I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Battlecat

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1018 on: May 16, 2011, 12:40:23 pm »

OOC:

@Urist Imiknorris: Here's a quick draft of my interpretation of the idea, revised to include some black bronze patterning.  White areas would be the clear glass.  Feel free to sketch on the image if you think the pattern could be different.  The black X's mark the proposed location of the other four axes. 

Spoiler (click to show/hide)

Urist Imiknorris

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Re: Towersoared - Chronicles of Construction (Community)
« Reply #1019 on: May 16, 2011, 12:43:32 pm »

The only thing I would change is making the outer ramps out of clear glass.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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